Add ray-triangle intersection check

This commit is contained in:
Uwila
2020-03-30 23:44:00 +02:00
parent 2fc51c67a3
commit c67f7a14a1
10 changed files with 148 additions and 3 deletions

8
src/ray.c Normal file
View File

@@ -0,0 +1,8 @@
#include "../include/cglm/cglm.h"
#include "../include/cglm/call.h"
CGLM_EXPORT
bool
glmc_ray_triangle(vec3 origin, vec3 direction, vec3 v0, vec3 v1, vec3 v2, float *d) {
return glm_ray_triangle(origin, direction, v0, v1, v2, d);
}