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move mat3 print to util and insert mat3 to default header
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@@ -148,34 +148,4 @@ glm_mat3_mulv(mat3 m, vec3 v, vec3 dest) {
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dest[2] = m[0][2] * v[0] + m[1][2] * v[1] + m[2][2] * v[2];
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}
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CGLM_INLINE
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void
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glm_mat3_print(mat3 matrix,
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FILE * __restrict ostream) {
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int i;
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int j;
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#define m 3
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#define n 3
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fprintf(ostream, "Matrix (float%dx%d):\n", m, n);
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for (i = 0; i < m; i++) {
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fprintf(ostream, "\t|");
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for (j = 0; j < n; j++) {
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fprintf(ostream, "%0.4f", matrix[j][i]);;
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if (j != n - 1)
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fprintf(ostream, "\t");
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}
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fprintf(ostream, "|\n");
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}
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fprintf(ostream, "\n");
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#undef m
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#undef n
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}
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#endif /* cglm_mat3_h */
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@@ -42,6 +42,36 @@ glm_mat4_print(mat4 matrix,
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#undef n
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}
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CGLM_INLINE
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void
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glm_mat3_print(mat3 matrix,
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FILE * __restrict ostream) {
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int i;
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int j;
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#define m 3
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#define n 3
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fprintf(ostream, "Matrix (float%dx%d):\n", m, n);
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for (i = 0; i < m; i++) {
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fprintf(ostream, "\t|");
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for (j = 0; j < n; j++) {
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fprintf(ostream, "%0.4f", matrix[j][i]);;
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if (j != n - 1)
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fprintf(ostream, "\t");
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}
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fprintf(ostream, "|\n");
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}
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fprintf(ostream, "\n");
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#undef m
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#undef n
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}
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CGLM_INLINE
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void
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glm_vec4_print(vec4 vec,
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@@ -20,6 +20,7 @@ typedef vec4 versor;
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#include "cglm-vec.h"
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#include "cglm-mat.h"
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#include "cglm-mat3.h"
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#include "cglm-util.h"
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#include "cglm-affine.h"
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#include "cglm-cam.h"
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