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Fix numbering
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@@ -34,7 +34,7 @@ array of matrices:
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/* ... */
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/* ... */
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glUniformMatrix4fv(location, count, GL_FALSE, matrix[0][0]);
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glUniformMatrix4fv(location, count, GL_FALSE, matrix[0][0]);
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1. Cast matrix to pointer
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2. Cast matrix to pointer
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--------------------------
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--------------------------
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.. code-block:: c
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.. code-block:: c
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