fix glms_vec2_rotate() by using a dest vec2s instead of taking an axis vector (#122)

This commit is contained in:
Zollerboy1
2020-03-04 15:05:32 +01:00
committed by GitHub
parent 1f9765c5e5
commit ad4a763d47

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@@ -455,18 +455,18 @@ glms_vec2_normalize(vec2s v) {
}
/*!
* @brief rotate vec2 around axis by angle using Rodrigues' rotation formula
* @brief rotate vec2 by angle using Rodrigues' rotation formula
*
* @param[in] v vector
* @param[in] axis axis vector (must be unit vector)
* @param[in] angle angle by radians
* @returns rotated vector
*/
CGLM_INLINE
vec2s
glms_vec2_rotate(vec2s v, float angle, vec2s axis) {
glm_vec2_rotate(v.raw, angle, axis.raw);
return v;
glms_vec2_rotate(vec2s v, float angle) {
vec2s r;
glm_vec2_rotate(v.raw, angle, r.raw);
return r;
}
/**