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Update mat4.rst
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@@ -162,8 +162,9 @@ Functions documentation
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.. c:function:: void glm_mat4_mulv3(mat4 m, vec3 v, float last, vec3 dest)
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| multiply vec3 with mat4 and get vec3 as result
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| actually the result is vec4, after multiplication the last component
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| actually the result is vec4, after multiplication, the last component
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| is trimmed. if you need it don't use this func and use glm_mat4_mulv
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Parameters:
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| *[in]* **m** mat4(affine transform)
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