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sphere point intersection
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@@ -31,3 +31,9 @@ bool
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glmc_sphere_sphere(vec4 s1, vec4 s2) {
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return glm_sphere_sphere(s1, s2);
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}
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CGLM_EXPORT
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bool
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glmc_sphere_point(vec4 s, vec3 point) {
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return glm_sphere_point(s, point);
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}
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