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README: Add chapter about alignment
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<br>
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<br>
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<p align="center">
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<p align="center">
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Also known as <b>OpenGL Mathematics (glm) for C</b>, <b>cglm</b> provides fast and ergonomic math functions to ease graphics programming. It is community friendly – feel free to report any bugs and issues you face. <br>
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A highly optimized 2D|3D math library. Also known as OpenGL Mathematics (glm) for C. <b>cglm</b> provides fast and ergonomic math functions to ease graphics programming. It is community friendly – feel free to report any bugs and issues you face. <br>
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<i>If you're using C++, you might want to check out <a href="https://github.com/g-truc/glm">GLM</a></i>
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<i>If you're using C++, you might want to check out <a href="https://github.com/g-truc/glm">GLM</a></i>
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</p>
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</p>
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@@ -96,6 +96,10 @@ vec2 vector;
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glmc_vec2_zero(vector);
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glmc_vec2_zero(vector);
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```
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```
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### ❗ Alignment
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While cglm by default aligns what's necessary, it is possible to disable this by defining `CGLM_ALL_UNALIGNED`. If you're targeting machines with any kind of SIMD support, make sure that all `vec4`, `mat4` and `mat2` arguments you pass to cglm functions are aligned to prevent unexpected crashes, alternatively use the unaligned versions if present.
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### Struct API
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### Struct API
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The struct API works as follows (note the `s` suffix on types, `glms_` prefix on functions and `GLMS_` on constants):
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The struct API works as follows (note the `s` suffix on types, `glms_` prefix on functions and `GLMS_` on constants):
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