vec: call version for vec2

This commit is contained in:
Recep Aslantas
2019-08-30 22:56:20 +03:00
parent cb54a8b8c5
commit d86f5df776
3 changed files with 373 additions and 25 deletions

View File

@@ -13,6 +13,141 @@ extern "C" {
#include "../cglm.h"
CGLM_EXPORT
void
glmc_vec2(float * __restrict v, vec2 dest);
CGLM_EXPORT
void
glmc_vec2_copy(vec2 a, vec2 dest);
CGLM_EXPORT
void
glmc_vec2_zero(vec2 v);
CGLM_EXPORT
void
glmc_vec2_one(vec2 v);
CGLM_EXPORT
float
glmc_vec2_dot(vec2 a, vec2 b);
CGLM_EXPORT
float
glmc_vec2_cross(vec2 a, vec2 b);
CGLM_EXPORT
float
glmc_vec2_norm2(vec2 v);
CGLM_EXPORT
float
glmc_vec2_norm(vec2 v);
CGLM_EXPORT
void
glmc_vec2_add(vec2 a, vec2 b, vec2 dest);
CGLM_EXPORT
void
glmc_vec2_adds(vec2 v, float s, vec2 dest);
CGLM_EXPORT
void
glmc_vec2_sub(vec2 a, vec2 b, vec2 dest);
CGLM_EXPORT
void
glmc_vec2_subs(vec2 v, float s, vec2 dest);
CGLM_EXPORT
void
glmc_vec2_mul(vec2 a, vec2 b, vec2 dest);
CGLM_EXPORT
void
glmc_vec2_scale(vec2 v, float s, vec2 dest);
CGLM_EXPORT
void
glmc_vec2_scale_as(vec2 v, float s, vec2 dest);
CGLM_EXPORT
void
glmc_vec2_div(vec2 a, vec2 b, vec2 dest);
CGLM_EXPORT
void
glmc_vec2_divs(vec2 v, float s, vec2 dest);
CGLM_EXPORT
void
glmc_vec2_addadd(vec2 a, vec2 b, vec2 dest);
CGLM_EXPORT
void
glmc_vec2_subadd(vec2 a, vec2 b, vec2 dest);
CGLM_EXPORT
void
glmc_vec2_muladd(vec2 a, vec2 b, vec2 dest);
CGLM_EXPORT
void
glmc_vec2_muladds(vec2 a, float s, vec2 dest);
CGLM_EXPORT
void
glmc_vec2_maxadd(vec2 a, vec2 b, vec2 dest);
CGLM_EXPORT
void
glmc_vec2_minadd(vec2 a, vec2 b, vec2 dest);
CGLM_EXPORT
void
glmc_vec2_negate_to(vec2 v, vec2 dest);
CGLM_EXPORT
void
glmc_vec2_negate(vec2 v);
CGLM_EXPORT
void
glmc_vec2_normalize(vec2 v);
CGLM_EXPORT
void
glmc_vec2_normalize_to(vec2 v, vec2 dest);
CGLM_EXPORT
void
glmc_vec2_rotate(vec2 v, float angle, vec2 dest);
CGLM_EXPORT
float
glmc_vec2_distance2(vec2 a, vec2 b);
CGLM_EXPORT
float
glmc_vec2_distance(vec2 a, vec2 b);
CGLM_EXPORT
void
glmc_vec2_maxv(vec2 a, vec2 b, vec2 dest);
CGLM_EXPORT
void
glmc_vec2_minv(vec2 a, vec2 b, vec2 dest);
CGLM_EXPORT
void
glmc_vec2_clamp(vec2 v, float minval, float maxval);
CGLM_EXPORT
void
glmc_vec2_lerp(vec2 from, vec2 to, float t, vec2 dest);
#ifdef __cplusplus
}

View File

@@ -231,15 +231,15 @@ glm_vec2_subs(vec2 v, float s, vec2 dest) {
/*!
* @brief multiply two vector (component-wise multiplication)
*
* @param a v1
* @param b v2
* @param d v3 = (a[0] * b[0], a[1] * b[1], a[2] * b[2])
* @param a v1
* @param b v2
* @param dest v3 = (a[0] * b[0], a[1] * b[1], a[2] * b[2])
*/
CGLM_INLINE
void
glm_vec2_mul(vec2 a, vec2 b, vec2 d) {
d[0] = a[0] * b[0];
d[1] = a[1] * b[1];
glm_vec2_mul(vec2 a, vec2 b, vec2 dest) {
dest[0] = a[0] * b[0];
dest[1] = a[1] * b[1];
}
/*!
@@ -448,22 +448,22 @@ glm_vec2_normalize(vec2 v) {
/*!
* @brief normalize vector to dest
*
* @param[in] vec source
* @param[in] v source
* @param[out] dest destination
*/
CGLM_INLINE
void
glm_vec2_normalize_to(vec2 vec, vec2 dest) {
glm_vec2_normalize_to(vec2 v, vec2 dest) {
float norm;
norm = glm_vec2_norm(vec);
norm = glm_vec2_norm(v);
if (norm == 0.0f) {
glm_vec2_zero(dest);
return;
}
glm_vec2_scale(vec, 1.0f / norm, dest);
glm_vec2_scale(v, 1.0f / norm, dest);
}
/*!
@@ -521,43 +521,43 @@ glm_vec2_distance(vec2 a, vec2 b) {
/*!
* @brief max values of vectors
*
* @param[in] v1 vector1
* @param[in] v2 vector2
* @param[in] a vector1
* @param[in] b vector2
* @param[out] dest destination
*/
CGLM_INLINE
void
glm_vec2_maxv(vec2 v1, vec2 v2, vec2 dest) {
dest[0] = glm_max(v1[0], v2[0]);
dest[1] = glm_max(v1[1], v2[1]);
glm_vec2_maxv(vec2 a, vec2 b, vec2 dest) {
dest[0] = glm_max(a[0], b[0]);
dest[1] = glm_max(a[1], b[1]);
}
/*!
* @brief min values of vectors
*
* @param[in] v1 vector1
* @param[in] v2 vector2
* @param[in] a vector1
* @param[in] b vector2
* @param[out] dest destination
*/
CGLM_INLINE
void
glm_vec2_minv(vec2 v1, vec2 v2, vec2 dest) {
dest[0] = glm_min(v1[0], v2[0]);
dest[1] = glm_min(v1[1], v2[1]);
glm_vec2_minv(vec2 a, vec2 b, vec2 dest) {
dest[0] = glm_min(a[0], b[0]);
dest[1] = glm_min(a[1], b[1]);
}
/*!
* @brief clamp vector's individual members between min and max values
*
* @param[in, out] v vector
* @param[in] minVal minimum value
* @param[in] maxVal maximum value
* @param[in] minval minimum value
* @param[in] maxval maximum value
*/
CGLM_INLINE
void
glm_vec2_clamp(vec2 v, float minVal, float maxVal) {
v[0] = glm_clamp(v[0], minVal, maxVal);
v[1] = glm_clamp(v[1], minVal, maxVal);
glm_vec2_clamp(vec2 v, float minval, float maxval) {
v[0] = glm_clamp(v[0], minval, maxval);
v[1] = glm_clamp(v[1], minval, maxval);
}
/*!