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adding ivec2, ivec3, ivec4 prints, eqv, eq and fill, documentation fixes
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18
src/ivec2.c
18
src/ivec2.c
@@ -80,6 +80,24 @@ glmc_ivec2_distance(ivec2 a, ivec2 b) {
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return glm_ivec2_distance(a, b);
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}
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CGLM_EXPORT
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void
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glmc_ivec2_fill(ivec2 v, float val) {
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glm_ivec2_fill(v, val);
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}
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CGLM_EXPORT
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bool
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glmc_ivec2_eq(ivec2 v, float val) {
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return glm_ivec2_eq(v, val);
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}
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CGLM_EXPORT
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bool
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glmc_ivec2_eqv(ivec2 a, ivec2 b) {
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return glm_ivec2_eqv(a, b);
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}
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CGLM_EXPORT
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void
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glmc_ivec2_maxv(ivec2 a, ivec2 b, ivec2 dest) {
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