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affine transform decomposition T R S
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@@ -288,4 +288,94 @@ glm_rotate(mat4 m, float angle, vec3 axis) {
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glm_rotate_ndc(m, angle, axis_ndc);
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}
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/*!
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* @brief decompose translate matrix
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*
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* if you only need vector then just copy last vector of mat:
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* glm_vec4_dup(m, translate_vector)
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*
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* @param[in] m affine transform
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* @param[out] t translation matrix
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*/
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CGLM_INLINE
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void
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glm_decompose_trans(mat4 m, mat4 t) {
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mat4 tmp = GLM_MAT4_IDENTITY_INIT;
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glm_vec4_dup(m[3], tmp[3]);
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glm_mat4_dup(tmp, t);
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}
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/*!
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* @brief decompose scale vector
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*
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* @param[in] m affine transform
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* @param[out] s scale vector (Sx, Sy, Sz)
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*/
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CGLM_INLINE
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void
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glm_decompose_scalev(mat4 m, vec3 s) {
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s[0] = glm_vec_norm(m[0]);
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s[1] = glm_vec_norm(m[1]);
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s[2] = glm_vec_norm(m[2]);
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}
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/*!
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* @brief decompose scale matrix
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*
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* @param[in] m affine transform
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* @param[out] s scale matrix
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*/
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CGLM_INLINE
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void
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glm_decompose_scale(mat4 m, mat4 s) {
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mat4 tmp = GLM_MAT4_IDENTITY_INIT;
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vec3 sv;
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glm_decompose_scalev(m, sv);
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tmp[0][0] = sv[0];
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tmp[1][1] = sv[1];
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tmp[2][2] = sv[2];
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glm_mat4_dup(tmp, s);
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}
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/*!
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* @brief decompose rotation matrix
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*
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* @param[in] m affine transform
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* @param[out] r rotation matrix
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*/
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CGLM_INLINE
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void
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glm_decompose_rotation(mat4 m, mat4 r) {
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vec3 sv;
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vec4 t = {0, 0, 0, 1};
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glm_decompose_scalev(m, sv);
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glm_mat4_dup(m, r);
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glm_vec4_dup(t, r[3]);
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glm_vec4_scale(r[0], 1.0f/sv[0], r[0]);
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glm_vec4_scale(r[1], 1.0f/sv[1], r[1]);
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glm_vec4_scale(r[2], 1.0f/sv[2], r[2]);
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}
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/*!
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* @brief decompose affine transform into mat4
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*
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* @param[in] m affine transfrom
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* @param[out] t translate matrix
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* @param[out] r rotate matrix
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* @param[out] s scale matrix
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*/
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CGLM_INLINE
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void
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glm_decompose(mat4 m, mat4 t, mat4 r, mat4 s) {
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glm_decompose_trans(m, t);
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glm_decompose_scale(m, s);
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glm_decompose_rotation(m, r);
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}
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#endif /* cglm_affine_h */
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