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extract euler angles from matrix (xyz)
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@@ -11,7 +11,38 @@
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#include "cglm-common.h"
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#include "cglm-common.h"
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/*!
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/*!
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* @brief build rotation matrix from euler angles/yaw-pitch-roll (xyz)
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* @brief euler angles (in radian) for xyz sequence
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*
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* @param[in] m affine transform
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* @param[out] pitch x
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* @param[out] yaw y
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* @param[out] roll z
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*/
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CGLM_INLINE
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void
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glm_euler_angles(mat4 m,
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float * __restrict pitch,
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float * __restrict yaw,
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float * __restrict roll) {
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if (m[2][0] < 1.0f) {
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if (m[2][0] > -1.0f) {
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*yaw = asinf(m[2][0]);
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*pitch = atan2f(-m[2][1], m[2][2]);
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*roll = atan2f(-m[1][0], m[0][0]);
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} else {
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*yaw = -M_PI_2;
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*pitch = -atan2(m[0][1], m[2][1]);
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*roll = 0;
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}
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} else {
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*yaw = M_PI_2;
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*pitch = atan2f(m[0][1], m[1][1]);
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*roll = 0;
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}
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}
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/*!
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* @brief build rotation matrix from euler angles(xyz)/yaw-pitch-roll (Y-UP)
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*/
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*/
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CGLM_INLINE
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CGLM_INLINE
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void
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void
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