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Update README.md
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@@ -19,7 +19,9 @@ Complete documentation: http://cglm.readthedocs.io
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- _dup (duplicate) is changed to _copy. For instance `glm_vec_dup -> glm_vec_copy`
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- OpenGL related functions are dropped to make this lib platform/third-party independent
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- make sure you have latest version and feel free to report bugs, troubles
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- **[bugfix]** euler angles was implemented in reverse order (extrinsic) it was fixed, now they are intrinsic. Make sure that you have the latest version
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- **[bugfix]** euler angles was implemented in reverse order (extrinsic) it was fixed, now they are intrinsic. Make sure that
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you have the latest version
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- **[major change]** by starting v0.4.0, quaternions are stored as [x, y, z, w], it was [w, x, y, z] in v0.3.5 and earlier versions
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#### Note for C++ developers:
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If you don't aware about original GLM library yet, you may also want to look at:
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