docs: clarify some rotation rules

This commit is contained in:
Recep Aslantas
2024-03-19 23:55:42 +03:00
parent 995fb2e347
commit 8b6eca29cf
2 changed files with 19 additions and 2 deletions

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@@ -219,7 +219,7 @@ glm_rotate_z(mat4 m, float angle, mat4 dest) {
* center of object if object does not lay out at ORIGIN perfectly.
*
* Using `glm_rotate_at()` with center of bounding shape ( AABB, Sphere ... )
* would be an easy option to rotate around object if this is not work for you.
* would be an easy option to rotate around object if object is not at origin.
*
* One another option to rotate around itself at any point is `glm_spin()`
* which is perfect if only rotating around model position is desired e.g. not