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move extracting planes to camera header
* since it related to view frustum / camera it should be in thie header or separate header called frustum.h * update LICENSE to add authors of algorithm
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LICENSE
6
LICENSE
@@ -52,3 +52,9 @@ LICENSE:
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Computing Euler angles from a rotation matrix (euler.pdf)
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Gregory G. Slabaugh
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4. Extracting Planes
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Fast Extraction of Viewing Frustum Planes from the World-View-Projection Matrix
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Authors:
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Gil Gribb (ggribb@ravensoft.com)
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Klaus Hartmann (k_hartmann@osnabrueck.netsurf.de)
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