dont use I macro defined in standard

This commit is contained in:
Recep Aslantas
2024-03-31 13:24:50 +03:00
parent f388df7f3e
commit bf4c5b4e26
4 changed files with 33 additions and 33 deletions

View File

@@ -1091,16 +1091,16 @@ glms_vec3_(make)(const float * __restrict src) {
*
* orients a vector to point away from a surface as defined by its normal
*
* @param[in] N vector to orient.
* @param[in] I incident vector
* @param[in] Nref reference vector
* @param[in] n vector to orient.
* @param[in] v incident vector
* @param[in] nref reference vector
* @returns oriented vector, pointing away from the surface.
*/
CGLM_INLINE
vec3s
glms_vec3_(faceforward)(vec3s N, vec3s I, vec3s Nref) {
glms_vec3_(faceforward)(vec3s n, vec3s v, vec3s nref) {
vec3s dest;
glm_vec3_faceforward(N.raw, I.raw, Nref.raw, dest.raw);
glm_vec3_faceforward(n.raw, v.raw, nref.raw, dest.raw);
return dest;
}
@@ -1126,8 +1126,8 @@ glms_vec3_(reflect)(vec3s v, vec3s n) {
* occurs (angle too great given eta), dest is set to zero and returns false.
* Otherwise, computes refraction vector, stores it in dest, and returns true.
*
* @param[in] I normalized incident vector
* @param[in] N normalized normal vector
* @param[in] v normalized incident vector
* @param[in] n normalized normal vector
* @param[in] eta ratio of indices of refraction (incident/transmitted)
* @param[out] dest refraction vector if refraction occurs; zero vector otherwise
*
@@ -1135,8 +1135,8 @@ glms_vec3_(reflect)(vec3s v, vec3s n) {
*/
CGLM_INLINE
bool
glms_vec3_(refract)(vec3s I, vec3s N, float eta, vec3s * __restrict dest) {
return glm_vec3_refract(I.raw, N.raw, eta, dest->raw);
glms_vec3_(refract)(vec3s v, vec3s n, float eta, vec3s * __restrict dest) {
return glm_vec3_refract(v.raw, n.raw, eta, dest->raw);
}
#endif /* cglms_vec3s_h */