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docs for new ray functions
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@@ -60,6 +60,8 @@ Functions:
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#. :c:func:`glm_vec4_lerp`
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#. :c:func:`glm_vec4_cubic`
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#. :c:func:`glm_vec4_make`
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#. :c:func:`glm_vec4_reflect`
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#. :c:func:`glm_vec4_refract`
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Functions documentation
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~~~~~~~~~~~~~~~~~~~~~~~
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@@ -424,3 +426,29 @@ Functions documentation
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Parameters:
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| *[in]* **src** pointer to an array of floats
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| *[out]* **dest** destination vector
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.. c:function:: void glm_vec4_reflect(vec4 I, vec4 N, vec4 dest)
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Reflection vector using an incident ray and a surface normal
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Parameters:
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| *[in]* **I** incident vector
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| *[in]* **N** *❗️ normalized ❗️* normal vector
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| *[out]* **dest** destination: reflection result
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.. c:function:: void glm_vec4_refract(vec4 I, vec4 N, float eta, vec4 dest)
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Refraction vector using entering ray, surface normal and refraction index
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If the angle between the entering ray I and the surface normal N is too
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great for a given refraction index, the return value is zero
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this implementation does not explicitly preserve the 'w' component of the
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incident vector 'I' in the output 'dest', users requiring the preservation of
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the 'w' component should manually adjust 'dest' after calling this function.
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Parameters:
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| *[in]* **I** *❗️ normalized ❗️* incident vector
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| *[in]* **N** *❗️ normalized ❗️* normal vector
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| *[in]* **eta** ratio of indices of refraction ( η )
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| *[out]* **dest** destination: refraction result
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