mirror of
https://github.com/recp/cglm.git
synced 2025-10-04 09:08:53 +00:00
move platform specific functions to platform header
This commit is contained in:
@@ -68,7 +68,7 @@ glm_ortho_default(mat4 dest) {
|
|||||||
GLint rect[4];
|
GLint rect[4];
|
||||||
float aspectRatio;
|
float aspectRatio;
|
||||||
|
|
||||||
glGetIntegerv(GL_VIEWPORT, rect);
|
glm_platfom_get_viewport_rect(rect);
|
||||||
aspectRatio = (float)rect[2]/rect[3];
|
aspectRatio = (float)rect[2]/rect[3];
|
||||||
|
|
||||||
if (rect[2] >= rect[3]) {
|
if (rect[2] >= rect[3]) {
|
||||||
@@ -114,11 +114,11 @@ glm_perspective(float fovy,
|
|||||||
CGLM_INLINE
|
CGLM_INLINE
|
||||||
void
|
void
|
||||||
glm_perspective_default(mat4 dest) {
|
glm_perspective_default(mat4 dest) {
|
||||||
GLint viewport[4];
|
GLint rect[4];
|
||||||
glGetIntegerv(GL_VIEWPORT, viewport);
|
glm_platfom_get_viewport_rect(rect);
|
||||||
|
|
||||||
glm_perspective((float)M_PI_4,
|
glm_perspective((float)M_PI_4,
|
||||||
(float)viewport[2]/viewport[3],
|
(float)rect[2]/rect[3],
|
||||||
0.01f,
|
0.01f,
|
||||||
100.0f,
|
100.0f,
|
||||||
dest);
|
dest);
|
||||||
|
@@ -14,7 +14,7 @@
|
|||||||
CGLM_INLINE
|
CGLM_INLINE
|
||||||
void
|
void
|
||||||
glm_mat4_uniform(mat4 m, GLint location){
|
glm_mat4_uniform(mat4 m, GLint location){
|
||||||
glUniformMatrix4fv(location, 1, GL_FALSE, m[0]);
|
glm_platform_uniform_mat4fv(location, m[0]);
|
||||||
}
|
}
|
||||||
|
|
||||||
#endif /* cglm_mat_opengl_h */
|
#endif /* cglm_mat_opengl_h */
|
||||||
|
@@ -8,6 +8,8 @@
|
|||||||
#ifndef cglm_platform_h
|
#ifndef cglm_platform_h
|
||||||
#define cglm_platform_h
|
#define cglm_platform_h
|
||||||
|
|
||||||
|
#include "cglm-common.h"
|
||||||
|
|
||||||
#ifdef __APPLE__
|
#ifdef __APPLE__
|
||||||
# include <OpenGL/gl3.h>
|
# include <OpenGL/gl3.h>
|
||||||
#else
|
#else
|
||||||
@@ -25,6 +27,23 @@ glUniformMatrix4fv(GLint location,
|
|||||||
GLsizei count,
|
GLsizei count,
|
||||||
GLboolean transpose,
|
GLboolean transpose,
|
||||||
const GLfloat *value);
|
const GLfloat *value);
|
||||||
|
|
||||||
|
extern
|
||||||
|
void
|
||||||
|
glGetIntegerv(GLenum pname, GLint *params);
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_platform_uniform_mat4fv(int32_t location,
|
||||||
|
const float *value) {
|
||||||
|
glUniformMatrix4fv(location, 1, GL_FALSE, value);
|
||||||
|
}
|
||||||
|
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_platfom_get_viewport_rect(int32_t *rect) {
|
||||||
|
glGetIntegerv(GL_VIEWPORT, rect);
|
||||||
|
}
|
||||||
|
|
||||||
#endif /* cglm_platform_h */
|
#endif /* cglm_platform_h */
|
||||||
|
Reference in New Issue
Block a user