From 82c9acbf76a37c89fe28df0fabe832cfd48b5243 Mon Sep 17 00:00:00 2001 From: Recep Aslantas Date: Sun, 11 Sep 2016 13:24:48 +0300 Subject: [PATCH] vector common funcs --- include/cglm-vec.h | 44 ++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 44 insertions(+) diff --git a/include/cglm-vec.h b/include/cglm-vec.h index 57fd7ae..38e68f3 100644 --- a/include/cglm-vec.h +++ b/include/cglm-vec.h @@ -8,6 +8,50 @@ #ifndef cglm_vec_h #define cglm_vec_h +#include "cglm.h" +CGLM_INLINE +float +glm_vec_dot(vec3 a, vec3 b) { + return a[0] * b[0] + a[1] * b[1] + a[2] * b[2]; +} + +CGLM_INLINE +float +glm_vec_dot4(vec4 a, vec4 b) { + return a[0] * b[0] + a[1] * b[1] + a[2] * b[2] + a[3] * b[3]; +} + +CGLM_INLINE +void +glm_vec_cross(vec3 a, vec3 b, vec3 d) { + /* (u2.v3 - u3.v2, u3.v1 - u1.v3, u1.v2 - u2.v1) */ + d[0] = a[1] * b[2] - a[2] * b[1]; + d[1] = a[2] * b[0] - a[0] * b[2]; + d[2] = a[0] * b[1] - a[1] * b[0]; +} + +CGLM_INLINE +float +glm_vec_norm(vec3 vec) { + return sqrt(vec[0] * vec[0] + vec[1] * vec[1] + vec[2] * vec[2]); +} + +CGLM_INLINE +void +glm_vec_normalize(vec3 vec, vec3 dest) { + float norm; + + norm = glm_vec_norm(vec); + + if (norm == 0.0f) { + dest[0] = dest[1] = dest[2] = 0.0f; + return; + } + + dest[0] = vec[0] / norm; + dest[1] = vec[1] / norm; + dest[2] = vec[2] / norm; +} #endif /* cglm_vec_h */