build: add missing files

This commit is contained in:
Recep Aslantas
2023-12-30 23:35:03 +03:00
parent 015e859075
commit 86743c98e5
5 changed files with 83 additions and 3 deletions

View File

@@ -69,6 +69,7 @@ cglm_HEADERS = include/cglm/version.h \
include/cglm/plane.h \ include/cglm/plane.h \
include/cglm/frustum.h \ include/cglm/frustum.h \
include/cglm/box.h \ include/cglm/box.h \
include/cglm/aabb2d.h \
include/cglm/color.h \ include/cglm/color.h \
include/cglm/project.h \ include/cglm/project.h \
include/cglm/sphere.h \ include/cglm/sphere.h \
@@ -149,7 +150,8 @@ cglm_call_clipspace_HEADERS = include/cglm/call/clipspace/persp_lh_no.h \
cglm_simddir=$(includedir)/cglm/simd cglm_simddir=$(includedir)/cglm/simd
cglm_simd_HEADERS = include/cglm/simd/intrin.h \ cglm_simd_HEADERS = include/cglm/simd/intrin.h \
include/cglm/simd/x86.h \ include/cglm/simd/x86.h \
include/cglm/simd/arm.h include/cglm/simd/arm.h \
include/cglm/simd/wasm.h
cglm_simd_sse2dir=$(includedir)/cglm/simd/sse2 cglm_simd_sse2dir=$(includedir)/cglm/simd/sse2
cglm_simd_sse2_HEADERS = include/cglm/simd/sse2/affine.h \ cglm_simd_sse2_HEADERS = include/cglm/simd/sse2/affine.h \
@@ -168,6 +170,17 @@ cglm_simd_neon_HEADERS = include/cglm/simd/neon/affine.h \
include/cglm/simd/neon/mat4.h \ include/cglm/simd/neon/mat4.h \
include/cglm/simd/neon/quat.h include/cglm/simd/neon/quat.h
cglm_simd_wasmdir=$(includedir)/cglm/simd/wasm
cglm_simd_wasm_HEADERS = include/cglm/simd/wasm/affine.h \
include/cglm/simd/wasm/mat2.h \
include/cglm/simd/wasm/mat3.h \
include/cglm/simd/wasm/mat4.h \
include/cglm/simd/wasm/quat.h
cglm_handeddir=$(includedir)/cglm/handed
cglm_handed_HEADERS = include/cglm/handed/euler_to_quat_lh.h \
include/cglm/handed/euler_to_quat_rh.h
cglm_structdir=$(includedir)/cglm/struct cglm_structdir=$(includedir)/cglm/struct
cglm_struct_HEADERS = include/cglm/struct/mat4.h \ cglm_struct_HEADERS = include/cglm/struct/mat4.h \
include/cglm/struct/mat4x2.h \ include/cglm/struct/mat4x2.h \
@@ -196,6 +209,7 @@ cglm_struct_HEADERS = include/cglm/struct/mat4.h \
include/cglm/struct/plane.h \ include/cglm/struct/plane.h \
include/cglm/struct/frustum.h \ include/cglm/struct/frustum.h \
include/cglm/struct/box.h \ include/cglm/struct/box.h \
include/cglm/struct/aabb2d.h \
include/cglm/struct/project.h \ include/cglm/struct/project.h \
include/cglm/struct/sphere.h \ include/cglm/struct/sphere.h \
include/cglm/struct/color.h \ include/cglm/struct/color.h \
@@ -217,6 +231,10 @@ cglm_struct_clipspace_HEADERS = include/cglm/struct/clipspace/persp_lh_no.h \
include/cglm/struct/clipspace/project_no.h \ include/cglm/struct/clipspace/project_no.h \
include/cglm/struct/clipspace/project_zo.h include/cglm/struct/clipspace/project_zo.h
cglm_struct_handeddir=$(includedir)/cglm/struct/handed
cglm_struct_handed_HEADERS = include/cglm/struct/handed/euler_to_quat_lh.h \
include/cglm/struct/handed/euler_to_quat_rh.h
libcglm_la_SOURCES=\ libcglm_la_SOURCES=\
src/euler.c \ src/euler.c \
src/affine.c \ src/affine.c \

View File

@@ -62,6 +62,8 @@
<ClInclude Include="..\test\src\test_cam_rh_no.h" /> <ClInclude Include="..\test\src\test_cam_rh_no.h" />
<ClInclude Include="..\test\src\test_cam_rh_zo.h" /> <ClInclude Include="..\test\src\test_cam_rh_zo.h" />
<ClInclude Include="..\test\src\test_common.h" /> <ClInclude Include="..\test\src\test_common.h" />
<ClInclude Include="..\test\src\test_euler_to_quat_lh.h" />
<ClInclude Include="..\test\src\test_euler_to_quat_rh.h" />
<ClInclude Include="..\test\src\test_ivec2.h" /> <ClInclude Include="..\test\src\test_ivec2.h" />
<ClInclude Include="..\test\src\test_ivec3.h" /> <ClInclude Include="..\test\src\test_ivec3.h" />
<ClInclude Include="..\test\src\test_ivec4.h" /> <ClInclude Include="..\test\src\test_ivec4.h" />

View File

@@ -124,5 +124,11 @@
<ClInclude Include="..\test\src\test_vec4.h"> <ClInclude Include="..\test\src\test_vec4.h">
<Filter>src</Filter> <Filter>src</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\test\src\test_euler_to_quat_lh.h">
<Filter>src</Filter>
</ClInclude>
<ClInclude Include="..\test\src\test_euler_to_quat_rh.h">
<Filter>src</Filter>
</ClInclude>
</ItemGroup> </ItemGroup>
</Project> </Project>

View File

@@ -43,6 +43,7 @@
</ProjectConfiguration> </ProjectConfiguration>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClCompile Include="..\src\aabb2d.c" />
<ClCompile Include="..\src\affine.c" /> <ClCompile Include="..\src\affine.c" />
<ClCompile Include="..\src\affine2d.c" /> <ClCompile Include="..\src\affine2d.c" />
<ClCompile Include="..\src\bezier.c" /> <ClCompile Include="..\src\bezier.c" />
@@ -89,6 +90,7 @@
<ClCompile Include="..\src\vec4.c" /> <ClCompile Include="..\src\vec4.c" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClInclude Include="..\include\cglm\aabb2d.h" />
<ClInclude Include="..\include\cglm\affine-mat.h" /> <ClInclude Include="..\include\cglm\affine-mat.h" />
<ClInclude Include="..\include\cglm\affine-post.h" /> <ClInclude Include="..\include\cglm\affine-post.h" />
<ClInclude Include="..\include\cglm\affine-pre.h" /> <ClInclude Include="..\include\cglm\affine-pre.h" />
@@ -98,6 +100,7 @@
<ClInclude Include="..\include\cglm\bezier.h" /> <ClInclude Include="..\include\cglm\bezier.h" />
<ClInclude Include="..\include\cglm\box.h" /> <ClInclude Include="..\include\cglm\box.h" />
<ClInclude Include="..\include\cglm\call.h" /> <ClInclude Include="..\include\cglm\call.h" />
<ClInclude Include="..\include\cglm\call\aabb2d.h" />
<ClInclude Include="..\include\cglm\call\affine.h" /> <ClInclude Include="..\include\cglm\call\affine.h" />
<ClInclude Include="..\include\cglm\call\affine2d.h" /> <ClInclude Include="..\include\cglm\call\affine2d.h" />
<ClInclude Include="..\include\cglm\call\bezier.h" /> <ClInclude Include="..\include\cglm\call\bezier.h" />
@@ -197,9 +200,16 @@
<ClInclude Include="..\include\cglm\simd\sse2\mat3.h" /> <ClInclude Include="..\include\cglm\simd\sse2\mat3.h" />
<ClInclude Include="..\include\cglm\simd\sse2\mat4.h" /> <ClInclude Include="..\include\cglm\simd\sse2\mat4.h" />
<ClInclude Include="..\include\cglm\simd\sse2\quat.h" /> <ClInclude Include="..\include\cglm\simd\sse2\quat.h" />
<ClInclude Include="..\include\cglm\simd\wasm.h" />
<ClInclude Include="..\include\cglm\simd\wasm\affine.h" />
<ClInclude Include="..\include\cglm\simd\wasm\mat2.h" />
<ClInclude Include="..\include\cglm\simd\wasm\mat3.h" />
<ClInclude Include="..\include\cglm\simd\wasm\mat4.h" />
<ClInclude Include="..\include\cglm\simd\wasm\quat.h" />
<ClInclude Include="..\include\cglm\simd\x86.h" /> <ClInclude Include="..\include\cglm\simd\x86.h" />
<ClInclude Include="..\include\cglm\sphere.h" /> <ClInclude Include="..\include\cglm\sphere.h" />
<ClInclude Include="..\include\cglm\struct.h" /> <ClInclude Include="..\include\cglm\struct.h" />
<ClInclude Include="..\include\cglm\struct\aabb2d.h" />
<ClInclude Include="..\include\cglm\struct\affine-post.h" /> <ClInclude Include="..\include\cglm\struct\affine-post.h" />
<ClInclude Include="..\include\cglm\struct\affine-pre.h" /> <ClInclude Include="..\include\cglm\struct\affine-pre.h" />
<ClInclude Include="..\include\cglm\struct\affine-mat.h" /> <ClInclude Include="..\include\cglm\struct\affine-mat.h" />
@@ -225,6 +235,8 @@
<ClInclude Include="..\include\cglm\struct\curve.h" /> <ClInclude Include="..\include\cglm\struct\curve.h" />
<ClInclude Include="..\include\cglm\struct\euler.h" /> <ClInclude Include="..\include\cglm\struct\euler.h" />
<ClInclude Include="..\include\cglm\struct\frustum.h" /> <ClInclude Include="..\include\cglm\struct\frustum.h" />
<ClInclude Include="..\include\cglm\struct\handed\euler_to_quat_lh.h" />
<ClInclude Include="..\include\cglm\struct\handed\euler_to_quat_rh.h" />
<ClInclude Include="..\include\cglm\struct\io.h" /> <ClInclude Include="..\include\cglm\struct\io.h" />
<ClInclude Include="..\include\cglm\struct\mat2.h" /> <ClInclude Include="..\include\cglm\struct\mat2.h" />
<ClInclude Include="..\include\cglm\struct\mat2x3.h" /> <ClInclude Include="..\include\cglm\struct\mat2x3.h" />

View File

@@ -41,6 +41,12 @@
<Filter Include="src\clipspace"> <Filter Include="src\clipspace">
<UniqueIdentifier>{98a166bb-ba2d-4649-a20f-ba6bf4ce6383}</UniqueIdentifier> <UniqueIdentifier>{98a166bb-ba2d-4649-a20f-ba6bf4ce6383}</UniqueIdentifier>
</Filter> </Filter>
<Filter Include="include\cglm\simd\wasm">
<UniqueIdentifier>{24571788-2e78-4969-b66f-065aea5489be}</UniqueIdentifier>
</Filter>
<Filter Include="include\cglm\struct\handed">
<UniqueIdentifier>{e6a410e7-83db-41a5-b9fc-34bbfcf46ae5}</UniqueIdentifier>
</Filter>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClCompile Include="..\src\affine.c"> <ClCompile Include="..\src\affine.c">
@@ -175,6 +181,9 @@
<ClCompile Include="..\src\ivec2.c"> <ClCompile Include="..\src\ivec2.c">
<Filter>src</Filter> <Filter>src</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\src\aabb2d.c">
<Filter>src</Filter>
</ClCompile>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClInclude Include="..\src\config.h"> <ClInclude Include="..\src\config.h">
@@ -678,5 +687,38 @@
<ClInclude Include="..\include\cglm\struct\affine-mat.h"> <ClInclude Include="..\include\cglm\struct\affine-mat.h">
<Filter>include\cglm\struct</Filter> <Filter>include\cglm\struct</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\include\cglm\aabb2d.h">
<Filter>include\cglm</Filter>
</ClInclude>
<ClInclude Include="..\include\cglm\call\aabb2d.h">
<Filter>include\cglm\call</Filter>
</ClInclude>
<ClInclude Include="..\include\cglm\simd\wasm\affine.h">
<Filter>include\cglm\simd\wasm</Filter>
</ClInclude>
<ClInclude Include="..\include\cglm\simd\wasm\mat2.h">
<Filter>include\cglm\simd\wasm</Filter>
</ClInclude>
<ClInclude Include="..\include\cglm\simd\wasm\mat3.h">
<Filter>include\cglm\simd\wasm</Filter>
</ClInclude>
<ClInclude Include="..\include\cglm\simd\wasm\mat4.h">
<Filter>include\cglm\simd\wasm</Filter>
</ClInclude>
<ClInclude Include="..\include\cglm\simd\wasm\quat.h">
<Filter>include\cglm\simd\wasm</Filter>
</ClInclude>
<ClInclude Include="..\include\cglm\simd\wasm.h">
<Filter>include\cglm\simd</Filter>
</ClInclude>
<ClInclude Include="..\include\cglm\struct\aabb2d.h">
<Filter>include\cglm\struct</Filter>
</ClInclude>
<ClInclude Include="..\include\cglm\struct\handed\euler_to_quat_lh.h">
<Filter>include\cglm\struct\handed</Filter>
</ClInclude>
<ClInclude Include="..\include\cglm\struct\handed\euler_to_quat_rh.h">
<Filter>include\cglm\struct\handed</Filter>
</ClInclude>
</ItemGroup> </ItemGroup>
</Project> </Project>