@@ -0,0 +1,8 @@
#include "../include/cglm/cglm.h"
#include "../include/cglm/call.h"
CGLM_EXPORT
bool
glmc_ray_triangle(vec3 origin, vec3 direction, vec3 v0, vec3 v1, vec3 v2, float *d) {
return glm_ray_triangle(origin, direction, v0, v1, v2, d);
}
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