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bounding box
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5
LICENSE
5
LICENSE
@@ -58,3 +58,8 @@ Fast Extraction of Viewing Frustum Planes from the World-View-Projection Matrix
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Authors:
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Gil Gribb (ggribb@ravensoft.com)
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Klaus Hartmann (k_hartmann@osnabrueck.netsurf.de)
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5. Transform AABB
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Transform Axis Aligned Bounding Boxes:
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http://dev.theomader.com/transform-bounding-boxes/
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https://github.com/erich666/GraphicsGems/blob/master/gems/TransBox.c
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123
include/cglm/box.h
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123
include/cglm/box.h
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@@ -0,0 +1,123 @@
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/*
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* Copyright (c), Recep Aslantas.
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*
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* MIT License (MIT), http://opensource.org/licenses/MIT
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* Full license can be found in the LICENSE file
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*/
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#ifndef cglm_box_h
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#define cglm_box_h
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#include "common.h"
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#include "vec3.h"
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#include "vec4.h"
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/*!
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* @brief apply transform to Axis-Aligned Bounding Box
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*
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* @param[in] box bounding box
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* @param[in] m transform matrix
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* @param[out] dest transformed bounding box
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*/
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CGLM_INLINE
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void
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glm_aabb_transform(vec3 box[2], mat4 m, vec3 dest[2]) {
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vec3 v[2], xa, xb, ya, yb, za, zb, tmp;
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glm_vec_scale(m[0], box[0][0], xa);
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glm_vec_scale(m[0], box[1][0], xb);
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glm_vec_scale(m[1], box[0][1], ya);
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glm_vec_scale(m[1], box[1][1], yb);
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glm_vec_scale(m[2], box[0][2], za);
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glm_vec_scale(m[2], box[1][2], zb);
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/* min(xa, xb) + min(ya, yb) + min(za, zb) + translation */
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glm_vec_minv(xa, xb, v[0]);
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glm_vec_minv(ya, yb, tmp);
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glm_vec_add(v[0], tmp, v[0]);
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glm_vec_minv(za, zb, tmp);
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glm_vec_add(v[0], tmp, v[0]);
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glm_vec_add(v[0], m[3], v[0]);
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/* max(xa, xb) + max(ya, yb) + max(za, zb) + translation */
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glm_vec_maxv(xa, xb, v[1]);
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glm_vec_maxv(ya, yb, tmp);
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glm_vec_add(v[1], tmp, v[1]);
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glm_vec_maxv(za, zb, tmp);
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glm_vec_add(v[1], tmp, v[1]);
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glm_vec_add(v[1], m[3], v[1]);
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glm_vec_copy(v[0], dest[0]);
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glm_vec_copy(v[1], dest[1]);
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}
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/*!
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* @brief merges two AABB bounding box and creates new one
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*
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* two box must be in same space, if one of box is in different space then
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* you should consider to convert it's space by glm_box_space
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*
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* @param[in] box1 bounding box 1
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* @param[in] box2 bounding box 2
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* @param[out] dest merged bounding box
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*/
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CGLM_INLINE
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void
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glm_aabb_merge(vec3 box1[2], vec3 box2[2], vec3 dest[2]) {
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dest[0][0] = glm_min(box1[0][0], box2[0][0]);
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dest[0][1] = glm_min(box1[0][1], box2[0][1]);
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dest[0][2] = glm_min(box1[0][2], box2[0][2]);
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dest[1][0] = glm_max(box1[1][0], box2[1][0]);
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dest[1][1] = glm_max(box1[1][1], box2[1][1]);
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dest[1][2] = glm_max(box1[1][2], box2[1][2]);
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}
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/*!
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* @brief crops a bounding box with another one.
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*
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* this could be useful for gettng a bbox which fits with view frustum and
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* object bounding boxes. In this case you crop view frustum box with objects
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* box
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*
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* @param[in] box bounding box 1
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* @param[in] cropBox crop box
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* @param[out] dest cropped bounding box
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*/
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CGLM_INLINE
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void
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glm_aabb_crop(vec3 box[2], vec3 cropBox[2], vec3 dest[2]) {
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dest[0][0] = glm_max(box[0][0], cropBox[0][0]);
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dest[0][1] = glm_max(box[0][1], cropBox[0][1]);
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dest[0][2] = glm_max(box[0][2], cropBox[0][2]);
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dest[1][0] = glm_min(box[1][0], cropBox[1][0]);
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dest[1][1] = glm_min(box[1][1], cropBox[1][1]);
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dest[1][2] = glm_min(box[1][2], cropBox[1][2]);
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}
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/*!
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* @brief crops a bounding box with another one.
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*
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* this could be useful for gettng a bbox which fits with view frustum and
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* object bounding boxes. In this case you crop view frustum box with objects
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* box
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*
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* @param[in] box bounding box
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* @param[in] cropBox crop box
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* @param[in] clampBox miniumum box
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* @param[out] dest cropped bounding box
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*/
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CGLM_INLINE
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void
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glm_aabb_crop_until(vec3 box[2],
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vec3 cropBox[2],
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vec3 clampBox[2],
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vec3 dest[2]) {
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glm_aabb_crop(box, cropBox, dest);
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glm_aabb_merge(clampBox, dest, dest);
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}
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#endif /* cglm_box_h */
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@@ -22,6 +22,7 @@ extern "C" {
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#include "call/euler.h"
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#include "call/plane.h"
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#include "call/frustum.h"
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#include "call/box.h"
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#include "call/io.h"
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#ifdef __cplusplus
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39
include/cglm/call/box.h
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39
include/cglm/call/box.h
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@@ -0,0 +1,39 @@
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/*
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* Copyright (c), Recep Aslantas.
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*
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* MIT License (MIT), http://opensource.org/licenses/MIT
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* Full license can be found in the LICENSE file
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*/
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#ifndef cglmc_box_h
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#define cglmc_box_h
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#ifdef __cplusplus
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extern "C" {
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#endif
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#include "../cglm.h"
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CGLM_EXPORT
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void
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glmc_aabb_transform(vec3 box[2], mat4 m, vec3 dest[2]);
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CGLM_EXPORT
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void
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glmc_aabb_merge(vec3 box1[2], vec3 box2[2], vec3 dest[2]);
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CGLM_EXPORT
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void
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glmc_aabb_crop(vec3 box[2], vec3 cropBox[2], vec3 dest[2]);
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CGLM_EXPORT
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void
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glmc_aabb_crop_until(vec3 box[2],
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vec3 cropBox[2],
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vec3 clampBox[2],
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vec3 dest[2]);
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#ifdef __cplusplus
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}
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#endif
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#endif /* cglmc_box_h */
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@@ -19,6 +19,7 @@
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#include "quat.h"
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#include "euler.h"
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#include "plane.h"
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#include "box.h"
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#include "util.h"
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#include "io.h"
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@@ -52,7 +52,8 @@ cglm_HEADERS = include/cglm/version.h \
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include/cglm/quat.h \
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include/cglm/affine-mat.h \
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include/cglm/plane.h \
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include/cglm/frustum.h
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include/cglm/frustum.h \
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include/cglm/box.h
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cglm_calldir=$(includedir)/cglm/call
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cglm_call_HEADERS = include/cglm/call/mat4.h \
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@@ -65,7 +66,8 @@ cglm_call_HEADERS = include/cglm/call/mat4.h \
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include/cglm/call/quat.h \
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include/cglm/call/euler.h \
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include/cglm/call/plane.h \
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include/cglm/call/frustum.h
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include/cglm/call/frustum.h \
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include/cglm/call/box.h
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cglm_simddir=$(includedir)/cglm/simd
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cglm_simd_HEADERS = include/cglm/simd/intrin.h
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@@ -94,7 +96,8 @@ libcglm_la_SOURCES=\
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src/mat3.c \
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src/mat4.c \
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src/plane.c \
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src/frustum.c
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src/frustum.c \
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src/box.c
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test_tests_SOURCES=\
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test/src/test_common.c \
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36
src/box.c
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36
src/box.c
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/*
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* Copyright (c), Recep Aslantas.
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*
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* MIT License (MIT), http://opensource.org/licenses/MIT
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* Full license can be found in the LICENSE file
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*/
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#include "../include/cglm/cglm.h"
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#include "../include/cglm/call.h"
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CGLM_EXPORT
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void
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glmc_aabb_transform(vec3 box[2], mat4 m, vec3 dest[2]) {
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glm_aabb_transform(box, m, dest);
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}
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CGLM_EXPORT
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void
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glmc_aabb_merge(vec3 box1[2], vec3 box2[2], vec3 dest[2]) {
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glm_aabb_merge(box1, box2, dest);
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}
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CGLM_EXPORT
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void
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glmc_aabb_crop(vec3 box[2], vec3 cropBox[2], vec3 dest[2]) {
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glm_aabb_crop(box, cropBox, dest);
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}
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CGLM_EXPORT
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void
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glmc_aabb_crop_until(vec3 box[2],
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vec3 cropBox[2],
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vec3 clampBox[2],
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vec3 dest[2]) {
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glm_aabb_crop_until(box, cropBox, clampBox, dest);
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}
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@@ -20,6 +20,7 @@
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="..\src\affine.c" />
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<ClCompile Include="..\src\box.c" />
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<ClCompile Include="..\src\cam.c" />
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<ClCompile Include="..\src\dllmain.c" />
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<ClCompile Include="..\src\euler.c" />
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@@ -35,8 +36,10 @@
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<ItemGroup>
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<ClInclude Include="..\include\cglm\affine-mat.h" />
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<ClInclude Include="..\include\cglm\affine.h" />
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<ClInclude Include="..\include\cglm\box.h" />
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<ClInclude Include="..\include\cglm\call.h" />
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<ClInclude Include="..\include\cglm\call\affine.h" />
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<ClInclude Include="..\include\cglm\call\box.h" />
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<ClInclude Include="..\include\cglm\call\cam.h" />
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<ClInclude Include="..\include\cglm\call\euler.h" />
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<ClInclude Include="..\include\cglm\call\frustum.h" />
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@@ -72,6 +72,9 @@
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<ClCompile Include="..\src\plane.c">
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<Filter>src</Filter>
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</ClCompile>
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<ClCompile Include="..\src\box.c">
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<Filter>src</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\src\config.h">
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@@ -194,5 +197,11 @@
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<ClInclude Include="..\include\cglm\plane.h">
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<Filter>include\cglm</Filter>
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</ClInclude>
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<ClInclude Include="..\include\cglm\call\box.h">
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<Filter>include\cglm\call</Filter>
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</ClInclude>
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<ClInclude Include="..\include\cglm\box.h">
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<Filter>include\cglm</Filter>
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</ClInclude>
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</ItemGroup>
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</Project>
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