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fix cglm_vec3/4_swizzle
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@@ -259,6 +259,10 @@ CGLM_EXPORT
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void
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glmc_vec3_smoothinterpc(vec3 from, vec3 to, float t, vec3 dest);
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CGLM_EXPORT
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void
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glmc_vec3_swizzle(vec3 v, int mask, vec3 dest);
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/* ext */
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CGLM_EXPORT
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@@ -236,6 +236,10 @@ CGLM_EXPORT
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void
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glmc_vec4_cubic(float s, vec4 dest);
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CGLM_EXPORT
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void
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glmc_vec4_swizzle(vec4 v, int mask, vec4 dest);
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/* ext */
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CGLM_EXPORT
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