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vec: rename glm_vec_ to glm_vec3_ (continue)
* add missing functions to vec4 * update docs
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@@ -9,7 +9,7 @@ There are many convenient functions for camera. For instance :c:func:`glm_look`
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is just wrapper for :c:func:`glm_lookat`. Sometimes you only have direction
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instead of target, so that makes easy to build view matrix using direction.
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There is also :c:func:`glm_look_anyup` function which can help build view matrix
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without providing UP axis. It uses :c:func:`glm_vec_ortho` to get a UP axis and
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without providing UP axis. It uses :c:func:`glm_vec3_ortho` to get a UP axis and
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builds view matrix.
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You can also *_default* versions of ortho and perspective to build projection
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