tests: test for ray, reflect, refract and faceforward

This commit is contained in:
Recep Aslantas
2024-03-22 23:44:43 +03:00
parent da57558078
commit ceaa54aef8
5 changed files with 304 additions and 1 deletions

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@@ -1536,3 +1536,75 @@ TEST_IMPL(GLM_PREFIX, vec4_make) {
TEST_SUCCESS
}
TEST_IMPL(GLM_PREFIX, vec4_reflect) {
vec4 dest;
/* Original test: Reflecting off a horizontal surface */
vec4 I1 = {1.0f, -1.0f, 0.0f, 0.0f}; /* Incoming vector */
vec4 N1 = {0.0f, 1.0f, 0.0f, 0.0f}; /* Normal vector */
GLM(vec4_reflect)(I1, N1, dest);
ASSERT(fabsf(dest[0] - 1.0f) < 0.00001f &&
fabsf(dest[1] - 1.0f) < 0.00001f &&
fabsf(dest[2] - 0.0f) < 0.00001f &&
fabsf(dest[3] - 0.0f) < 0.00001f); /* Expect reflection */
/* Scenario 2: Reflecting off a vertical surface */
vec4 I2 = {1.0f, 0.0f, 0.0f, 0.0f}; /* Incoming vector */
vec4 N2 = {-1.0f, 0.0f, 0.0f, 0.0f}; /* Normal vector */
GLM(vec4_reflect)(I2, N2, dest);
ASSERT(fabsf(dest[0] + 1.0f) < 0.00001f &&
fabsf(dest[1]) < 0.00001f &&
fabsf(dest[2]) < 0.00001f &&
fabsf(dest[3] - 0.0f) < 0.00001f); /* Expect reflection to the left */
/* Scenario 3: Reflecting at an angle */
vec4 I3 = {sqrtf(2)/2, -sqrtf(2)/2, 0.0f, 0.0f}; /* Incoming vector at 45 degrees */
vec4 N3 = {0.0f, 1.0f, 0.0f, 0.0f}; /* Upwards normal vector */
GLM(vec4_reflect)(I3, N3, dest);
ASSERT(fabsf(dest[0] - sqrtf(2)/2) < 0.00001f &&
fabsf(dest[1] - sqrtf(2)/2) < 0.00001f &&
fabsf(dest[2]) < 0.00001f &&
fabsf(dest[3] - 0.0f) < 0.00001f); /* Expect reflection upwards */
TEST_SUCCESS
}
TEST_IMPL(GLM_PREFIX, vec4_refract) {
vec4 I = {sqrtf(0.5f), -sqrtf(0.5f), 0.0f, 0.0f}; /* Incoming vector */
vec4 N = {0.0f, 1.0f, 0.0f, 0.0f}; /* Surface normal */
vec4 dest;
float eta;
/* Water to Air (eta = 1.33/1.0) */
eta = 1.33f / 1.0f;
GLM(vec4_refract)(I, N, eta, dest);
if (!(dest[0] == 0.0f && dest[1] == 0.0f && dest[2] == 0.0f && dest[3] == 0.0f)) {
ASSERT(dest[1] < -sqrtf(0.5f));
} else {
ASSERT(dest[0] == 0.0f && dest[1] == 0.0f && dest[2] == 0.0f && dest[3] == 0.0f);
}
/* Air to Glass (eta = 1.0 / 1.5) */
eta = 1.0f / 1.5f;
GLM(vec4_refract)(I, N, eta, dest);
ASSERT(dest[1] < -sqrtf(0.5f)); // Expect bending towards the normal
/* Glass to Water (eta = 1.5 / 1.33) */
eta = 1.5f / 1.33f;
GLM(vec4_refract)(I, N, eta, dest);
ASSERT(dest[1] < -sqrtf(0.5f)); // Expect bending towards the normal, less bending than air to glass
/* Diamond to Air (eta = 2.42 / 1.0) */
eta = 2.42f / 1.0f;
GLM(vec4_refract)(I, N, eta, dest);
if (!(dest[0] == 0.0f && dest[1] == 0.0f && dest[2] == 0.0f && dest[3] == 0.0f)) {
/* High potential for total internal reflection, but if it occurs, expect significant bending */
ASSERT(dest[1] < -sqrtf(0.5f));
} else {
ASSERT(dest[0] == 0.0f && dest[1] == 0.0f && dest[2] == 0.0f && dest[3] == 0.0f);
}
TEST_SUCCESS
}