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move types to individual header
* include cglm-common to all headers
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@@ -5,18 +5,11 @@
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* Full license can be found in the LICENSE file
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*/
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/*
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TODO: GLdouble vs float ?
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*/
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#ifndef cglm_vcam_h
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#define cglm_vcam_h
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#ifndef glm_vcam_h
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#define glm_vcam_h
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#define _USE_MATH_DEFINES
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#include "cglm.h"
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#include "cglm-common.h"
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#include "cglm-platform.h"
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#include <math.h>
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CGLM_INLINE
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void
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@@ -186,4 +179,4 @@ glm_lookat(vec3 eye,
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dest[3][3] = 1;
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}
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#endif /* glm_vcam_h */
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#endif /* cglm_vcam_h */
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