Merge pull request #403 from EasyIP2023/bugfix/mat2x3-multiplication

mat2x3: fix multiplication functions
This commit is contained in:
Recep Aslantas
2024-03-31 13:36:39 +03:00
committed by GitHub
6 changed files with 100 additions and 41 deletions

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@@ -27,11 +27,11 @@ glmc_mat2x3_make(const float * __restrict src, mat2x3 dest);
CGLM_EXPORT
void
glmc_mat2x3_mul(mat2x3 m1, mat3x2 m2, mat2 dest);
glmc_mat2x3_mul(mat2x3 m1, mat3x2 m2, mat3 dest);
CGLM_EXPORT
void
glmc_mat2x3_mulv(mat2x3 m, vec3 v, vec2 dest);
glmc_mat2x3_mulv(mat2x3 m, vec2 v, vec3 dest);
CGLM_EXPORT
void

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@@ -14,8 +14,8 @@
CGLM_INLINE void glm_mat2x3_copy(mat2x3 mat, mat2x3 dest);
CGLM_INLINE void glm_mat2x3_zero(mat2x3 mat);
CGLM_INLINE void glm_mat2x3_make(const float * __restrict src, mat2x3 dest);
CGLM_INLINE void glm_mat2x3_mul(mat2x3 m1, mat3x2 m2, mat2 dest);
CGLM_INLINE void glm_mat2x3_mulv(mat2x3 m, vec3 v, vec2 dest);
CGLM_INLINE void glm_mat2x3_mul(mat2x3 m1, mat3x2 m2, mat3 dest);
CGLM_INLINE void glm_mat2x3_mulv(mat2x3 m, vec2 v, vec3 dest);
CGLM_INLINE void glm_mat2x3_transpose(mat2x3 m, mat3x2 dest);
CGLM_INLINE void glm_mat2x3_scale(mat2x3 m, float s);
*/
@@ -82,7 +82,7 @@ glm_mat2x3_make(const float * __restrict src, mat2x3 dest) {
* @brief multiply m1 and m2 to dest
*
* @code
* glm_mat2x3_mul(mat2x3, mat3x2, mat2);
* glm_mat2x3_mul(mat2x3, mat3x2, mat3);
* @endcode
*
* @param[in] m1 left matrix (mat2x3)
@@ -91,19 +91,25 @@ glm_mat2x3_make(const float * __restrict src, mat2x3 dest) {
*/
CGLM_INLINE
void
glm_mat2x3_mul(mat2x3 m1, mat3x2 m2, mat2 dest) {
float a00 = m1[0][0], a01 = m1[0][1], a02 = m1[0][2],
glm_mat2x3_mul(mat2x3 m1, mat3x2 m2, mat3 dest) {
float a00 = m1[0][0], a01 = m1[0][1], a02 = m1[0][2],
a10 = m1[1][0], a11 = m1[1][1], a12 = m1[1][2],
b00 = m2[0][0], b01 = m2[0][1],
b10 = m2[1][0], b11 = m2[1][1],
b20 = m2[2][0], b21 = m2[2][1];
dest[0][0] = a00 * b00 + a01 * b10 + a02 * b20;
dest[0][1] = a00 * b01 + a01 * b11 + a02 * b21;
dest[0][0] = a00 * b00 + a10 * b01;
dest[0][1] = a01 * b00 + a11 * b01;
dest[0][2] = a02 * b00 + a12 * b01;
dest[1][0] = a10 * b00 + a11 * b10 + a12 * b20;
dest[1][1] = a10 * b01 + a11 * b11 + a12 * b21;
dest[1][0] = a00 * b10 + a10 * b11;
dest[1][1] = a01 * b10 + a11 * b11;
dest[1][2] = a02 * b10 + a12 * b11;
dest[2][0] = a00 * b20 + a10 * b21;
dest[2][1] = a01 * b20 + a11 * b21;
dest[2][2] = a02 * b20 + a12 * b21;
}
/*!
@@ -115,11 +121,14 @@ glm_mat2x3_mul(mat2x3 m1, mat3x2 m2, mat2 dest) {
*/
CGLM_INLINE
void
glm_mat2x3_mulv(mat2x3 m, vec3 v, vec2 dest) {
float v0 = v[0], v1 = v[1], v2 = v[2];
glm_mat2x3_mulv(mat2x3 m, vec2 v, vec3 dest) {
float v0, v1;
dest[0] = m[0][0] * v0 + m[0][1] * v1 + m[0][2] * v2;
dest[1] = m[1][0] * v0 + m[1][1] * v1 + m[1][2] * v2;
v0 = v[0]; v1 = v[1];
dest[0] = m[0][0] * v0 + m[1][0] * v1;
dest[1] = m[0][1] * v0 + m[1][1] * v1;
dest[2] = m[0][2] * v0 + m[1][2] * v1;
}
/*!

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@@ -14,7 +14,7 @@
CGLM_INLINE mat2x3s glms_mat2x3_zero(void);
CGLM_INLINE mat2x3s glms_mat2x3_make(const float * __restrict src);
CGLM_INLINE mat2s glms_mat2x3_mul(mat2x3s m1, mat3x2s m2);
CGLM_INLINE vec2s glms_mat2x3_mulv(mat2x3s m, vec3s v);
CGLM_INLINE vec3s glms_mat2x3_mulv(mat2x3s m, vec2s v);
CGLM_INLINE mat3x2s glms_mat2x3_transpose(mat2x3s m);
CGLM_INLINE mat2x3s glms_mat2x3_scale(mat2x3s m, float s);
*/
@@ -73,9 +73,9 @@ glms_mat2x3_(make)(const float * __restrict src) {
* @returns destination matrix (mat2s)
*/
CGLM_INLINE
mat2s
mat3s
glms_mat2x3_(mul)(mat2x3s m1, mat3x2s m2) {
mat2s r;
mat3s r;
glm_mat2x3_mul(m1.raw, m2.raw, r.raw);
return r;
}
@@ -85,12 +85,12 @@ glms_mat2x3_(mul)(mat2x3s m1, mat3x2s m2) {
*
* @param[in] m matrix (left)
* @param[in] v vector (right, column vector)
* @param[out] dest result vector
* @returns destination vector (vec3s)
*/
CGLM_INLINE
vec2s
glms_mat2x3_(mulv)(mat2x3s m, vec3s v) {
vec2s r;
vec3s
glms_mat2x3_(mulv)(mat2x3s m, vec2s v) {
vec3s r;
glm_mat2x3_mulv(m.raw, v.raw, r.raw);
return r;
}