Merge pull request #151 from recp/affine2d

2D Affine Transforms
This commit is contained in:
Recep Aslantas
2020-07-31 19:21:30 +03:00
committed by GitHub
17 changed files with 1116 additions and 5 deletions

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@@ -72,6 +72,7 @@ add_library(${PROJECT_NAME}
src/curve.c
src/bezier.c
src/ray.c
src/affine2d.c
)
set_target_properties(${PROJECT_NAME} PROPERTIES

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@@ -23,6 +23,7 @@ checkLDFLAGS = -L./.libs \
checkCFLAGS = $(AM_CFLAGS) \
-std=gnu11 \
-O3 \
-DCGLM_DEFINE_PRINTS \
-I./include
check_PROGRAMS = test/tests
@@ -65,7 +66,8 @@ cglm_HEADERS = include/cglm/version.h \
include/cglm/curve.h \
include/cglm/bezier.h \
include/cglm/applesimd.h \
include/cglm/ray.h
include/cglm/ray.h \
include/cglm/affine2d.h
cglm_calldir=$(includedir)/cglm/call
cglm_call_HEADERS = include/cglm/call/mat4.h \
@@ -87,7 +89,8 @@ cglm_call_HEADERS = include/cglm/call/mat4.h \
include/cglm/call/ease.h \
include/cglm/call/curve.h \
include/cglm/call/bezier.h \
include/cglm/call/ray.h
include/cglm/call/ray.h \
include/cglm/call/affine2d.h
cglm_simddir=$(includedir)/cglm/simd
cglm_simd_HEADERS = include/cglm/simd/intrin.h \
@@ -151,7 +154,8 @@ libcglm_la_SOURCES=\
src/ease.c \
src/curve.c \
src/bezier.c \
src/ray.c
src/ray.c \
src/affine2d.c
test_tests_SOURCES=\
test/runner.c \

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@@ -1,6 +1,6 @@
.. default-domain:: C
affine transform matrix (specialized functions)
3D Affine Transform Matrix (specialized functions)
================================================================================
Header: cglm/affine-mat.h

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@@ -1,6 +1,6 @@
.. default-domain:: C
affine transforms
3D Affine Transforms
================================================================================
Header: cglm/affine.h
@@ -45,6 +45,8 @@ The implementation would be:
glm_rotate(m, angle, axis);
glm_translate(m, pivotInv); /* pivotInv = -pivot */
.. _TransformsOrder:
Transforms Order
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

140
docs/source/affine2d.rst Normal file
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@@ -0,0 +1,140 @@
.. default-domain:: C
2D Affine Transforms
================================================================================
Header: cglm/affine2d.h
2D Transforms uses `2d` suffix for naming. If there is no 2D suffix it is 3D function.
Initialize Transform Matrices
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Functions with **_make** prefix expect you don't have a matrix and they create
a matrix for you. You don't need to pass identity matrix.
But other functions expect you have a matrix and you want to transform them. If
you didn't have any existing matrix you have to initialize matrix to identity
before sending to transfrom functions.
Transforms Order
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
See :ref:`TransformsOrder` to read similar section.
Table of contents (click to go):
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Functions:
1. :c:func:`glm_translate2d`
#. :c:func:`glm_translate2d_to`
#. :c:func:`glm_translate2d_x`
#. :c:func:`glm_translate2d_y`
#. :c:func:`glm_translate2d_make`
#. :c:func:`glm_scale2d_to`
#. :c:func:`glm_scale2d_make`
#. :c:func:`glm_scale2d`
#. :c:func:`glm_scale2d_uni`
#. :c:func:`glm_rotate2d_make`
#. :c:func:`glm_rotate2d`
#. :c:func:`glm_rotate2d_to`
.. c:function:: void glm_translate2d(mat3 m, vec2 v)
translate existing 2d transform matrix by *v* vector and stores result in same matrix
Parameters:
| *[in, out]* **m** 2d affine transfrom
| *[in]* **v** translate vector [x, y]
.. c:function:: void glm_translate2d_to(mat3 m, vec2 v, mat3 dest)
translate existing 2d transform matrix by *v* vector and store result in dest
Parameters:
| *[in]* **m** 2d affine transfrom
| *[in]* **v** translate vector [x, y]
| *[out]* **dest** translated matrix
.. c:function:: void glm_translate2d_x(mat3 m, float x)
translate existing 2d transform matrix by x factor
Parameters:
| *[in, out]* **m** 2d affine transfrom
| *[in]* **x** x factor
.. c:function:: void glm_translate2d_y(mat3 m, float y)
translate existing 2d transform matrix by y factor
Parameters:
| *[in, out]* **m** 2d affine transfrom
| *[in]* **y** y factor
.. c:function:: void glm_translate2d_make(mat3 m, vec2 v)
creates NEW translate 2d transform matrix by *v* vector
Parameters:
| *[in, out]* **m** affine transfrom
| *[in]* **v** translate vector [x, y]
.. c:function:: void glm_scale2d_to(mat3 m, vec2 v, mat3 dest)
scale existing 2d transform matrix by *v* vector and store result in dest
Parameters:
| *[in]* **m** affine transfrom
| *[in]* **v** scale vector [x, y]
| *[out]* **dest** scaled matrix
.. c:function:: void glm_scale2d_make(mat3 m, vec2 v)
creates NEW 2d scale matrix by *v* vector
Parameters:
| *[in, out]* **m** affine transfrom
| *[in]* **v** scale vector [x, y]
.. c:function:: void glm_scale2d(mat3 m, vec2 v)
scales existing 2d transform matrix by *v* vector and stores result in same matrix
Parameters:
| *[in, out]* **m** affine transfrom
| *[in]* **v** translate vector [x, y]
.. c:function:: void glm_scale2d_uni(mat3 m, float s)
applies uniform scale to existing 2d transform matrix v = [s, s] and stores result in same matrix
Parameters:
| *[in, out]* **m** affine transfrom
| *[in]* **s** scale factor
.. c:function:: void glm_rotate2d_make(mat3 m, float angle)
creates NEW rotation matrix by angle around *Z* axis
Parameters:
| *[in, out]* **m** affine transfrom
| *[in]* **angle** angle (radians)
.. c:function:: void glm_rotate2d(mat3 m, float angle)
rotate existing 2d transform matrix around *Z* axis by angle and store result in same matrix
Parameters:
| *[in, out]* **m** affine transfrom
| *[in]* **angle** angle (radians)
.. c:function:: void glm_rotate2d_to(mat3 m, float angle, mat3 dest)
rotate existing 2d transform matrix around *Z* axis by angle and store result in dest
Parameters:
| *[in]* **m** affine transfrom
| *[in]* **angle** angle (radians)
| *[out]* **dest** rotated matrix

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@@ -28,6 +28,7 @@ Follow the :doc:`build` documentation for this
affine
affine-mat
affine2d
cam
frustum
box

268
include/cglm/affine2d.h Normal file
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@@ -0,0 +1,268 @@
/*
* Copyright (c), Recep Aslantas.
*
* MIT License (MIT), http://opensource.org/licenses/MIT
* Full license can be found in the LICENSE file
*/
/*
Functions:
CGLM_INLINE void glm_translate2d(mat3 m, vec2 v)
CGLM_INLINE void glm_translate2d_to(mat3 m, vec2 v, mat3 dest)
CGLM_INLINE void glm_translate2d_x(mat3 m, float x)
CGLM_INLINE void glm_translate2d_y(mat3 m, float y)
CGLM_INLINE void glm_translate2d_make(mat3 m, vec2 v)
CGLM_INLINE void glm_scale2d_to(mat3 m, vec2 v, mat3 dest)
CGLM_INLINE void glm_scale2d_make(mat3 m, vec2 v)
CGLM_INLINE void glm_scale2d(mat3 m, vec2 v)
CGLM_INLINE void glm_scale2d_uni(mat3 m, float s)
CGLM_INLINE void glm_rotate2d_make(mat3 m, float angle)
CGLM_INLINE void glm_rotate2d(mat3 m, float angle)
CGLM_INLINE void glm_rotate2d_to(mat3 m, float angle, mat3 dest)
*/
#ifndef cglm_affine2d_h
#define cglm_affine2d_h
#include "common.h"
#include "util.h"
#include "vec2.h"
#include "mat3.h"
/*!
* @brief translate existing 2d transform matrix by v vector
* and stores result in same matrix
*
* @param[in, out] m affine transfrom
* @param[in] v translate vector [x, y]
*/
CGLM_INLINE
void
glm_translate2d(mat3 m, vec2 v) {
m[2][0] = m[0][0] * v[0] + m[1][0] * v[1] + m[2][0];
m[2][1] = m[0][1] * v[0] + m[1][1] * v[1] + m[2][1];
m[2][2] = m[0][2] * v[0] + m[1][2] * v[1] + m[2][2];
}
/*!
* @brief translate existing 2d transform matrix by v vector
* and store result in dest
*
* source matrix will remain same
*
* @param[in] m affine transfrom
* @param[in] v translate vector [x, y]
* @param[out] dest translated matrix
*/
CGLM_INLINE
void
glm_translate2d_to(mat3 m, vec2 v, mat3 dest) {
glm_mat3_copy(m, dest);
glm_translate2d(dest, v);
}
/*!
* @brief translate existing 2d transform matrix by x factor
*
* @param[in, out] m affine transfrom
* @param[in] x x factor
*/
CGLM_INLINE
void
glm_translate2d_x(mat3 m, float x) {
m[2][0] = m[0][0] * x + m[2][0];
m[2][1] = m[0][1] * x + m[2][1];
m[2][2] = m[0][2] * x + m[2][2];
}
/*!
* @brief translate existing 2d transform matrix by y factor
*
* @param[in, out] m affine transfrom
* @param[in] y y factor
*/
CGLM_INLINE
void
glm_translate2d_y(mat3 m, float y) {
m[2][0] = m[1][0] * y + m[2][0];
m[2][1] = m[1][1] * y + m[2][1];
m[2][2] = m[1][2] * y + m[2][2];
}
/*!
* @brief creates NEW translate 2d transform matrix by v vector
*
* @param[out] m affine transfrom
* @param[in] v translate vector [x, y]
*/
CGLM_INLINE
void
glm_translate2d_make(mat3 m, vec2 v) {
glm_mat3_identity(m);
m[2][0] = v[0];
m[2][1] = v[1];
}
/*!
* @brief scale existing 2d transform matrix by v vector
* and store result in dest
*
* @param[in] m affine transfrom
* @param[in] v scale vector [x, y]
* @param[out] dest scaled matrix
*/
CGLM_INLINE
void
glm_scale2d_to(mat3 m, vec2 v, mat3 dest) {
dest[0][0] = m[0][0] * v[0];
dest[0][1] = m[0][1] * v[0];
dest[0][2] = m[0][2] * v[0];
dest[1][0] = m[1][0] * v[1];
dest[1][1] = m[1][1] * v[1];
dest[1][2] = m[1][2] * v[1];
dest[2][0] = m[2][0];
dest[2][1] = m[2][1];
dest[2][2] = m[2][2];
}
/*!
* @brief creates NEW 2d scale matrix by v vector
*
* @param[out] m affine transfrom
* @param[in] v scale vector [x, y]
*/
CGLM_INLINE
void
glm_scale2d_make(mat3 m, vec2 v) {
glm_mat3_identity(m);
m[0][0] = v[0];
m[1][1] = v[1];
}
/*!
* @brief scales existing 2d transform matrix by v vector
* and stores result in same matrix
*
* @param[in, out] m affine transfrom
* @param[in] v scale vector [x, y]
*/
CGLM_INLINE
void
glm_scale2d(mat3 m, vec2 v) {
m[0][0] = m[0][0] * v[0];
m[0][1] = m[0][1] * v[0];
m[0][2] = m[0][2] * v[0];
m[1][0] = m[1][0] * v[1];
m[1][1] = m[1][1] * v[1];
m[1][2] = m[1][2] * v[1];
}
/*!
* @brief applies uniform scale to existing 2d transform matrix v = [s, s]
* and stores result in same matrix
*
* @param[in, out] m affine transfrom
* @param[in] s scale factor
*/
CGLM_INLINE
void
glm_scale2d_uni(mat3 m, float s) {
m[0][0] = m[0][0] * s;
m[0][1] = m[0][1] * s;
m[0][2] = m[0][2] * s;
m[1][0] = m[1][0] * s;
m[1][1] = m[1][1] * s;
m[1][2] = m[1][2] * s;
}
/*!
* @brief creates NEW rotation matrix by angle around Z axis
*
* @param[out] m affine transfrom
* @param[in] angle angle (radians)
*/
CGLM_INLINE
void
glm_rotate2d_make(mat3 m, float angle) {
float c, s;
s = sinf(angle);
c = cosf(angle);
m[0][0] = c;
m[0][1] = s;
m[0][2] = 0;
m[1][0] = -s;
m[1][1] = c;
m[1][2] = 0;
m[2][0] = 0.0f;
m[2][1] = 0.0f;
m[2][2] = 1.0f;
}
/*!
* @brief rotate existing 2d transform matrix around Z axis by angle
* and store result in same matrix
*
* @param[in, out] m affine transfrom
* @param[in] angle angle (radians)
*/
CGLM_INLINE
void
glm_rotate2d(mat3 m, float angle) {
float m00 = m[0][0], m10 = m[1][0],
m01 = m[0][1], m11 = m[1][1],
m02 = m[0][2], m12 = m[1][2];
float c, s;
s = sinf(angle);
c = cosf(angle);
m[0][0] = m00 * c + m10 * s;
m[0][1] = m01 * c + m11 * s;
m[0][2] = m02 * c + m12 * s;
m[1][0] = m00 * -s + m10 * c;
m[1][1] = m01 * -s + m11 * c;
m[1][2] = m02 * -s + m12 * c;
}
/*!
* @brief rotate existing 2d transform matrix around Z axis by angle
* and store result in dest
*
* @param[in] m affine transfrom
* @param[in] angle angle (radians)
* @param[out] dest destination
*/
CGLM_INLINE
void
glm_rotate2d_to(mat3 m, float angle, mat3 dest) {
float m00 = m[0][0], m10 = m[1][0],
m01 = m[0][1], m11 = m[1][1],
m02 = m[0][2], m12 = m[1][2];
float c, s;
s = sinf(angle);
c = cosf(angle);
dest[0][0] = m00 * c + m10 * s;
dest[0][1] = m01 * c + m11 * s;
dest[0][2] = m02 * c + m12 * s;
dest[1][0] = m00 * -s + m10 * c;
dest[1][1] = m01 * -s + m11 * c;
dest[1][2] = m02 * -s + m12 * c;
dest[2][0] = m[2][0];
dest[2][1] = m[2][1];
dest[2][2] = m[2][2];
}
#endif /* cglm_affine2d_h */

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@@ -32,6 +32,7 @@ extern "C" {
#include "call/curve.h"
#include "call/bezier.h"
#include "call/ray.h"
#include "call/affine2d.h"
#ifdef __cplusplus
}

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@@ -0,0 +1,67 @@
/*
* Copyright (c), Recep Aslantas.
*
* MIT License (MIT), http://opensource.org/licenses/MIT
* Full license can be found in the LICENSE file
*/
#ifndef cglmc_affine2d_h
#define cglmc_affine2d_h
#ifdef __cplusplus
extern "C" {
#endif
#include "../cglm.h"
CGLM_EXPORT
void
glmc_translate2d_make(mat3 m, vec2 v);
CGLM_EXPORT
void
glmc_translate2d_to(mat3 m, vec2 v, mat3 dest);
CGLM_EXPORT
void
glmc_translate2d(mat3 m, vec2 v);
CGLM_EXPORT
void
glmc_translate2d_x(mat3 m, float to);
CGLM_EXPORT
void
glmc_translate2d_y(mat3 m, float to);
CGLM_EXPORT
void
glmc_scale2d_to(mat3 m, vec2 v, mat3 dest);
CGLM_EXPORT
void
glmc_scale2d_make(mat3 m, vec2 v);
CGLM_EXPORT
void
glmc_scale2d(mat3 m, vec2 v);
CGLM_EXPORT
void
glmc_scale2d_uni(mat3 m, float s);
CGLM_EXPORT
void
glmc_rotate2d_make(mat3 m, float angle);
CGLM_EXPORT
void
glmc_rotate2d(mat3 m, float angle);
CGLM_EXPORT
void
glmc_rotate2d_to(mat3 m, float angle, mat3 dest);
#ifdef __cplusplus
}
#endif
#endif /* cglmc_affine2d_h */

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@@ -31,5 +31,6 @@
#include "curve.h"
#include "bezier.h"
#include "ray.h"
#include "affine2d.h"
#endif /* cglm_h */

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@@ -31,6 +31,7 @@ extern "C" {
#include "struct/project.h"
#include "struct/sphere.h"
#include "struct/curve.h"
#include "struct/affine2d.h"
#ifdef __cplusplus
}

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@@ -0,0 +1,177 @@
/*
* Copyright (c), Recep Aslantas.
*
* MIT License (MIT), http://opensource.org/licenses/MIT
* Full license can be found in the LICENSE file
*/
/*
Functions:
CGLM_INLINE mat3s glms_translate2d(mat3 m, vec2 v)
CGLM_INLINE mat3s glms_translate2d_x(mat3s m, float x)
CGLM_INLINE mat3s glms_translate2d_y(mat3s m, float y)
CGLM_INLINE mat3s glms_translate2d_make(vec2s v)
CGLM_INLINE mat3s glms_scale2d_make(vec2s v)
CGLM_INLINE mat3s glms_scale2d(mat3s m, vec2s v)
CGLM_INLINE mat3s glms_scale2d_uni(mat3s m, float s)
CGLM_INLINE mat3s glms_rotate2d_make(float angle)
CGLM_INLINE mat3s glms_rotate2d(mat3s m, float angle)
CGLM_INLINE mat3s glms_rotate2d_to(mat3s m, float angle)
*/
#ifndef cglms_affine2ds_h
#define cglms_affine2ds_h
#include "../common.h"
#include "../types-struct.h"
#include "../affine2d.h"
#include "vec3.h"
#include "mat3.h"
/*!
* @brief translate existing 2d transform matrix by v vector
* and stores result in same matrix
*
* @param[in] m affine transfrom
* @param[in] v translate vector [x, y]
* @returns affine transfrom
*/
CGLM_INLINE
mat3s
glms_translate2d(mat3s m, vec2s v) {
glm_translate2d(m.raw, v.raw);
return m;
}
/*!
* @brief translate existing 2d transform matrix by x factor
*
* @param[in] m affine transfrom
* @param[in] x x factor
* @returns affine transfrom
*/
CGLM_INLINE
mat3s
glms_translate2d_x(mat3s m, float x) {
glm_translate2d_x(m.raw, x);
return m;
}
/*!
* @brief translate existing 2d transform matrix by y factor
*
* @param[in] m affine transfrom
* @param[in] y y factor
* @returns affine transfrom
*/
CGLM_INLINE
mat3s
glms_translate2d_y(mat3s m, float y) {
glm_translate2d_y(m.raw, y);
return m;
}
/*!
* @brief creates NEW translate 2d transform matrix by v vector
*
* @param[in] v translate vector [x, y]
* @returns affine transfrom
*/
CGLM_INLINE
mat3s
glms_translate2d_make(vec2s v) {
mat3s m;
glm_translate2d_make(m.raw, v.raw);
return m;
}
/*!
* @brief creates NEW 2d scale matrix by v vector
*
* @param[in] v scale vector [x, y]
* @returns affine transfrom
*/
CGLM_INLINE
mat3s
glms_scale2d_make(vec2s v) {
mat3s m;
glm_scale2d_make(m.raw, v.raw);
return m;
}
/*!
* @brief scales existing 2d transform matrix by v vector
* and stores result in same matrix
*
* @param[in] m affine transfrom
* @param[in] v scale vector [x, y, z]
* @returns affine transfrom
*/
CGLM_INLINE
mat3s
glms_scale2d(mat3s m, vec2s v) {
mat3s r;
glm_scale2d_to(m.raw, v.raw, r.raw);
return r;
}
/*!
* @brief applies uniform scale to existing 2d transform matrix v = [s, s, s]
* and stores result in same matrix
*
* @param[in] m affine transfrom
* @param[in] s scale factor
* @returns affine transfrom
*/
CGLM_INLINE
mat3s
glms_scale2d_uni(mat3s m, float s) {
glm_scale2d_uni(m.raw, s);
return m;
}
/*!
* @brief creates NEW 2d rotation matrix by angle and axis
*
* axis will be normalized so you don't need to normalize it
*
* @param[in] angle angle (radians)
* @returns affine transfrom
*/
CGLM_INLINE
mat3s
glms_rotate2d_make(float angle) {
mat3s m;
glm_rotate2d_make(m.raw, angle);
return m;
}
/*!
* @brief rotate existing 2d transform matrix around given axis by angle
*
* @param[in] m affine transfrom
* @param[in] angle angle (radians)
* @returns affine transfrom
*/
CGLM_INLINE
mat3s
glms_rotate2d(mat3s m, float angle) {
glm_rotate2d(m.raw, angle);
return m;
}
/*!
* @brief rotate existing 2d transform matrix around given axis by angle
*
* @param[in] m affine transfrom
* @param[in] angle angle (radians)
* @returns affine transfrom
*/
CGLM_INLINE
mat3s
glms_rotate2d_to(mat3s m, float angle) {
glm_rotate2d(m.raw, angle);
return m;
}
#endif /* cglms_affine2ds_h */

81
src/affine2d.c Normal file
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@@ -0,0 +1,81 @@
/*
* Copyright (c), Recep Aslantas.
*
* MIT License (MIT), http://opensource.org/licenses/MIT
* Full license can be found in the LICENSE file
*/
#include "../include/cglm/cglm.h"
#include "../include/cglm/call.h"
CGLM_EXPORT
void
glmc_translate2d_make(mat3 m, vec2 v) {
glm_translate2d_make(m, v);
}
CGLM_EXPORT
void
glmc_translate2d_to(mat3 m, vec2 v, mat3 dest) {
glm_translate2d_to(m, v, dest);
}
CGLM_EXPORT
void
glmc_translate2d(mat3 m, vec2 v) {
glm_translate2d(m, v);
}
CGLM_EXPORT
void
glmc_translate2d_x(mat3 m, float to) {
glm_translate2d_x(m, to);
}
CGLM_EXPORT
void
glmc_translate2d_y(mat3 m, float to) {
glm_translate2d_y(m, to);
}
CGLM_EXPORT
void
glmc_scale2d_to(mat3 m, vec2 v, mat3 dest) {
glm_scale2d_to(m, v, dest);
}
CGLM_EXPORT
void
glmc_scale2d_make(mat3 m, vec2 v) {
glm_scale2d_make(m, v);
}
CGLM_EXPORT
void
glmc_scale2d(mat3 m, vec2 v) {
glm_scale2d(m, v);
}
CGLM_EXPORT
void
glmc_scale2d_uni(mat3 m, float s) {
glm_scale2d_uni(m, s);
}
CGLM_EXPORT
void
glmc_rotate2d_make(mat3 m, float angle) {
glm_rotate2d_make(m, angle);
}
CGLM_EXPORT
void
glmc_rotate2d(mat3 m, float angle) {
glm_rotate2d(m, angle);
}
CGLM_EXPORT
void
glmc_rotate2d_to(mat3 m, float angle, mat3 dest) {
glm_rotate2d_to(m, angle, dest);
}

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@@ -16,6 +16,7 @@ set(TEST_MAIN tests)
set(TEST_RUNNER_PARAMS "")
add_executable(${TEST_MAIN} ${TESTFILES})
target_compile_definitions(${TEST_MAIN} PRIVATE CGLM_DEFINE_PRINTS=1)
target_link_libraries(${TEST_MAIN} PRIVATE cglm m)
target_include_directories(${TEST_MAIN} PRIVATE

310
test/src/test_affine2d.h Normal file
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@@ -0,0 +1,310 @@
/*
* Copyright (c), Recep Aslantas.
*
* MIT License (MIT), http://opensource.org/licenses/MIT
* Full license can be found in the LICENSE file
*/
#include "test_common.h"
TEST_IMPL(GLM_PREFIX, translate2d) {
mat3 m1;
vec3 v1 = {2.0f, 3.0f, 1.0f}, v2;
glm_mat3_identity(m1);
GLM(translate2d)(m1, (vec2){13.0f, 11.0f});
glm_mat3_mulv(m1, v1, v2);
ASSERT(test_eq(v2[0], 15.0f))
ASSERT(test_eq(v2[1], 14.0f))
ASSERT(test_eq(v2[2], 1.0f))
glm_mat3_identity(m1);
GLM(translate2d)(m1, (vec2){1.0f, -1.0f});
glm_mat3_mulv(m1, v2, v2);
ASSERT(test_eq(v2[0], 16.0f))
ASSERT(test_eq(v2[1], 13.0f))
ASSERT(test_eq(v2[2], 1.0f))
TEST_SUCCESS
}
TEST_IMPL(GLM_PREFIX, translate2d_to) {
mat3 m1, m2;
vec3 v1 = {2.0f, 3.0f, 1.0f}, v2;
glm_mat3_identity(m1);
GLM(translate2d_to)(m1, (vec2){13.0f, 11.0f}, m2);
glm_mat3_mulv(m2, v1, v2);
ASSERT(test_eq(v2[0], 15.0f))
ASSERT(test_eq(v2[1], 14.0f))
ASSERT(test_eq(v2[2], 1.0f))
glm_mat3_identity(m1);
GLM(translate2d_to)(m1, (vec2){1.0f, -1.0f}, m2);
glm_mat3_mulv(m2, v2, v2);
ASSERT(test_eq(v2[0], 16.0f))
ASSERT(test_eq(v2[1], 13.0f))
ASSERT(test_eq(v2[2], 1.0f))
TEST_SUCCESS
}
TEST_IMPL(GLM_PREFIX, translate2d_x) {
mat3 m1;
vec3 v1 = {2.0f, 3.0f, 1.0f}, v2;
glm_mat3_identity(m1);
GLM(translate2d_x)(m1, 13.0f);
glm_mat3_mulv(m1, v1, v2);
ASSERT(test_eq(v2[0], 15.0f))
ASSERT(test_eq(v2[1], 3.0f))
ASSERT(test_eq(v2[2], 1.0f))
glm_mat3_identity(m1);
GLM(translate2d_x)(m1, -1.0f);
glm_mat3_mulv(m1, v2, v2);
ASSERT(test_eq(v2[0], 14.0f))
ASSERT(test_eq(v2[1], 3.0f))
ASSERT(test_eq(v2[2], 1.0f))
TEST_SUCCESS
}
TEST_IMPL(GLM_PREFIX, translate2d_y) {
mat3 m1;
vec3 v1 = {2.0f, 3.0f, 1.0f}, v2;
glm_mat3_identity(m1);
GLM(translate2d_y)(m1, 11.0f);
glm_mat3_mulv(m1, v1, v2);
ASSERT(test_eq(v2[0], 2.0f))
ASSERT(test_eq(v2[1], 14.0f))
ASSERT(test_eq(v2[2], 1.0f))
glm_mat3_identity(m1);
GLM(translate2d_y)(m1, -1.0f);
glm_mat3_mulv(m1, v2, v2);
ASSERT(test_eq(v2[0], 2.0f))
ASSERT(test_eq(v2[1], 13.0f))
ASSERT(test_eq(v2[2], 1.0f))
TEST_SUCCESS
}
TEST_IMPL(GLM_PREFIX, translate2d_make) {
mat3 m1;
vec3 v1 = {2.0f, 3.0f, 1.0f}, v2;
glm_mat3_identity(m1);
GLM(translate2d_make)(m1, (vec2){13.0f, 11.0f});
glm_mat3_mulv(m1, v1, v2);
ASSERT(test_eq(v2[0], 15.0f))
ASSERT(test_eq(v2[1], 14.0f))
ASSERT(test_eq(v2[2], 1.0f))
glm_mat3_identity(m1);
GLM(translate2d_make)(m1, (vec2){-1.0f, -5.0f});
glm_mat3_mulv(m1, v2, v2);
ASSERT(test_eq(v2[0], 14.0f))
ASSERT(test_eq(v2[1], 9.0f))
ASSERT(test_eq(v2[2], 1.0f))
TEST_SUCCESS
}
TEST_IMPL(GLM_PREFIX, scale2d_to) {
mat3 m1, m2;
vec3 v1 = {2.0f, 3.0f, 1.0f}, v2;
glm_mat3_identity(m1);
GLM(scale2d_to)(m1, (vec2){13.0f, 11.0f}, m2);
glm_mat3_mulv(m2, v1, v2);
ASSERT(test_eq(v2[0], 26.0f))
ASSERT(test_eq(v2[1], 33.0f))
ASSERT(test_eq(v2[2], 1.0f))
glm_mat3_identity(m1);
GLM(scale2d_to)(m1, (vec2){-1.0f, -5.0f}, m2);
glm_mat3_mulv(m2, v2, v2);
ASSERT(test_eq(v2[0], -26.0f))
ASSERT(test_eq(v2[1], -165.0f))
ASSERT(test_eq(v2[2], 1.0f))
TEST_SUCCESS
}
TEST_IMPL(GLM_PREFIX, scale2d_make) {
mat3 m1;
vec3 v1 = {2.0f, 3.0f, 1.0f}, v2;
GLM(scale2d_make)(m1, (vec2){13.0f, 11.0f});
glm_mat3_mulv(m1, v1, v2);
ASSERT(test_eq(v2[0], 26.0f))
ASSERT(test_eq(v2[1], 33.0f))
ASSERT(test_eq(v2[2], 1.0f))
GLM(scale2d_make)(m1, (vec3){-1.0f, -5.0f});
glm_mat3_mulv(m1, v2, v2);
ASSERT(test_eq(v2[0], -26.0f))
ASSERT(test_eq(v2[1], -165.0f))
ASSERT(test_eq(v2[2], 1.0f))
TEST_SUCCESS
}
TEST_IMPL(GLM_PREFIX, scale2d) {
mat3 m1;
vec3 v1 = {2.0f, 3.0f, 1.0f}, v2;
glm_mat3_identity(m1);
GLM(scale2d)(m1, (vec2){13.0f, 11.0f});
glm_mat3_mulv(m1, v1, v2);
ASSERT(test_eq(v2[0], 26.0f))
ASSERT(test_eq(v2[1], 33.0f))
ASSERT(test_eq(v2[2], 1.0f))
glm_mat3_identity(m1);
GLM(scale2d)(m1, (vec2){-1.0f, -5.0f});
glm_mat3_mulv(m1, v2, v2);
ASSERT(test_eq(v2[0], -26.0f))
ASSERT(test_eq(v2[1], -165.0f))
ASSERT(test_eq(v2[2], 1.0f))
TEST_SUCCESS
}
TEST_IMPL(GLM_PREFIX, scale2d_uni) {
mat3 m1;
vec3 v1 = {2.0f, 3.0f, 1.0f}, v2;
glm_mat3_identity(m1);
GLM(scale2d_uni)(m1, 13.0f);
glm_mat3_mulv(m1, v1, v2);
ASSERT(test_eq(v2[0], 26.0f))
ASSERT(test_eq(v2[1], 39.0f))
ASSERT(test_eq(v2[2], 1.0f))
glm_mat3_identity(m1);
GLM(scale2d_uni)(m1, -5.0f);
glm_mat3_mulv(m1, v2, v2);
ASSERT(test_eq(v2[0], -130.0f))
ASSERT(test_eq(v2[1], -195.0f))
ASSERT(test_eq(v2[2], 1.0f))
TEST_SUCCESS
}
TEST_IMPL(GLM_PREFIX, rotate2d_make) {
mat3 m1 = GLM_MAT3_IDENTITY_INIT;
vec3 v1 = {0.0f, 1.0f, 1.0f}, v2 = {0.0f, 1.0f, 1.0f};
GLM(rotate2d_make)(m1, GLM_PI_2f);
glm_mat3_mulv(m1, v1, v1);
ASSERT(test_eq(v1[0], -1.0f))
ASSERT(test_eq(v1[1], 0.0f))
ASSERT(test_eq(v1[2], 1.0f))
glm_vec3_copy(v2, v1);
GLM(rotate2d_make)(m1, -GLM_PI_2f);
glm_mat3_mulv(m1, v1, v1);
ASSERT(test_eq(v1[0], 1.0f))
ASSERT(test_eq(v1[1], 0.0f))
ASSERT(test_eq(v1[2], 1.0f))
glm_vec3_copy(v2, v1);
GLM(rotate2d_make)(m1, GLM_PIf);
glm_mat3_mulv(m1, v1, v1);
ASSERT(test_eq(v1[0], 0.0f))
ASSERT(test_eq(v1[1], -1.0f))
ASSERT(test_eq(v1[2], 1.0f))
TEST_SUCCESS
}
TEST_IMPL(GLM_PREFIX, rotate2d) {
mat3 m1 = GLM_MAT3_IDENTITY_INIT;
vec3 v1 = {0.0f, 1.0f, 1.0f}, v2 = {0.0f, 1.0f, 1.0f};
GLM(rotate2d)(m1, GLM_PI_2f);
glm_mat3_mulv(m1, v1, v1);
ASSERT(test_eq(v1[0], -1.0f))
ASSERT(test_eq(v1[1], 0.0f))
ASSERT(test_eq(v1[2], 1.0f))
glm_vec3_copy(v2, v1);
GLM(rotate2d)(m1, GLM_PI_2f);
glm_mat3_mulv(m1, v1, v1);
ASSERT(test_eq(v1[0], 0.0f))
ASSERT(test_eq(v1[1], -1.0f))
ASSERT(test_eq(v1[2], 1.0f))
glm_vec3_copy(v2, v1);
GLM(rotate2d)(m1, GLM_PI_2f);
glm_mat3_mulv(m1, v1, v1);
ASSERT(test_eq(v1[0], 1.0f))
ASSERT(test_eq(v1[1], 0.0f))
ASSERT(test_eq(v1[2], 1.0f))
TEST_SUCCESS
}
TEST_IMPL(GLM_PREFIX, rotate2d_to) {
mat3 m1 = GLM_MAT3_IDENTITY_INIT, m2;
vec3 v1 = {0.0f, 1.0f, 1.0f}, v2 = {0.0f, 1.0f, 1.0f};
GLM(rotate2d_to)(m1, GLM_PI_2f, m1);
glm_mat3_mulv(m1, v1, v1);
ASSERT(test_eq(v1[0], -1.0f))
ASSERT(test_eq(v1[1], 0.0f))
ASSERT(test_eq(v1[2], 1.0f))
glm_vec3_copy(v2, v1);
GLM(rotate2d_to)(m1, GLM_PI_2f, m2);
glm_mat3_mulv(m2, v1, v1);
ASSERT(test_eq(v1[0], 0.0f))
ASSERT(test_eq(v1[1], -1.0f))
ASSERT(test_eq(v1[2], 1.0f))
glm_vec3_copy(v2, v1);
GLM(rotate2d_to)(m2, GLM_PI_2f, m1);
glm_mat3_mulv(m1, v1, v1);
ASSERT(test_eq(v1[0], 1.0f))
ASSERT(test_eq(v1[1], 0.0f))
ASSERT(test_eq(v1[2], 1.0f))
TEST_SUCCESS
}

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@@ -22,6 +22,7 @@
#include "test_project.h"
#include "test_plane.h"
#include "test_affine.h"
#include "test_affine2d.h"
#include "test_affine_mat.h"
#include "test_ray.h"
#include "test_camera.h"
@@ -45,6 +46,7 @@
#include "test_project.h"
#include "test_plane.h"
#include "test_affine.h"
#include "test_affine2d.h"
#include "test_affine_mat.h"
#include "test_ray.h"
#include "test_camera.h"

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@@ -70,6 +70,33 @@ TEST_DECLARE(glmc_uniscaled)
TEST_DECLARE(glmc_decompose_rs)
TEST_DECLARE(glmc_decompose)
/* affine 2d */
TEST_DECLARE(glm_translate2d)
TEST_DECLARE(glm_translate2d_to)
TEST_DECLARE(glm_translate2d_x)
TEST_DECLARE(glm_translate2d_y)
TEST_DECLARE(glm_translate2d_make)
TEST_DECLARE(glm_scale2d_to)
TEST_DECLARE(glm_scale2d_make)
TEST_DECLARE(glm_scale2d)
TEST_DECLARE(glm_scale2d_uni)
TEST_DECLARE(glm_rotate2d_make)
TEST_DECLARE(glm_rotate2d)
TEST_DECLARE(glm_rotate2d_to)
TEST_DECLARE(glmc_translate2d)
TEST_DECLARE(glmc_translate2d_to)
TEST_DECLARE(glmc_translate2d_x)
TEST_DECLARE(glmc_translate2d_y)
TEST_DECLARE(glmc_translate2d_make)
TEST_DECLARE(glmc_scale2d_to)
TEST_DECLARE(glmc_scale2d_make)
TEST_DECLARE(glmc_scale2d)
TEST_DECLARE(glmc_scale2d_uni)
TEST_DECLARE(glmc_rotate2d_make)
TEST_DECLARE(glmc_rotate2d)
TEST_DECLARE(glmc_rotate2d_to)
/* mat4 */
TEST_DECLARE(glm_mat4_ucopy)
TEST_DECLARE(glm_mat4_copy)
@@ -765,6 +792,33 @@ TEST_LIST {
TEST_ENTRY(glmc_decompose_rs)
TEST_ENTRY(glmc_decompose)
/* affine 2d */
TEST_ENTRY(glm_translate2d)
TEST_ENTRY(glm_translate2d_to)
TEST_ENTRY(glm_translate2d_x)
TEST_ENTRY(glm_translate2d_y)
TEST_ENTRY(glm_translate2d_make)
TEST_ENTRY(glm_scale2d_to)
TEST_ENTRY(glm_scale2d_make)
TEST_ENTRY(glm_scale2d)
TEST_ENTRY(glm_scale2d_uni)
TEST_ENTRY(glm_rotate2d_make)
TEST_ENTRY(glm_rotate2d)
TEST_ENTRY(glm_rotate2d_to)
TEST_ENTRY(glmc_translate2d)
TEST_ENTRY(glmc_translate2d_to)
TEST_ENTRY(glmc_translate2d_x)
TEST_ENTRY(glmc_translate2d_y)
TEST_ENTRY(glmc_translate2d_make)
TEST_ENTRY(glmc_scale2d_to)
TEST_ENTRY(glmc_scale2d_make)
TEST_ENTRY(glmc_scale2d)
TEST_ENTRY(glmc_scale2d_uni)
TEST_ENTRY(glmc_rotate2d_make)
TEST_ENTRY(glmc_rotate2d)
TEST_ENTRY(glmc_rotate2d_to)
/* mat4 */
TEST_ENTRY(glm_mat4_ucopy)
TEST_ENTRY(glm_mat4_copy)