re-organise files, remove cglm prefix from file to make them more clean

This commit is contained in:
Recep Aslantas
2017-07-11 18:05:10 +03:00
parent 3b159cdf02
commit 9d61668e04
49 changed files with 977 additions and 847 deletions

View File

@@ -5,8 +5,8 @@
* Full license can be found in the LICENSE file
*/
#include "../include/cglm.h"
#include "../include/cglm-call.h"
#include "../include/cglm/cglm.h"
#include "../include/cglm/call.h"
CGLM_EXPORT
void

View File

@@ -5,8 +5,8 @@
* Full license can be found in the LICENSE file
*/
#include "../include/cglm.h"
#include "../include/cglm-call.h"
#include "../include/cglm/cglm.h"
#include "../include/cglm/call.h"
CGLM_EXPORT
void

View File

@@ -5,8 +5,8 @@
* Full license can be found in the LICENSE file
*/
#include "../include/cglm.h"
#include "../include/cglm-call.h"
#include "../include/cglm/cglm.h"
#include "../include/cglm/call.h"
CGLM_EXPORT
void

View File

@@ -5,8 +5,8 @@
* Full license can be found in the LICENSE file
*/
#include "../include/cglm.h"
#include "../include/cglm-call.h"
#include "../include/cglm/cglm.h"
#include "../include/cglm/call.h"
CGLM_EXPORT
void

View File

@@ -5,8 +5,8 @@
* Full license can be found in the LICENSE file
*/
#include "../include/cglm.h"
#include "../include/cglm-call.h"
#include "../include/cglm/cglm.h"
#include "../include/cglm/call.h"
CGLM_EXPORT
void

View File

@@ -5,8 +5,8 @@
* Full license can be found in the LICENSE file
*/
#include "../include/cglm.h"
#include "../include/cglm-call.h"
#include "../include/cglm/cglm.h"
#include "../include/cglm/call.h"
CGLM_EXPORT
void

View File

@@ -5,8 +5,8 @@
* Full license can be found in the LICENSE file
*/
#include "../include/cglm.h"
#include "../include/cglm-call.h"
#include "../include/cglm/cglm.h"
#include "../include/cglm/call.h"
CGLM_EXPORT
void

View File

@@ -5,8 +5,8 @@
* Full license can be found in the LICENSE file
*/
#include "../include/cglm.h"
#include "../include/cglm-call.h"
#include "../include/cglm/cglm.h"
#include "../include/cglm/call.h"
CGLM_EXPORT
void
@@ -14,30 +14,12 @@ glmc_vec_copy(vec3 a, vec3 dest) {
glm_vec_copy(a, dest);
}
CGLM_EXPORT
void
glmc_vec4_copy3(vec4 a, vec3 dest) {
glm_vec4_copy3(a, dest);
}
CGLM_EXPORT
void
glmc_vec4_copy(vec4 v, vec4 dest) {
glm_vec4_copy(v, dest);
}
CGLM_EXPORT
float
glmc_vec_dot(vec3 a, vec3 b) {
return glm_vec_dot(a, b);
}
CGLM_EXPORT
float
glmc_vec4_dot(vec4 a, vec4 b) {
return glm_vec4_dot(a, b);
}
CGLM_EXPORT
void
glmc_vec_cross(vec3 a, vec3 b, vec3 d) {
@@ -50,108 +32,54 @@ glmc_vec_norm(vec3 vec) {
return glm_vec_norm(vec);
}
CGLM_EXPORT
float
glmc_vec4_norm(vec4 vec) {
return glm_vec4_norm(vec);
}
CGLM_EXPORT
void
glmc_vec_normalize_to(vec3 vec, vec3 dest) {
glm_vec_normalize_to(vec, dest);
}
CGLM_EXPORT
void
glmc_vec4_normalize_to(vec4 vec, vec4 dest) {
glm_vec4_normalize_to(vec, dest);
}
CGLM_EXPORT
void
glmc_vec_normalize(vec3 v) {
glm_vec_normalize(v);
}
CGLM_EXPORT
void
glmc_vec4_normalize(vec4 v) {
glm_vec4_normalize(v);
}
CGLM_EXPORT
float
glmc_vec_norm2(vec3 vec) {
return glm_vec_norm2(vec);
}
CGLM_EXPORT
float
glmc_vec4_norm2(vec4 vec) {
return glm_vec4_norm2(vec);
}
CGLM_EXPORT
void
glmc_vec_add(vec3 v1, vec3 v2, vec3 dest) {
glm_vec_add(v1, v2, dest);
}
CGLM_EXPORT
void
glmc_vec4_add(vec4 v1, vec4 v2, vec4 dest) {
glm_vec4_add(v1, v2, dest);
}
CGLM_EXPORT
void
glmc_vec_sub(vec3 v1, vec3 v2, vec3 dest) {
glm_vec_sub(v1, v2, dest);
}
CGLM_EXPORT
void
glmc_vec4_sub(vec4 v1, vec4 v2, vec4 dest) {
glm_vec4_sub(v1, v2, dest);
}
CGLM_EXPORT
void
glmc_vec_scale(vec3 v, float s, vec3 dest) {
glm_vec_scale(v, s, dest);
}
CGLM_EXPORT
void
glmc_vec4_scale(vec4 v, float s, vec4 dest) {
glm_vec4_scale(v, s, dest);
}
CGLM_EXPORT
void
glmc_vec_scale_as(vec3 v, float s, vec3 dest) {
glm_vec_scale_as(v, s, dest);
}
CGLM_EXPORT
void
glmc_vec4_scale_as(vec3 v, float s, vec3 dest) {
glm_vec4_scale_as(v, s, dest);
}
CGLM_EXPORT
void
glmc_vec_flipsign(vec3 v) {
glm_vec_flipsign(v);
}
CGLM_EXPORT
void
glmc_vec4_flipsign(vec4 v) {
glm_vec4_flipsign(v);
}
CGLM_EXPORT
float
glmc_vec_angle(vec3 v1, vec3 v2) {
@@ -187,9 +115,3 @@ float
glmc_vec_distance(vec3 v1, vec3 v2) {
return glm_vec_distance(v1, v2);
}
CGLM_EXPORT
float
glmc_vec4_distance(vec4 v1, vec4 v2) {
return glm_vec4_distance(v1, v2);
}

87
src/vec4.c Normal file
View File

@@ -0,0 +1,87 @@
/*
* Copyright (c), Recep Aslantas.
*
* MIT License (MIT), http://opensource.org/licenses/MIT
* Full license can be found in the LICENSE file
*/
#include "../include/cglm/cglm.h"
#include "../include/cglm/call.h"
CGLM_EXPORT
void
glmc_vec4_copy3(vec4 a, vec3 dest) {
glm_vec4_copy3(a, dest);
}
CGLM_EXPORT
void
glmc_vec4_copy(vec4 v, vec4 dest) {
glm_vec4_copy(v, dest);
}
CGLM_EXPORT
float
glmc_vec4_dot(vec4 a, vec4 b) {
return glm_vec4_dot(a, b);
}
CGLM_EXPORT
float
glmc_vec4_norm(vec4 vec) {
return glm_vec4_norm(vec);
}
CGLM_EXPORT
void
glmc_vec4_normalize_to(vec4 vec, vec4 dest) {
glm_vec4_normalize_to(vec, dest);
}
CGLM_EXPORT
void
glmc_vec4_normalize(vec4 v) {
glm_vec4_normalize(v);
}
CGLM_EXPORT
float
glmc_vec4_norm2(vec4 vec) {
return glm_vec4_norm2(vec);
}
CGLM_EXPORT
void
glmc_vec4_add(vec4 v1, vec4 v2, vec4 dest) {
glm_vec4_add(v1, v2, dest);
}
CGLM_EXPORT
void
glmc_vec4_sub(vec4 v1, vec4 v2, vec4 dest) {
glm_vec4_sub(v1, v2, dest);
}
CGLM_EXPORT
void
glmc_vec4_scale(vec4 v, float s, vec4 dest) {
glm_vec4_scale(v, s, dest);
}
CGLM_EXPORT
void
glmc_vec4_scale_as(vec3 v, float s, vec3 dest) {
glm_vec4_scale_as(v, s, dest);
}
CGLM_EXPORT
void
glmc_vec4_flipsign(vec4 v) {
glm_vec4_flipsign(v);
}
CGLM_EXPORT
float
glmc_vec4_distance(vec4 v1, vec4 v2) {
return glm_vec4_distance(v1, v2);
}