From 8ca1f19aa2c1ad980e6295531df84a7d0bd91d9a Mon Sep 17 00:00:00 2001 From: Recep Aslantas Date: Fri, 24 Jan 2025 22:20:57 +0300 Subject: [PATCH] arm: use glmm_div where possible to fix ARMv7 <-> ARM64 --- include/cglm/vec4.h | 10 +++------- 1 file changed, 3 insertions(+), 7 deletions(-) diff --git a/include/cglm/vec4.h b/include/cglm/vec4.h index c8bc15b..84fa25e 100644 --- a/include/cglm/vec4.h +++ b/include/cglm/vec4.h @@ -527,11 +527,7 @@ CGLM_INLINE void glm_vec4_divs(vec4 v, float s, vec4 dest) { #if defined(__wasm__) && defined(__wasm_simd128__) - glmm_store(dest, wasm_f32x4_div(glmm_load(v), wasm_f32x4_splat(s))); -#elif defined( __SSE__ ) || defined( __SSE2__ ) - glmm_store(dest, _mm_div_ps(glmm_load(v), _mm_set1_ps(s))); -#elif defined(CGLM_NEON_FP) - vst1q_f32(dest, vdivq_f32(vld1q_f32(v), vdupq_n_f32(s))); +#if defined(CGLM_SIMD) #else glm_vec4_scale(v, 1.0f / s, dest); #endif @@ -926,7 +922,7 @@ glm_vec4_normalize_to(vec4 v, vec4 dest) { return; } - glmm_store(dest, wasm_f32x4_div(x0, wasm_f32x4_sqrt(xdot))); + glmm_store(dest, glmm_div(x0, wasm_f32x4_sqrt(xdot))); #elif defined( __SSE__ ) || defined( __SSE2__ ) __m128 xdot, x0; float dot; @@ -940,7 +936,7 @@ glm_vec4_normalize_to(vec4 v, vec4 dest) { return; } - glmm_store(dest, _mm_div_ps(x0, _mm_sqrt_ps(xdot))); + glmm_store(dest, glmm_div(x0, _mm_sqrt_ps(xdot))); #else float norm;