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move platform specific functions to platform header
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@@ -14,7 +14,7 @@
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CGLM_INLINE
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void
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glm_mat4_uniform(mat4 m, GLint location){
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glUniformMatrix4fv(location, 1, GL_FALSE, m[0]);
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glm_platform_uniform_mat4fv(location, m[0]);
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}
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#endif /* cglm_mat_opengl_h */
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