apply optimizations

This commit is contained in:
Recep Aslantas
2018-01-04 13:52:35 +03:00
parent 797c4581ee
commit d53f95314d

View File

@@ -323,12 +323,28 @@ glm_persp_decomp(mat4 proj,
float * __restrict bottom,
float * __restrict left,
float * __restrict right) {
*nearVal = proj[3][2] / (proj[2][2] - 1);
*farVal = proj[3][2] / (proj[2][2] + 1);
*bottom = *nearVal * (proj[2][1] - 1) / proj[1][1];
*top = *nearVal * (proj[2][1] + 1) / proj[1][1];
*left = *nearVal * (proj[2][0] - 1) / proj[0][0];
*right = *nearVal * (proj[2][0] + 1) / proj[0][0];
float m00, m11, m20, m21, m22, m32, n, f;
float n_m11, n_m00;
m00 = proj[0][0];
m11 = proj[1][1];
m20 = proj[2][0];
m21 = proj[2][1];
m22 = proj[2][2];
m32 = proj[3][2];
f = m32 / (m22 - 1);
n = m32 / (m22 + 1);
n_m11 = n / m11;
n_m00 = n / m00;
*nearVal = f;
*farVal = n;
*bottom = n_m11 * (m21 - 1);
*top = n_m11 * (m21 + 1);
*left = n_m00 * (m20 - 1);
*right = n_m00 * (m20 + 1);
}
/*!
@@ -358,11 +374,14 @@ void
glm_persp_decomp_x(mat4 proj,
float * __restrict left,
float * __restrict right) {
float nearVal;
float nearVal, m20, m00;
m00 = proj[0][0];
m20 = proj[2][0];
nearVal = proj[3][2] / (proj[3][3] - 1);
*left = nearVal * (proj[2][0] - 1) / proj[0][0];
*right = nearVal * (proj[2][0] + 1) / proj[0][0];
*left = nearVal * (m20 - 1) / m00;
*right = nearVal * (m20 + 1) / m00;
}
/*!
@@ -378,11 +397,14 @@ void
glm_persp_decomp_y(mat4 proj,
float * __restrict top,
float * __restrict bottom) {
float nearVal;
float nearVal, m21, m11;
m21 = proj[2][1];
m11 = proj[1][1];
nearVal = proj[3][2] / (proj[3][3] - 1);
*bottom = nearVal * (proj[2][1] - 1) / proj[1][1];
*top = nearVal * (proj[2][1] + 1) / proj[1][1];
*bottom = nearVal * (m21 - 1) / m11;
*top = nearVal * (m21 + 1) / m11;
}
/*!
@@ -398,8 +420,13 @@ void
glm_persp_decomp_z(mat4 proj,
float * __restrict nearVal,
float * __restrict farVal) {
*nearVal = proj[3][2] / (proj[2][2] - 1);
*farVal = proj[3][2] / (proj[2][2] + 1);
float m32, m22;
m32 = proj[3][2];
m22 = proj[2][2];
*nearVal = m32 / (m22 - 1);
*farVal = m32 / (m22 + 1);
}
/*!
@@ -437,7 +464,7 @@ glm_persp_decomp_near(mat4 proj, float * __restrict nearVal) {
CGLM_INLINE
float
glm_persp_fovy(mat4 proj) {
return 2.0 * atan(1.0 / proj[1][1]);
return 2.0f * atanf(1.0f / proj[1][1]);
}
/*!
@@ -510,7 +537,7 @@ CGLM_INLINE
void
glm_frustum_corners(mat4 invMat, vec4 dest[8]) {
vec4 c[8];
vec4 ndcCorners[8] = {
vec4 csCoords[8] = {
{-1.0f, -1.0f, -1.0f, 1.0f},
{-1.0f, 1.0f, -1.0f, 1.0f},
{ 1.0f, -1.0f, -1.0f, 1.0f},
@@ -521,14 +548,14 @@ glm_frustum_corners(mat4 invMat, vec4 dest[8]) {
{ 1.0f, 1.0f, 1.0f, 1.0f}
};
glm_mat4_mulv(invMat, ndcCorners[0], c[0]);
glm_mat4_mulv(invMat, ndcCorners[1], c[1]);
glm_mat4_mulv(invMat, ndcCorners[2], c[2]);
glm_mat4_mulv(invMat, ndcCorners[3], c[3]);
glm_mat4_mulv(invMat, ndcCorners[4], c[4]);
glm_mat4_mulv(invMat, ndcCorners[5], c[5]);
glm_mat4_mulv(invMat, ndcCorners[6], c[6]);
glm_mat4_mulv(invMat, ndcCorners[7], c[7]);
glm_mat4_mulv(invMat, csCoords[0], c[0]);
glm_mat4_mulv(invMat, csCoords[1], c[1]);
glm_mat4_mulv(invMat, csCoords[2], c[2]);
glm_mat4_mulv(invMat, csCoords[3], c[3]);
glm_mat4_mulv(invMat, csCoords[4], c[4]);
glm_mat4_mulv(invMat, csCoords[5], c[5]);
glm_mat4_mulv(invMat, csCoords[6], c[6]);
glm_mat4_mulv(invMat, csCoords[7], c[7]);
glm_vec4_scale(c[1], 1.0f / c[1][3], dest[1]);
glm_vec4_scale(c[2], 1.0f / c[2][3], dest[2]);