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clipspace: add struct API implementations
This commit is contained in:
@@ -51,6 +51,39 @@
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#include "../plane.h"
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#include "../plane.h"
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#include "../cam.h"
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#include "../cam.h"
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#ifndef CGLM_CLIPSPACE_INCLUDE_ALL
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# if CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_ZO
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# include "clipspace/ortho_lh_zo.h"
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# include "clipspace/persp_lh_zo.h"
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# include "clipspace/view_lh_zo.h"
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# elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_NO
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# include "clipspace/ortho_lh_no.h"
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# include "clipspace/persp_lh_no.h"
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# include "clipspace/view_lh_no.h"
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# elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_ZO
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# include "clipspace/ortho_rh_zo.h"
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# include "clipspace/persp_rh_zo.h"
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# include "clipspace/view_rh_zo.h"
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# elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_NO
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# include "clipspace/ortho_rh_no.h"
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# include "clipspace/persp_rh_no.h"
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# include "clipspace/view_rh_no.h"
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# endif
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#else
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# include "clipspace/ortho_lh_zo.h"
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# include "clipspace/persp_lh_zo.h"
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# include "clipspace/ortho_lh_no.h"
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# include "clipspace/persp_lh_no.h"
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# include "clipspace/ortho_rh_zo.h"
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# include "clipspace/persp_rh_zo.h"
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# include "clipspace/ortho_rh_no.h"
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# include "clipspace/persp_rh_no.h"
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# include "clipspace/view_lh_zo.h"
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# include "clipspace/view_lh_no.h"
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# include "clipspace/view_rh_zo.h"
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# include "clipspace/view_rh_no.h"
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#endif
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/*!
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/*!
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* @brief set up perspective peprojection matrix
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* @brief set up perspective peprojection matrix
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*
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*
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@@ -67,9 +100,15 @@ mat4s
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glms_frustum(float left, float right,
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glms_frustum(float left, float right,
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float bottom, float top,
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float bottom, float top,
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float nearZ, float farZ) {
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float nearZ, float farZ) {
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mat4s dest;
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#if CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_ZO
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glm_frustum(left, right, bottom, top, nearZ, farZ, dest.raw);
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return glms_frustum_lh_zo(left, right, bottom, top, nearZ, farZ);
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return dest;
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#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_NO
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return glms_frustum_lh_no(left, right, bottom, top, nearZ, farZ);
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#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_ZO
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return glms_frustum_rh_zo(left, right, bottom, top, nearZ, farZ);
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#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_NO
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return glms_frustum_rh_no(left, right, bottom, top, nearZ, farZ);
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#endif
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}
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}
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/*!
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/*!
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@@ -88,9 +127,15 @@ mat4s
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glms_ortho(float left, float right,
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glms_ortho(float left, float right,
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float bottom, float top,
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float bottom, float top,
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float nearZ, float farZ) {
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float nearZ, float farZ) {
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mat4s dest;
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#if CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_ZO
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glm_ortho(left, right, bottom, top, nearZ, farZ, dest.raw);
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return glms_ortho_lh_zo(left, right, bottom, top, nearZ, farZ);
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return dest;
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#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_NO
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return glms_ortho_lh_no(left, right, bottom, top, nearZ, farZ);
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#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_ZO
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return glms_ortho_rh_zo(left, right, bottom, top, nearZ, farZ);
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#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_NO
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return glms_ortho_rh_no(left, right, bottom, top, nearZ, farZ);
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#endif
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}
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}
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/*!
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/*!
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@@ -104,13 +149,15 @@ glms_ortho(float left, float right,
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CGLM_INLINE
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CGLM_INLINE
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mat4s
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mat4s
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glms_ortho_aabb(vec3s box[2]) {
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glms_ortho_aabb(vec3s box[2]) {
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mat4s dest;
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#if CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_ZO
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vec3 rawBox[2];
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return glms_ortho_aabb_lh_zo(box);
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#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_NO
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glms_vec3_unpack(rawBox, box, 2);
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return glms_ortho_aabb_lh_no(box);
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glm_ortho_aabb(rawBox, dest.raw);
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#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_ZO
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return glms_ortho_aabb_rh_zo(box);
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return dest;
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#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_NO
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return glms_ortho_aabb_rh_no(box);
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#endif
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}
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}
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/*!
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/*!
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@@ -125,13 +172,15 @@ glms_ortho_aabb(vec3s box[2]) {
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CGLM_INLINE
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CGLM_INLINE
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mat4s
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mat4s
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glms_ortho_aabb_p(vec3s box[2], float padding) {
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glms_ortho_aabb_p(vec3s box[2], float padding) {
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mat4s dest;
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#if CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_ZO
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vec3 rawBox[2];
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return glms_ortho_aabb_p_lh_zo(box, padding);
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#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_NO
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glms_vec3_unpack(rawBox, box, 2);
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return glms_ortho_aabb_p_lh_no(box, padding);
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glm_ortho_aabb_p(rawBox, padding, dest.raw);
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#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_ZO
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return glms_ortho_aabb_p_rh_zo(box, padding);
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return dest;
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#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_NO
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return glms_ortho_aabb_p_rh_no(box, padding);
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#endif
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}
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}
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/*!
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/*!
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@@ -146,13 +195,15 @@ glms_ortho_aabb_p(vec3s box[2], float padding) {
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CGLM_INLINE
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CGLM_INLINE
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mat4s
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mat4s
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glms_ortho_aabb_pz(vec3s box[2], float padding) {
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glms_ortho_aabb_pz(vec3s box[2], float padding) {
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mat4s dest;
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#if CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_ZO
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vec3 rawBox[2];
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return glms_ortho_aabb_pz_lh_zo(box, padding);
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#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_NO
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glms_vec3_unpack(rawBox, box, 2);
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return glms_ortho_aabb_pz_lh_no(box, padding);
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glm_ortho_aabb_pz(rawBox, padding, dest.raw);
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#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_ZO
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return glms_ortho_aabb_pz_rh_zo(box, padding);
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return dest;
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#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_NO
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return glms_ortho_aabb_pz_rh_no(box, padding);
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#endif
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}
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}
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/*!
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/*!
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@@ -164,9 +215,15 @@ glms_ortho_aabb_pz(vec3s box[2], float padding) {
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CGLM_INLINE
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CGLM_INLINE
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mat4s
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mat4s
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glms_ortho_default(float aspect) {
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glms_ortho_default(float aspect) {
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mat4s dest;
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#if CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_ZO
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glm_ortho_default(aspect, dest.raw);
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return glms_ortho_default_lh_zo(aspect);
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return dest;
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#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_NO
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return glms_ortho_default_lh_no(aspect);
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#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_ZO
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return glms_ortho_default_rh_zo(aspect);
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#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_NO
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return glms_ortho_default_rh_no(aspect);
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#endif
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}
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}
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/*!
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/*!
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@@ -179,9 +236,15 @@ glms_ortho_default(float aspect) {
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CGLM_INLINE
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CGLM_INLINE
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mat4s
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mat4s
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glms_ortho_default_s(float aspect, float size) {
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glms_ortho_default_s(float aspect, float size) {
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mat4s dest;
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#if CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_ZO
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glm_ortho_default_s(aspect, size, dest.raw);
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return glms_ortho_default_s_lh_zo(aspect, size);
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return dest;
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#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_NO
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return glms_ortho_default_s_lh_no(aspect, size);
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#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_ZO
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return glms_ortho_default_s_rh_zo(aspect, size);
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#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_NO
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return glms_ortho_default_s_rh_no(aspect, size);
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#endif
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}
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}
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/*!
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/*!
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@@ -196,9 +259,15 @@ glms_ortho_default_s(float aspect, float size) {
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CGLM_INLINE
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CGLM_INLINE
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mat4s
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mat4s
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glms_perspective(float fovy, float aspect, float nearZ, float farZ) {
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glms_perspective(float fovy, float aspect, float nearZ, float farZ) {
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mat4s dest;
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#if CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_ZO
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glm_perspective(fovy, aspect, nearZ, farZ, dest.raw);
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return glms_perspective_lh_zo(fovy, aspect, nearZ, farZ);
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return dest;
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#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_NO
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return glms_perspective_lh_no(fovy, aspect, nearZ, farZ);
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#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_ZO
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return glms_perspective_rh_zo(fovy, aspect, nearZ, farZ);
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#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_NO
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return glms_perspective_rh_no(fovy, aspect, nearZ, farZ);
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#endif
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}
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}
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/*!
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/*!
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@@ -212,7 +281,15 @@ glms_perspective(float fovy, float aspect, float nearZ, float farZ) {
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CGLM_INLINE
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CGLM_INLINE
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void
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void
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glms_persp_move_far(mat4s proj, float deltaFar) {
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glms_persp_move_far(mat4s proj, float deltaFar) {
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glm_persp_move_far(proj.raw, deltaFar);
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#if CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_ZO
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glms_persp_move_far_lh_zo(proj, deltaFar);
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#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_NO
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glms_persp_move_far_lh_no(proj, deltaFar);
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#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_ZO
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glms_persp_move_far_rh_zo(proj, deltaFar);
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#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_NO
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glms_persp_move_far_rh_no(proj, deltaFar);
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#endif
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}
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}
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/*!
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/*!
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@@ -225,9 +302,15 @@ glms_persp_move_far(mat4s proj, float deltaFar) {
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CGLM_INLINE
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CGLM_INLINE
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mat4s
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mat4s
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glms_perspective_default(float aspect) {
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glms_perspective_default(float aspect) {
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mat4s dest;
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#if CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_ZO
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glm_perspective_default(aspect, dest.raw);
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return glms_perspective_default_lh_zo(aspect);
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return dest;
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#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_NO
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return glms_perspective_default_lh_no(aspect);
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#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_ZO
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return glms_perspective_default_rh_zo(aspect);
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#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_NO
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return glms_perspective_default_rh_no(aspect);
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#endif
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}
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}
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/*!
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/*!
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@@ -241,7 +324,15 @@ glms_perspective_default(float aspect) {
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CGLM_INLINE
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CGLM_INLINE
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void
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void
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glms_perspective_resize(mat4s proj, float aspect) {
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glms_perspective_resize(mat4s proj, float aspect) {
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glm_perspective_resize(aspect, proj.raw);
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#if CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_ZO
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glms_perspective_resize_lh_zo(proj, aspect);
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#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_NO
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glms_perspective_resize_lh_no(proj, aspect);
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#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_ZO
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glms_perspective_resize_rh_zo(proj, aspect);
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#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_NO
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glms_perspective_resize_rh_no(proj, aspect);
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#endif
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}
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}
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/*!
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/*!
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@@ -258,9 +349,15 @@ glms_perspective_resize(mat4s proj, float aspect) {
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CGLM_INLINE
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CGLM_INLINE
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mat4s
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mat4s
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glms_lookat(vec3s eye, vec3s center, vec3s up) {
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glms_lookat(vec3s eye, vec3s center, vec3s up) {
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mat4s dest;
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#if CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_ZO
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glm_lookat(eye.raw, center.raw, up.raw, dest.raw);
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return glms_lookat_lh_zo(eye, center, up);
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return dest;
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#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_NO
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return glms_lookat_lh_no(eye, center, up);
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#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_ZO
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return glms_lookat_rh_zo(eye, center, up);
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#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_NO
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return glms_lookat_rh_no(eye, center, up);
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#endif
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}
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}
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/*!
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/*!
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@@ -280,9 +377,15 @@ glms_lookat(vec3s eye, vec3s center, vec3s up) {
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CGLM_INLINE
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CGLM_INLINE
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mat4s
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mat4s
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glms_look(vec3s eye, vec3s dir, vec3s up) {
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glms_look(vec3s eye, vec3s dir, vec3s up) {
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mat4s dest;
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#if CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_ZO
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glm_look(eye.raw, dir.raw, up.raw, dest.raw);
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return glms_look_lh_zo(eye, dir, up);
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return dest;
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#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_NO
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return glms_look_lh_no(eye, dir, up);
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#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_ZO
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return glms_look_rh_zo(eye, dir, up);
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#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_NO
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return glms_look_rh_no(eye, dir, up);
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#endif
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}
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}
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/*!
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/*!
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@@ -298,9 +401,15 @@ glms_look(vec3s eye, vec3s dir, vec3s up) {
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CGLM_INLINE
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CGLM_INLINE
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mat4s
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mat4s
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glms_look_anyup(vec3s eye, vec3s dir) {
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glms_look_anyup(vec3s eye, vec3s dir) {
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mat4s dest;
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#if CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_ZO
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glm_look_anyup(eye.raw, dir.raw, dest.raw);
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return glms_look_anyup_lh_zo(eye, dir);
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return dest;
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#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_NO
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return glms_look_anyup_lh_no(eye, dir);
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#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_ZO
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||||||
|
return glms_look_anyup_rh_zo(eye, dir);
|
||||||
|
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_NO
|
||||||
|
return glms_look_anyup_rh_no(eye, dir);
|
||||||
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
/*!
|
/*!
|
||||||
@@ -320,7 +429,15 @@ glms_persp_decomp(mat4s proj,
|
|||||||
float * __restrict nearZ, float * __restrict farZ,
|
float * __restrict nearZ, float * __restrict farZ,
|
||||||
float * __restrict top, float * __restrict bottom,
|
float * __restrict top, float * __restrict bottom,
|
||||||
float * __restrict left, float * __restrict right) {
|
float * __restrict left, float * __restrict right) {
|
||||||
glm_persp_decomp(proj.raw, nearZ, farZ, top, bottom, left, right);
|
#if CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_ZO
|
||||||
|
glms_persp_decomp_lh_zo(proj, nearZ, farZ, top, bottom, left, right);
|
||||||
|
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_NO
|
||||||
|
glms_persp_decomp_lh_no(proj, nearZ, farZ, top, bottom, left, right);
|
||||||
|
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_ZO
|
||||||
|
glms_persp_decomp_rh_zo(proj, nearZ, farZ, top, bottom, left, right);
|
||||||
|
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_NO
|
||||||
|
glms_persp_decomp_rh_no(proj, nearZ, farZ, top, bottom, left, right);
|
||||||
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
/*!
|
/*!
|
||||||
@@ -333,7 +450,15 @@ glms_persp_decomp(mat4s proj,
|
|||||||
CGLM_INLINE
|
CGLM_INLINE
|
||||||
void
|
void
|
||||||
glms_persp_decompv(mat4s proj, float dest[6]) {
|
glms_persp_decompv(mat4s proj, float dest[6]) {
|
||||||
glm_persp_decompv(proj.raw, dest);
|
#if CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_ZO
|
||||||
|
glms_persp_decompv_lh_zo(proj, dest);
|
||||||
|
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_NO
|
||||||
|
glms_persp_decompv_lh_no(proj, dest);
|
||||||
|
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_ZO
|
||||||
|
glms_persp_decompv_rh_zo(proj, dest);
|
||||||
|
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_NO
|
||||||
|
glms_persp_decompv_rh_no(proj, dest);
|
||||||
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
/*!
|
/*!
|
||||||
@@ -349,7 +474,15 @@ void
|
|||||||
glms_persp_decomp_x(mat4s proj,
|
glms_persp_decomp_x(mat4s proj,
|
||||||
float * __restrict left,
|
float * __restrict left,
|
||||||
float * __restrict right) {
|
float * __restrict right) {
|
||||||
glm_persp_decomp_x(proj.raw, left, right);
|
#if CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_ZO
|
||||||
|
glms_persp_decomp_x_lh_zo(proj, left, right);
|
||||||
|
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_NO
|
||||||
|
glms_persp_decomp_x_lh_no(proj, left, right);
|
||||||
|
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_ZO
|
||||||
|
glms_persp_decomp_x_rh_zo(proj, left, right);
|
||||||
|
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_NO
|
||||||
|
glms_persp_decomp_x_rh_no(proj, left, right);
|
||||||
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
/*!
|
/*!
|
||||||
@@ -365,7 +498,15 @@ void
|
|||||||
glms_persp_decomp_y(mat4s proj,
|
glms_persp_decomp_y(mat4s proj,
|
||||||
float * __restrict top,
|
float * __restrict top,
|
||||||
float * __restrict bottom) {
|
float * __restrict bottom) {
|
||||||
glm_persp_decomp_y(proj.raw, top, bottom);
|
#if CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_ZO
|
||||||
|
return glms_persp_decomp_y_lh_zo(proj, top, bottom);
|
||||||
|
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_NO
|
||||||
|
return glms_persp_decomp_y_lh_no(proj, top, bottom);
|
||||||
|
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_ZO
|
||||||
|
return glms_persp_decomp_y_rh_zo(proj, top, bottom);
|
||||||
|
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_NO
|
||||||
|
return glms_persp_decomp_y_rh_no(proj, top, bottom);
|
||||||
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
/*!
|
/*!
|
||||||
@@ -381,7 +522,15 @@ void
|
|||||||
glms_persp_decomp_z(mat4s proj,
|
glms_persp_decomp_z(mat4s proj,
|
||||||
float * __restrict nearZ,
|
float * __restrict nearZ,
|
||||||
float * __restrict farZ) {
|
float * __restrict farZ) {
|
||||||
glm_persp_decomp_z(proj.raw, nearZ, farZ);
|
#if CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_ZO
|
||||||
|
glms_persp_decomp_z_lh_zo(proj, nearZ, farZ);
|
||||||
|
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_NO
|
||||||
|
glms_persp_decomp_z_lh_no(proj, nearZ, farZ);
|
||||||
|
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_ZO
|
||||||
|
glms_persp_decomp_z_rh_zo(proj, nearZ, farZ);
|
||||||
|
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_NO
|
||||||
|
glms_persp_decomp_z_rh_no(proj, nearZ, farZ);
|
||||||
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
/*!
|
/*!
|
||||||
@@ -393,7 +542,15 @@ glms_persp_decomp_z(mat4s proj,
|
|||||||
CGLM_INLINE
|
CGLM_INLINE
|
||||||
void
|
void
|
||||||
glms_persp_decomp_far(mat4s proj, float * __restrict farZ) {
|
glms_persp_decomp_far(mat4s proj, float * __restrict farZ) {
|
||||||
glm_persp_decomp_far(proj.raw, farZ);
|
#if CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_ZO
|
||||||
|
glms_persp_decomp_far_lh_zo(proj, farZ);
|
||||||
|
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_NO
|
||||||
|
glms_persp_decomp_far_lh_no(proj, farZ);
|
||||||
|
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_ZO
|
||||||
|
glms_persp_decomp_far_rh_zo(proj, farZ);
|
||||||
|
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_NO
|
||||||
|
glms_persp_decomp_far_rh_no(proj, farZ);
|
||||||
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
/*!
|
/*!
|
||||||
@@ -405,7 +562,15 @@ glms_persp_decomp_far(mat4s proj, float * __restrict farZ) {
|
|||||||
CGLM_INLINE
|
CGLM_INLINE
|
||||||
void
|
void
|
||||||
glms_persp_decomp_near(mat4s proj, float * __restrict nearZ) {
|
glms_persp_decomp_near(mat4s proj, float * __restrict nearZ) {
|
||||||
glm_persp_decomp_near(proj.raw, nearZ);
|
#if CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_ZO
|
||||||
|
glms_persp_decomp_near_lh_zo(proj, nearZ);
|
||||||
|
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_NO
|
||||||
|
glms_persp_decomp_near_lh_no(proj, nearZ);
|
||||||
|
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_ZO
|
||||||
|
glms_persp_decomp_near_rh_zo(proj, nearZ);
|
||||||
|
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_NO
|
||||||
|
glms_persp_decomp_near_rh_no(proj, nearZ);
|
||||||
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
/*!
|
/*!
|
||||||
@@ -419,7 +584,15 @@ glms_persp_decomp_near(mat4s proj, float * __restrict nearZ) {
|
|||||||
CGLM_INLINE
|
CGLM_INLINE
|
||||||
float
|
float
|
||||||
glms_persp_fovy(mat4s proj) {
|
glms_persp_fovy(mat4s proj) {
|
||||||
return glm_persp_fovy(proj.raw);
|
#if CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_ZO
|
||||||
|
return glms_persp_fovy_lh_zo(proj);
|
||||||
|
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_NO
|
||||||
|
return glms_persp_fovy_lh_no(proj);
|
||||||
|
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_ZO
|
||||||
|
return glms_persp_fovy_rh_zo(proj);
|
||||||
|
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_NO
|
||||||
|
return glms_persp_fovy_rh_no(proj);
|
||||||
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
/*!
|
/*!
|
||||||
@@ -430,7 +603,15 @@ glms_persp_fovy(mat4s proj) {
|
|||||||
CGLM_INLINE
|
CGLM_INLINE
|
||||||
float
|
float
|
||||||
glms_persp_aspect(mat4s proj) {
|
glms_persp_aspect(mat4s proj) {
|
||||||
return glm_persp_aspect(proj.raw);
|
#if CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_ZO
|
||||||
|
return glms_persp_aspect_lh_zo(proj);
|
||||||
|
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_NO
|
||||||
|
return glms_persp_aspect_lh_no(proj);
|
||||||
|
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_ZO
|
||||||
|
return glms_persp_aspect_rh_zo(proj);
|
||||||
|
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_NO
|
||||||
|
return glms_persp_aspect_rh_no(proj);
|
||||||
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
/*!
|
/*!
|
||||||
@@ -443,9 +624,15 @@ glms_persp_aspect(mat4s proj) {
|
|||||||
CGLM_INLINE
|
CGLM_INLINE
|
||||||
vec4s
|
vec4s
|
||||||
glms_persp_sizes(mat4s proj, float fovy) {
|
glms_persp_sizes(mat4s proj, float fovy) {
|
||||||
vec4s dest;
|
#if CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_ZO
|
||||||
glm_persp_sizes(proj.raw, fovy, dest.raw);
|
return glms_persp_sizes_lh_zo(proj, fovy);
|
||||||
return dest;
|
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_NO
|
||||||
|
return glms_persp_sizes_lh_no(proj, fovy);
|
||||||
|
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_ZO
|
||||||
|
return glms_persp_sizes_rh_zo(proj, fovy);
|
||||||
|
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_NO
|
||||||
|
return glms_persp_sizes_rh_no(proj, fovy);
|
||||||
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
#endif /* cglms_cam_h */
|
#endif /* cglms_cam_h */
|
||||||
|
152
include/cglm/struct/clipspace/ortho_lh_no.h
Normal file
152
include/cglm/struct/clipspace/ortho_lh_no.h
Normal file
@@ -0,0 +1,152 @@
|
|||||||
|
/*
|
||||||
|
* Copyright (c), Recep Aslantas.
|
||||||
|
*
|
||||||
|
* MIT License (MIT), htt../opensource.org/licenses/MIT
|
||||||
|
* Full license can be found in the LICENSE file
|
||||||
|
*/
|
||||||
|
|
||||||
|
/*
|
||||||
|
Functions:
|
||||||
|
CGLM_INLINE mat4s glms_ortho_lh_no(float left, float right,
|
||||||
|
float bottom, float top,
|
||||||
|
float nearZ, float farZ)
|
||||||
|
CGLM_INLINE mat4s glms_ortho_aabb_lh_no(vec3s box[2]);
|
||||||
|
CGLM_INLINE mat4s glms_ortho_aabb_p_lh_no(vec3s box[2], float padding);
|
||||||
|
CGLM_INLINE mat4s glms_ortho_aabb_pz_lh_no(vec3s box[2], float padding);
|
||||||
|
CGLM_INLINE mat4s glms_ortho_default_lh_no(float aspect)
|
||||||
|
CGLM_INLINE mat4s glms_ortho_default_s_lh_no(float aspect, float size)
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef cglms_ortho_lh_no_h
|
||||||
|
#define cglms_ortho_lh_no_h
|
||||||
|
|
||||||
|
#include "../../common.h"
|
||||||
|
#include "../../types-struct.h"
|
||||||
|
#include "../../plane.h"
|
||||||
|
#include "../../cam.h"
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief set up orthographic projection matrix
|
||||||
|
* with a left-hand coordinate system and a
|
||||||
|
* clip-space of [-1, 1].
|
||||||
|
*
|
||||||
|
* @param[in] left viewport.left
|
||||||
|
* @param[in] right viewport.right
|
||||||
|
* @param[in] bottom viewport.bottom
|
||||||
|
* @param[in] top viewport.top
|
||||||
|
* @param[in] nearZ near clipping plane
|
||||||
|
* @param[in] farZ far clipping plane
|
||||||
|
* @returns result matrix
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
mat4s
|
||||||
|
glms_ortho_lh_no(float left, float right,
|
||||||
|
float bottom, float top,
|
||||||
|
float nearZ, float farZ) {
|
||||||
|
mat4s dest;
|
||||||
|
glm_ortho_lh_no(left, right, bottom, top, nearZ, farZ, dest.raw);
|
||||||
|
return dest;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief set up orthographic projection matrix using bounding box
|
||||||
|
* with a left-hand coordinate system and a
|
||||||
|
* clip-space of [-1, 1].
|
||||||
|
*
|
||||||
|
* bounding box (AABB) must be in view space
|
||||||
|
*
|
||||||
|
* @param[in] box AABB
|
||||||
|
* @returns result matrix
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
mat4s
|
||||||
|
glms_ortho_aabb_lh_no(vec3s box[2]) {
|
||||||
|
mat4s dest;
|
||||||
|
vec3 rawBox[2];
|
||||||
|
|
||||||
|
glms_vec3_unpack(rawBox, box, 2);
|
||||||
|
glm_ortho_aabb_lh_no(rawBox, dest.raw);
|
||||||
|
|
||||||
|
return dest;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief set up orthographic projection matrix using bounding box
|
||||||
|
* with a left-hand coordinate system and a
|
||||||
|
* clip-space of [-1, 1].
|
||||||
|
*
|
||||||
|
* bounding box (AABB) must be in view space
|
||||||
|
*
|
||||||
|
* @param[in] box AABB
|
||||||
|
* @param[in] padding padding
|
||||||
|
* @returns result matrix
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
mat4s
|
||||||
|
glms_ortho_aabb_p_lh_no(vec3s box[2], float padding) {
|
||||||
|
mat4s dest;
|
||||||
|
vec3 rawBox[2];
|
||||||
|
|
||||||
|
glms_vec3_unpack(rawBox, box, 2);
|
||||||
|
glm_ortho_aabb_p_lh_no(rawBox, padding, dest.raw);
|
||||||
|
|
||||||
|
return dest;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief set up orthographic projection matrix using bounding box
|
||||||
|
* with a left-hand coordinate system and a
|
||||||
|
* clip-space of [-1, 1].
|
||||||
|
*
|
||||||
|
* bounding box (AABB) must be in view space
|
||||||
|
*
|
||||||
|
* @param[in] box AABB
|
||||||
|
* @param[in] padding padding for near and far
|
||||||
|
* @returns result matrix
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
mat4s
|
||||||
|
glms_ortho_aabb_pz_lh_no(vec3s box[2], float padding) {
|
||||||
|
mat4s dest;
|
||||||
|
vec3 rawBox[2];
|
||||||
|
|
||||||
|
glms_vec3_unpack(rawBox, box, 2);
|
||||||
|
glm_ortho_aabb_pz_lh_no(rawBox, padding, dest.raw);
|
||||||
|
|
||||||
|
return dest;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief set up unit orthographic projection matrix
|
||||||
|
* with a left-hand coordinate system and a
|
||||||
|
* clip-space of [-1, 1].
|
||||||
|
*
|
||||||
|
* @param[in] aspect aspect ration ( width / height )
|
||||||
|
* @returns result matrix
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
mat4s
|
||||||
|
glms_ortho_default_lh_no(float aspect) {
|
||||||
|
mat4s dest;
|
||||||
|
glm_ortho_default_lh_no(aspect, dest.raw);
|
||||||
|
return dest;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief set up orthographic projection matrix with given CUBE size
|
||||||
|
* with a left-hand coordinate system and a
|
||||||
|
* clip-space of [-1, 1].
|
||||||
|
*
|
||||||
|
* @param[in] aspect aspect ratio ( width / height )
|
||||||
|
* @param[in] size cube size
|
||||||
|
* @returns result matrix
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
mat4s
|
||||||
|
glms_ortho_default_s_lh_no(float aspect, float size) {
|
||||||
|
mat4s dest;
|
||||||
|
glm_ortho_default_s_lh_no(aspect, size, dest.raw);
|
||||||
|
return dest;
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif /* cglms_ortho_lh_no_h */
|
152
include/cglm/struct/clipspace/ortho_lh_zo.h
Normal file
152
include/cglm/struct/clipspace/ortho_lh_zo.h
Normal file
@@ -0,0 +1,152 @@
|
|||||||
|
/*
|
||||||
|
* Copyright (c), Recep Aslantas.
|
||||||
|
*
|
||||||
|
* MIT License (MIT), htt../opensource.org/licenses/MIT
|
||||||
|
* Full license can be found in the LICENSE file
|
||||||
|
*/
|
||||||
|
|
||||||
|
/*
|
||||||
|
Functions:
|
||||||
|
CGLM_INLINE mat4s glms_ortho_lh_zo(float left, float right,
|
||||||
|
float bottom, float top,
|
||||||
|
float nearZ, float farZ)
|
||||||
|
CGLM_INLINE mat4s glms_ortho_aabb_lh_zo(vec3s box[2]);
|
||||||
|
CGLM_INLINE mat4s glms_ortho_aabb_p_lh_zo(vec3s box[2], float padding);
|
||||||
|
CGLM_INLINE mat4s glms_ortho_aabb_pz_lh_zo(vec3s box[2], float padding);
|
||||||
|
CGLM_INLINE mat4s glms_ortho_default_lh_zo(float aspect)
|
||||||
|
CGLM_INLINE mat4s glms_ortho_default_s_lh_zo(float aspect, float size)
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef cglms_ortho_lh_zo_h
|
||||||
|
#define cglms_ortho_lh_zo_h
|
||||||
|
|
||||||
|
#include "../../common.h"
|
||||||
|
#include "../../types-struct.h"
|
||||||
|
#include "../../plane.h"
|
||||||
|
#include "../../cam.h"
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief set up orthographic projection matrix
|
||||||
|
* with a left-hand coordinate system and a
|
||||||
|
* clip-space of [0, 1].
|
||||||
|
*
|
||||||
|
* @param[in] left viewport.left
|
||||||
|
* @param[in] right viewport.right
|
||||||
|
* @param[in] bottom viewport.bottom
|
||||||
|
* @param[in] top viewport.top
|
||||||
|
* @param[in] nearZ near clipping plane
|
||||||
|
* @param[in] farZ far clipping plane
|
||||||
|
* @returns result matrix
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
mat4s
|
||||||
|
glms_ortho_lh_zo(float left, float right,
|
||||||
|
float bottom, float top,
|
||||||
|
float nearZ, float farZ) {
|
||||||
|
mat4s dest;
|
||||||
|
glm_ortho_lh_zo(left, right, bottom, top, nearZ, farZ, dest.raw);
|
||||||
|
return dest;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief set up orthographic projection matrix using bounding box
|
||||||
|
* with a left-hand coordinate system and a
|
||||||
|
* clip-space of [0, 1].
|
||||||
|
*
|
||||||
|
* bounding box (AABB) must be in view space
|
||||||
|
*
|
||||||
|
* @param[in] box AABB
|
||||||
|
* @returns result matrix
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
mat4s
|
||||||
|
glms_ortho_aabb_lh_zo(vec3s box[2]) {
|
||||||
|
mat4s dest;
|
||||||
|
vec3 rawBox[2];
|
||||||
|
|
||||||
|
glms_vec3_unpack(rawBox, box, 2);
|
||||||
|
glm_ortho_aabb_lh_zo(rawBox, dest.raw);
|
||||||
|
|
||||||
|
return dest;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief set up orthographic projection matrix using bounding box
|
||||||
|
* with a left-hand coordinate system and a
|
||||||
|
* clip-space of [0, 1].
|
||||||
|
*
|
||||||
|
* bounding box (AABB) must be in view space
|
||||||
|
*
|
||||||
|
* @param[in] box AABB
|
||||||
|
* @param[in] padding padding
|
||||||
|
* @returns result matrix
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
mat4s
|
||||||
|
glms_ortho_aabb_p_lh_zo(vec3s box[2], float padding) {
|
||||||
|
mat4s dest;
|
||||||
|
vec3 rawBox[2];
|
||||||
|
|
||||||
|
glms_vec3_unpack(rawBox, box, 2);
|
||||||
|
glm_ortho_aabb_p_lh_zo(rawBox, padding, dest.raw);
|
||||||
|
|
||||||
|
return dest;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief set up orthographic projection matrix using bounding box
|
||||||
|
* with a left-hand coordinate system and a
|
||||||
|
* clip-space of [0, 1].
|
||||||
|
*
|
||||||
|
* bounding box (AABB) must be in view space
|
||||||
|
*
|
||||||
|
* @param[in] box AABB
|
||||||
|
* @param[in] padding padding for near and far
|
||||||
|
* @returns result matrix
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
mat4s
|
||||||
|
glms_ortho_aabb_pz_lh_zo(vec3s box[2], float padding) {
|
||||||
|
mat4s dest;
|
||||||
|
vec3 rawBox[2];
|
||||||
|
|
||||||
|
glms_vec3_unpack(rawBox, box, 2);
|
||||||
|
glm_ortho_aabb_pz_lh_zo(rawBox, padding, dest.raw);
|
||||||
|
|
||||||
|
return dest;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief set up unit orthographic projection matrix
|
||||||
|
* with a left-hand coordinate system and a
|
||||||
|
* clip-space of [0, 1].
|
||||||
|
*
|
||||||
|
* @param[in] aspect aspect ration ( width / height )
|
||||||
|
* @returns result matrix
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
mat4s
|
||||||
|
glms_ortho_default_lh_zo(float aspect) {
|
||||||
|
mat4s dest;
|
||||||
|
glm_ortho_default_lh_zo(aspect, dest.raw);
|
||||||
|
return dest;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief set up orthographic projection matrix with given CUBE size
|
||||||
|
* with a left-hand coordinate system and a
|
||||||
|
* clip-space of [0, 1].
|
||||||
|
*
|
||||||
|
* @param[in] aspect aspect ratio ( width / height )
|
||||||
|
* @param[in] size cube size
|
||||||
|
* @returns result matrix
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
mat4s
|
||||||
|
glms_ortho_default_s_lh_zo(float aspect, float size) {
|
||||||
|
mat4s dest;
|
||||||
|
glm_ortho_default_s_lh_zo(aspect, size, dest.raw);
|
||||||
|
return dest;
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif /* cglms_ortho_lh_zo_h */
|
152
include/cglm/struct/clipspace/ortho_rh_no.h
Normal file
152
include/cglm/struct/clipspace/ortho_rh_no.h
Normal file
@@ -0,0 +1,152 @@
|
|||||||
|
/*
|
||||||
|
* Copyright (c), Recep Aslantas.
|
||||||
|
*
|
||||||
|
* MIT License (MIT), htt../opensource.org/licenses/MIT
|
||||||
|
* Full license can be found in the LICENSE file
|
||||||
|
*/
|
||||||
|
|
||||||
|
/*
|
||||||
|
Functions:
|
||||||
|
CGLM_INLINE mat4s glms_ortho_rh_no(float left, float right,
|
||||||
|
float bottom, float top,
|
||||||
|
float nearZ, float farZ)
|
||||||
|
CGLM_INLINE mat4s glms_ortho_aabb_rh_no(vec3s box[2]);
|
||||||
|
CGLM_INLINE mat4s glms_ortho_aabb_p_rh_no(vec3s box[2], float padding);
|
||||||
|
CGLM_INLINE mat4s glms_ortho_aabb_pz_rh_no(vec3s box[2], float padding);
|
||||||
|
CGLM_INLINE mat4s glms_ortho_default_rh_no(float aspect)
|
||||||
|
CGLM_INLINE mat4s glms_ortho_default_s_rh_no(float aspect, float size)
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef cglms_ortho_rh_no_h
|
||||||
|
#define cglms_ortho_rh_no_h
|
||||||
|
|
||||||
|
#include "../../common.h"
|
||||||
|
#include "../../types-struct.h"
|
||||||
|
#include "../../plane.h"
|
||||||
|
#include "../../cam.h"
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief set up orthographic projection matrix
|
||||||
|
* with a right-hand coordinate system and a
|
||||||
|
* clip-space of [-1, 1].
|
||||||
|
*
|
||||||
|
* @param[in] left viewport.left
|
||||||
|
* @param[in] right viewport.right
|
||||||
|
* @param[in] bottom viewport.bottom
|
||||||
|
* @param[in] top viewport.top
|
||||||
|
* @param[in] nearZ near clipping plane
|
||||||
|
* @param[in] farZ far clipping plane
|
||||||
|
* @returns result matrix
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
mat4s
|
||||||
|
glms_ortho_rh_no(float left, float right,
|
||||||
|
float bottom, float top,
|
||||||
|
float nearZ, float farZ) {
|
||||||
|
mat4s dest;
|
||||||
|
glm_ortho_rh_no(left, right, bottom, top, nearZ, farZ, dest.raw);
|
||||||
|
return dest;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief set up orthographic projection matrix using bounding box
|
||||||
|
* with a right-hand coordinate system and a
|
||||||
|
* clip-space of [-1, 1].
|
||||||
|
*
|
||||||
|
* bounding box (AABB) must be in view space
|
||||||
|
*
|
||||||
|
* @param[in] box AABB
|
||||||
|
* @returns result matrix
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
mat4s
|
||||||
|
glms_ortho_aabb_rh_no(vec3s box[2]) {
|
||||||
|
mat4s dest;
|
||||||
|
vec3 rawBox[2];
|
||||||
|
|
||||||
|
glms_vec3_unpack(rawBox, box, 2);
|
||||||
|
glm_ortho_aabb_rh_no(rawBox, dest.raw);
|
||||||
|
|
||||||
|
return dest;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief set up orthographic projection matrix using bounding box
|
||||||
|
* with a right-hand coordinate system and a
|
||||||
|
* clip-space of [-1, 1].
|
||||||
|
*
|
||||||
|
* bounding box (AABB) must be in view space
|
||||||
|
*
|
||||||
|
* @param[in] box AABB
|
||||||
|
* @param[in] padding padding
|
||||||
|
* @returns result matrix
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
mat4s
|
||||||
|
glms_ortho_aabb_p_rh_no(vec3s box[2], float padding) {
|
||||||
|
mat4s dest;
|
||||||
|
vec3 rawBox[2];
|
||||||
|
|
||||||
|
glms_vec3_unpack(rawBox, box, 2);
|
||||||
|
glm_ortho_aabb_p_rh_no(rawBox, padding, dest.raw);
|
||||||
|
|
||||||
|
return dest;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief set up orthographic projection matrix using bounding box
|
||||||
|
* with a right-hand coordinate system and a
|
||||||
|
* clip-space of [-1, 1].
|
||||||
|
*
|
||||||
|
* bounding box (AABB) must be in view space
|
||||||
|
*
|
||||||
|
* @param[in] box AABB
|
||||||
|
* @param[in] padding padding for near and far
|
||||||
|
* @returns result matrix
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
mat4s
|
||||||
|
glms_ortho_aabb_pz_rh_no(vec3s box[2], float padding) {
|
||||||
|
mat4s dest;
|
||||||
|
vec3 rawBox[2];
|
||||||
|
|
||||||
|
glms_vec3_unpack(rawBox, box, 2);
|
||||||
|
glm_ortho_aabb_pz_rh_no(rawBox, padding, dest.raw);
|
||||||
|
|
||||||
|
return dest;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief set up unit orthographic projection matrix
|
||||||
|
* with a right-hand coordinate system and a
|
||||||
|
* clip-space of [-1, 1].
|
||||||
|
*
|
||||||
|
* @param[in] aspect aspect ration ( width / height )
|
||||||
|
* @returns result matrix
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
mat4s
|
||||||
|
glms_ortho_default_rh_no(float aspect) {
|
||||||
|
mat4s dest;
|
||||||
|
glm_ortho_default_rh_no(aspect, dest.raw);
|
||||||
|
return dest;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief set up orthographic projection matrix with given CUBE size
|
||||||
|
* with a right-hand coordinate system and a
|
||||||
|
* clip-space of [-1, 1].
|
||||||
|
*
|
||||||
|
* @param[in] aspect aspect ratio ( width / height )
|
||||||
|
* @param[in] size cube size
|
||||||
|
* @returns result matrix
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
mat4s
|
||||||
|
glms_ortho_default_s_rh_no(float aspect, float size) {
|
||||||
|
mat4s dest;
|
||||||
|
glm_ortho_default_s_rh_no(aspect, size, dest.raw);
|
||||||
|
return dest;
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif /* cglms_ortho_rh_no_h */
|
152
include/cglm/struct/clipspace/ortho_rh_zo.h
Normal file
152
include/cglm/struct/clipspace/ortho_rh_zo.h
Normal file
@@ -0,0 +1,152 @@
|
|||||||
|
/*
|
||||||
|
* Copyright (c), Recep Aslantas.
|
||||||
|
*
|
||||||
|
* MIT License (MIT), htt../opensource.org/licenses/MIT
|
||||||
|
* Full license can be found in the LICENSE file
|
||||||
|
*/
|
||||||
|
|
||||||
|
/*
|
||||||
|
Functions:
|
||||||
|
CGLM_INLINE mat4s glms_ortho_rh_zo(float left, float right,
|
||||||
|
float bottom, float top,
|
||||||
|
float nearZ, float farZ)
|
||||||
|
CGLM_INLINE mat4s glms_ortho_aabb_rh_zo(vec3s box[2]);
|
||||||
|
CGLM_INLINE mat4s glms_ortho_aabb_p_rh_zo(vec3s box[2], float padding);
|
||||||
|
CGLM_INLINE mat4s glms_ortho_aabb_pz_rh_zo(vec3s box[2], float padding);
|
||||||
|
CGLM_INLINE mat4s glms_ortho_default_rh_zo(float aspect)
|
||||||
|
CGLM_INLINE mat4s glms_ortho_default_s_rh_zo(float aspect, float size)
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef cglms_ortho_rh_zo_h
|
||||||
|
#define cglms_ortho_rh_zo_h
|
||||||
|
|
||||||
|
#include "../../common.h"
|
||||||
|
#include "../../types-struct.h"
|
||||||
|
#include "../../plane.h"
|
||||||
|
#include "../../cam.h"
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief set up orthographic projection matrix
|
||||||
|
* with a right-hand coordinate system and a
|
||||||
|
* clip-space of [0, 1].
|
||||||
|
*
|
||||||
|
* @param[in] left viewport.left
|
||||||
|
* @param[in] right viewport.right
|
||||||
|
* @param[in] bottom viewport.bottom
|
||||||
|
* @param[in] top viewport.top
|
||||||
|
* @param[in] nearZ near clipping plane
|
||||||
|
* @param[in] farZ far clipping plane
|
||||||
|
* @returns result matrix
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
mat4s
|
||||||
|
glms_ortho_rh_zo(float left, float right,
|
||||||
|
float bottom, float top,
|
||||||
|
float nearZ, float farZ) {
|
||||||
|
mat4s dest;
|
||||||
|
glm_ortho_rh_zo(left, right, bottom, top, nearZ, farZ, dest.raw);
|
||||||
|
return dest;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief set up orthographic projection matrix using bounding box
|
||||||
|
* with a right-hand coordinate system and a
|
||||||
|
* clip-space of [0, 1].
|
||||||
|
*
|
||||||
|
* bounding box (AABB) must be in view space
|
||||||
|
*
|
||||||
|
* @param[in] box AABB
|
||||||
|
* @returns result matrix
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
mat4s
|
||||||
|
glms_ortho_aabb_rh_zo(vec3s box[2]) {
|
||||||
|
mat4s dest;
|
||||||
|
vec3 rawBox[2];
|
||||||
|
|
||||||
|
glms_vec3_unpack(rawBox, box, 2);
|
||||||
|
glm_ortho_aabb_rh_zo(rawBox, dest.raw);
|
||||||
|
|
||||||
|
return dest;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief set up orthographic projection matrix using bounding box
|
||||||
|
* with a right-hand coordinate system and a
|
||||||
|
* clip-space of [0, 1].
|
||||||
|
*
|
||||||
|
* bounding box (AABB) must be in view space
|
||||||
|
*
|
||||||
|
* @param[in] box AABB
|
||||||
|
* @param[in] padding padding
|
||||||
|
* @returns result matrix
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
mat4s
|
||||||
|
glms_ortho_aabb_p_rh_zo(vec3s box[2], float padding) {
|
||||||
|
mat4s dest;
|
||||||
|
vec3 rawBox[2];
|
||||||
|
|
||||||
|
glms_vec3_unpack(rawBox, box, 2);
|
||||||
|
glm_ortho_aabb_p_rh_zo(rawBox, padding, dest.raw);
|
||||||
|
|
||||||
|
return dest;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief set up orthographic projection matrix using bounding box
|
||||||
|
* with a right-hand coordinate system and a
|
||||||
|
* clip-space of [0, 1].
|
||||||
|
*
|
||||||
|
* bounding box (AABB) must be in view space
|
||||||
|
*
|
||||||
|
* @param[in] box AABB
|
||||||
|
* @param[in] padding padding for near and far
|
||||||
|
* @returns result matrix
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
mat4s
|
||||||
|
glms_ortho_aabb_pz_rh_zo(vec3s box[2], float padding) {
|
||||||
|
mat4s dest;
|
||||||
|
vec3 rawBox[2];
|
||||||
|
|
||||||
|
glms_vec3_unpack(rawBox, box, 2);
|
||||||
|
glm_ortho_aabb_pz_rh_zo(rawBox, padding, dest.raw);
|
||||||
|
|
||||||
|
return dest;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief set up unit orthographic projection matrix
|
||||||
|
* with a right-hand coordinate system and a
|
||||||
|
* clip-space of [0, 1].
|
||||||
|
*
|
||||||
|
* @param[in] aspect aspect ration ( width / height )
|
||||||
|
* @returns result matrix
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
mat4s
|
||||||
|
glms_ortho_default_rh_zo(float aspect) {
|
||||||
|
mat4s dest;
|
||||||
|
glm_ortho_default_rh_zo(aspect, dest.raw);
|
||||||
|
return dest;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief set up orthographic projection matrix with given CUBE size
|
||||||
|
* with a right-hand coordinate system and a
|
||||||
|
* clip-space of [0, 1].
|
||||||
|
*
|
||||||
|
* @param[in] aspect aspect ratio ( width / height )
|
||||||
|
* @param[in] size cube size
|
||||||
|
* @returns result matrix
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
mat4s
|
||||||
|
glms_ortho_default_s_rh_zo(float aspect, float size) {
|
||||||
|
mat4s dest;
|
||||||
|
glm_ortho_default_s_rh_zo(aspect, size, dest.raw);
|
||||||
|
return dest;
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif /* cglms_ortho_rh_zo_h */
|
297
include/cglm/struct/clipspace/persp_lh_no.h
Normal file
297
include/cglm/struct/clipspace/persp_lh_no.h
Normal file
@@ -0,0 +1,297 @@
|
|||||||
|
/*
|
||||||
|
* Copyright (c), Recep Aslantas.
|
||||||
|
*
|
||||||
|
* MIT License (MIT), htt../opensource.org/licenses/MIT
|
||||||
|
* Full license can be found in the LICENSE file
|
||||||
|
*/
|
||||||
|
|
||||||
|
/*
|
||||||
|
Functions:
|
||||||
|
CGLM_INLINE mat4s glms_frustum_lh_no(float left, float right,
|
||||||
|
float bottom, float top,
|
||||||
|
float nearZ, float farZ)
|
||||||
|
CGLM_INLINE mat4s glms_perspective_lh_no(float fovy,
|
||||||
|
float aspect,
|
||||||
|
float nearZ,
|
||||||
|
float farZ)
|
||||||
|
CGLM_INLINE void glms_persp_move_far_lh_no(mat4s proj, float deltaFar)
|
||||||
|
CGLM_INLINE mat4s glms_perspective_default_lh_no(float aspect)
|
||||||
|
CGLM_INLINE void glms_perspective_resize_lh_no(mat4s proj, float aspect)
|
||||||
|
CGLM_INLINE void glms_persp_decomp_lh_no(mat4s proj,
|
||||||
|
float *nearv, float *farv,
|
||||||
|
float *top, float *bottom,
|
||||||
|
float *left, float *right)
|
||||||
|
CGLM_INLINE void glms_persp_decompv_lh_no(mat4s proj, float dest[6])
|
||||||
|
CGLM_INLINE void glms_persp_decomp_x_lh_no(mat4s proj, float *left, float *right)
|
||||||
|
CGLM_INLINE void glms_persp_decomp_y_lh_no(mat4s proj, float *top, float *bottom)
|
||||||
|
CGLM_INLINE void glms_persp_decomp_z_lh_no(mat4s proj, float *nearv, float *farv)
|
||||||
|
CGLM_INLINE void glms_persp_decomp_far_lh_no(mat4s proj, float *farZ)
|
||||||
|
CGLM_INLINE void glms_persp_decomp_near_lh_no(mat4s proj, float *nearZ)
|
||||||
|
CGLM_INLINE float glms_persp_fovy_lh_no(mat4s proj)
|
||||||
|
CGLM_INLINE float glms_persp_aspect_lh_no(mat4s proj)
|
||||||
|
CGLM_INLINE vec4s glms_persp_sizes_lh_no(mat4s proj, float fovy)
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef cglms_persp_lh_no_h
|
||||||
|
#define cglms_persp_lh_no_h
|
||||||
|
|
||||||
|
#include "../../common.h"
|
||||||
|
#include "../../types-struct.h"
|
||||||
|
#include "../../plane.h"
|
||||||
|
#include "../../cam.h"
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief set up perspective peprojection matrix
|
||||||
|
* with a left-hand coordinate system and a
|
||||||
|
* clip-space of [-1, 1].
|
||||||
|
*
|
||||||
|
* @param[in] left viewport.left
|
||||||
|
* @param[in] right viewport.right
|
||||||
|
* @param[in] bottom viewport.bottom
|
||||||
|
* @param[in] top viewport.top
|
||||||
|
* @param[in] nearZ near clipping plane
|
||||||
|
* @param[in] farZ far clipping plane
|
||||||
|
* @returns result matrix
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
mat4s
|
||||||
|
glms_frustum_lh_no(float left, float right,
|
||||||
|
float bottom, float top,
|
||||||
|
float nearZ, float farZ) {
|
||||||
|
mat4s dest;
|
||||||
|
glm_frustum_lh_no(left, right, bottom, top, nearZ, farZ, dest.raw);
|
||||||
|
return dest;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief set up perspective projection matrix
|
||||||
|
* with a left-hand coordinate system and a
|
||||||
|
* clip-space of [-1, 1].
|
||||||
|
*
|
||||||
|
* @param[in] fovy field of view angle
|
||||||
|
* @param[in] aspect aspect ratio ( width / height )
|
||||||
|
* @param[in] nearZ near clipping plane
|
||||||
|
* @param[in] farZ far clipping planes
|
||||||
|
* @returns result matrix
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
mat4s
|
||||||
|
glms_perspective_lh_no(float fovy, float aspect, float nearZ, float farZ) {
|
||||||
|
mat4s dest;
|
||||||
|
glm_perspective_lh_no(fovy, aspect, nearZ, farZ, dest.raw);
|
||||||
|
return dest;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief extend perspective projection matrix's far distance
|
||||||
|
* with a left-hand coordinate system and a
|
||||||
|
* clip-space of [-1, 1].
|
||||||
|
*
|
||||||
|
* this function does not guarantee far >= near, be aware of that!
|
||||||
|
*
|
||||||
|
* @param[in, out] proj projection matrix to extend
|
||||||
|
* @param[in] deltaFar distance from existing far (negative to shink)
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glms_persp_move_far_lh_no(mat4s proj, float deltaFar) {
|
||||||
|
glm_persp_move_far_lh_no(proj.raw, deltaFar);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief set up perspective projection matrix with default near/far
|
||||||
|
* and angle values with a left-hand coordinate system and a
|
||||||
|
* clip-space of [-1, 1].
|
||||||
|
*
|
||||||
|
* @param[in] aspect aspect ratio ( width / height )
|
||||||
|
* @returns result matrix
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
mat4s
|
||||||
|
glms_perspective_default_lh_no(float aspect) {
|
||||||
|
mat4s dest;
|
||||||
|
glm_perspective_default_lh_no(aspect, dest.raw);
|
||||||
|
return dest;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief resize perspective matrix by aspect ratio ( width / height )
|
||||||
|
* this makes very easy to resize proj matrix when window /viewport
|
||||||
|
* reized with a left-hand coordinate system and a
|
||||||
|
* clip-space of [-1, 1].
|
||||||
|
*
|
||||||
|
* @param[in, out] proj perspective projection matrix
|
||||||
|
* @param[in] aspect aspect ratio ( width / height )
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glms_perspective_resize_lh_no(mat4s proj, float aspect) {
|
||||||
|
glm_perspective_resize_lh_no(aspect, proj.raw);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief decomposes frustum values of perspective projection.
|
||||||
|
* with a left-hand coordinate system and a
|
||||||
|
* clip-space of [-1, 1].
|
||||||
|
*
|
||||||
|
* @param[in] proj perspective projection matrix
|
||||||
|
* @param[out] nearZ near
|
||||||
|
* @param[out] farZ far
|
||||||
|
* @param[out] top top
|
||||||
|
* @param[out] bottom bottom
|
||||||
|
* @param[out] left left
|
||||||
|
* @param[out] right right
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glms_persp_decomp_lh_no(mat4s proj,
|
||||||
|
float * __restrict nearZ, float * __restrict farZ,
|
||||||
|
float * __restrict top, float * __restrict bottom,
|
||||||
|
float * __restrict left, float * __restrict right) {
|
||||||
|
glm_persp_decomp_lh_no(proj.raw, nearZ, farZ, top, bottom, left, right);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief decomposes frustum values of perspective projection.
|
||||||
|
* this makes easy to get all values at once
|
||||||
|
* with a left-hand coordinate system and a
|
||||||
|
* clip-space of [-1, 1].
|
||||||
|
*
|
||||||
|
* @param[in] proj perspective projection matrix
|
||||||
|
* @param[out] dest array
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glms_persp_decompv_lh_no(mat4s proj, float dest[6]) {
|
||||||
|
glm_persp_decompv_lh_no(proj.raw, dest);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief decomposes left and right values of perspective projection
|
||||||
|
* with a left-hand coordinate system and a
|
||||||
|
* clip-space of [-1, 1].
|
||||||
|
* x stands for x axis (left / right axis)
|
||||||
|
*
|
||||||
|
* @param[in] proj perspective projection matrix
|
||||||
|
* @param[out] left left
|
||||||
|
* @param[out] right right
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glms_persp_decomp_x_lh_no(mat4s proj,
|
||||||
|
float * __restrict left,
|
||||||
|
float * __restrict right) {
|
||||||
|
glm_persp_decomp_x_lh_no(proj.raw, left, right);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief decomposes top and bottom values of perspective projection
|
||||||
|
* with a left-hand coordinate system and a
|
||||||
|
* clip-space of [-1, 1].
|
||||||
|
* y stands for y axis (top / botom axis)
|
||||||
|
*
|
||||||
|
* @param[in] proj perspective projection matrix
|
||||||
|
* @param[out] top top
|
||||||
|
* @param[out] bottom bottom
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glms_persp_decomp_y_lh_no(mat4s proj,
|
||||||
|
float * __restrict top,
|
||||||
|
float * __restrict bottom) {
|
||||||
|
glm_persp_decomp_y_lh_no(proj.raw, top, bottom);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief decomposes near and far values of perspective projection
|
||||||
|
* with a left-hand coordinate system and a
|
||||||
|
* clip-space of [-1, 1].
|
||||||
|
* z stands for z axis (near / far axis)
|
||||||
|
*
|
||||||
|
* @param[in] proj perspective projection matrix
|
||||||
|
* @param[out] nearZ near
|
||||||
|
* @param[out] farZ far
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glms_persp_decomp_z_lh_no(mat4s proj,
|
||||||
|
float * __restrict nearZ,
|
||||||
|
float * __restrict farZ) {
|
||||||
|
glm_persp_decomp_z_lh_no(proj.raw, nearZ, farZ);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief decomposes far value of perspective projection
|
||||||
|
* with a left-hand coordinate system and a
|
||||||
|
* clip-space of [-1, 1].
|
||||||
|
*
|
||||||
|
* @param[in] proj perspective projection matrix
|
||||||
|
* @param[out] farZ far
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glms_persp_decomp_far_lh_no(mat4s proj, float * __restrict farZ) {
|
||||||
|
glm_persp_decomp_far_lh_no(proj.raw, farZ);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief decomposes near value of perspective projection
|
||||||
|
* with a left-hand coordinate system and a
|
||||||
|
* clip-space of [-1, 1].
|
||||||
|
*
|
||||||
|
* @param[in] proj perspective projection matrix
|
||||||
|
* @param[out] nearZ near
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glms_persp_decomp_near_lh_no(mat4s proj, float * __restrict nearZ) {
|
||||||
|
glm_persp_decomp_near_lh_no(proj.raw, nearZ);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief returns field of view angle along the Y-axis (in radians)
|
||||||
|
* with a left-hand coordinate system and a
|
||||||
|
* clip-space of [-1, 1].
|
||||||
|
*
|
||||||
|
* if you need to degrees, use glm_deg to convert it or use this:
|
||||||
|
* fovy_deg = glm_deg(glm_persp_fovy(projMatrix))
|
||||||
|
*
|
||||||
|
* @param[in] proj perspective projection matrix
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
float
|
||||||
|
glms_persp_fovy_lh_no(mat4s proj) {
|
||||||
|
return glm_persp_fovy_lh_no(proj.raw);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief returns aspect ratio of perspective projection
|
||||||
|
* with a left-hand coordinate system and a
|
||||||
|
* clip-space of [-1, 1].
|
||||||
|
*
|
||||||
|
* @param[in] proj perspective projection matrix
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
float
|
||||||
|
glms_persp_aspect_lh_no(mat4s proj) {
|
||||||
|
return glm_persp_aspect_lh_no(proj.raw);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief returns sizes of near and far planes of perspective projection
|
||||||
|
* with a left-hand coordinate system and a
|
||||||
|
* clip-space of [-1, 1].
|
||||||
|
*
|
||||||
|
* @param[in] proj perspective projection matrix
|
||||||
|
* @param[in] fovy fovy (see brief)
|
||||||
|
* @returns sizes as vector, sizes order: [Wnear, Hnear, Wfar, Hfar]
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
vec4s
|
||||||
|
glms_persp_sizes_lh_no(mat4s proj, float fovy) {
|
||||||
|
vec4s dest;
|
||||||
|
glm_persp_sizes_lh_no(proj.raw, fovy, dest.raw);
|
||||||
|
return dest;
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif /* cglms_persp_lh_no_h */
|
297
include/cglm/struct/clipspace/persp_lh_zo.h
Normal file
297
include/cglm/struct/clipspace/persp_lh_zo.h
Normal file
@@ -0,0 +1,297 @@
|
|||||||
|
/*
|
||||||
|
* Copyright (c), Recep Aslantas.
|
||||||
|
*
|
||||||
|
* MIT License (MIT), htt../opensource.org/licenses/MIT
|
||||||
|
* Full license can be found in the LICENSE file
|
||||||
|
*/
|
||||||
|
|
||||||
|
/*
|
||||||
|
Functions:
|
||||||
|
CGLM_INLINE mat4s glms_frustum_lh_zo(float left, float right,
|
||||||
|
float bottom, float top,
|
||||||
|
float nearZ, float farZ)
|
||||||
|
CGLM_INLINE mat4s glms_perspective_lh_zo(float fovy,
|
||||||
|
float aspect,
|
||||||
|
float nearZ,
|
||||||
|
float farZ)
|
||||||
|
CGLM_INLINE void glms_persp_move_far_lh_zo(mat4s proj, float deltaFar)
|
||||||
|
CGLM_INLINE mat4s glms_perspective_default_lh_zo(float aspect)
|
||||||
|
CGLM_INLINE void glms_perspective_resize_lh_zo(mat4s proj, float aspect)
|
||||||
|
CGLM_INLINE void glms_persp_decomp_lh_zo(mat4s proj,
|
||||||
|
float *nearv, float *farv,
|
||||||
|
float *top, float *bottom,
|
||||||
|
float *left, float *right)
|
||||||
|
CGLM_INLINE void glms_persp_decompv_lh_zo(mat4s proj, float dest[6])
|
||||||
|
CGLM_INLINE void glms_persp_decomp_x_lh_zo(mat4s proj, float *left, float *right)
|
||||||
|
CGLM_INLINE void glms_persp_decomp_y_lh_zo(mat4s proj, float *top, float *bottom)
|
||||||
|
CGLM_INLINE void glms_persp_decomp_z_lh_zo(mat4s proj, float *nearv, float *farv)
|
||||||
|
CGLM_INLINE void glms_persp_decomp_far_lh_zo(mat4s proj, float *farZ)
|
||||||
|
CGLM_INLINE void glms_persp_decomp_near_lh_zo(mat4s proj, float *nearZ)
|
||||||
|
CGLM_INLINE float glms_persp_fovy_lh_zo(mat4s proj)
|
||||||
|
CGLM_INLINE float glms_persp_aspect_lh_zo(mat4s proj)
|
||||||
|
CGLM_INLINE vec4s glms_persp_sizes_lh_zo(mat4s proj, float fovy)
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef cglms_persp_lh_zo_h
|
||||||
|
#define cglms_persp_lh_zo_h
|
||||||
|
|
||||||
|
#include "../../common.h"
|
||||||
|
#include "../../types-struct.h"
|
||||||
|
#include "../../plane.h"
|
||||||
|
#include "../../cam.h"
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief set up perspective peprojection matrix
|
||||||
|
* with a left-hand coordinate system and a
|
||||||
|
* clip-space of [0, 1].
|
||||||
|
*
|
||||||
|
* @param[in] left viewport.left
|
||||||
|
* @param[in] right viewport.right
|
||||||
|
* @param[in] bottom viewport.bottom
|
||||||
|
* @param[in] top viewport.top
|
||||||
|
* @param[in] nearZ near clipping plane
|
||||||
|
* @param[in] farZ far clipping plane
|
||||||
|
* @returns result matrix
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
mat4s
|
||||||
|
glms_frustum_lh_zo(float left, float right,
|
||||||
|
float bottom, float top,
|
||||||
|
float nearZ, float farZ) {
|
||||||
|
mat4s dest;
|
||||||
|
glm_frustum_lh_zo(left, right, bottom, top, nearZ, farZ, dest.raw);
|
||||||
|
return dest;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief set up perspective projection matrix
|
||||||
|
* with a left-hand coordinate system and a
|
||||||
|
* clip-space of [0, 1].
|
||||||
|
*
|
||||||
|
* @param[in] fovy field of view angle
|
||||||
|
* @param[in] aspect aspect ratio ( width / height )
|
||||||
|
* @param[in] nearZ near clipping plane
|
||||||
|
* @param[in] farZ far clipping planes
|
||||||
|
* @returns result matrix
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
mat4s
|
||||||
|
glms_perspective_lh_zo(float fovy, float aspect, float nearZ, float farZ) {
|
||||||
|
mat4s dest;
|
||||||
|
glm_perspective_lh_zo(fovy, aspect, nearZ, farZ, dest.raw);
|
||||||
|
return dest;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief extend perspective projection matrix's far distance
|
||||||
|
* with a left-hand coordinate system and a
|
||||||
|
* clip-space of [0, 1].
|
||||||
|
*
|
||||||
|
* this function does not guarantee far >= near, be aware of that!
|
||||||
|
*
|
||||||
|
* @param[in, out] proj projection matrix to extend
|
||||||
|
* @param[in] deltaFar distance from existing far (negative to shink)
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glms_persp_move_far_lh_zo(mat4s proj, float deltaFar) {
|
||||||
|
glm_persp_move_far_lh_zo(proj.raw, deltaFar);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief set up perspective projection matrix with default near/far
|
||||||
|
* and angle values with a left-hand coordinate system and a
|
||||||
|
* clip-space of [0, 1].
|
||||||
|
*
|
||||||
|
* @param[in] aspect aspect ratio ( width / height )
|
||||||
|
* @returns result matrix
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
mat4s
|
||||||
|
glms_perspective_default_lh_zo(float aspect) {
|
||||||
|
mat4s dest;
|
||||||
|
glm_perspective_default_lh_zo(aspect, dest.raw);
|
||||||
|
return dest;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief resize perspective matrix by aspect ratio ( width / height )
|
||||||
|
* this makes very easy to resize proj matrix when window /viewport
|
||||||
|
* reized with a left-hand coordinate system and a
|
||||||
|
* clip-space of [0, 1].
|
||||||
|
*
|
||||||
|
* @param[in, out] proj perspective projection matrix
|
||||||
|
* @param[in] aspect aspect ratio ( width / height )
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glms_perspective_resize_lh_zo(mat4s proj, float aspect) {
|
||||||
|
glm_perspective_resize_lh_zo(aspect, proj.raw);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief decomposes frustum values of perspective projection.
|
||||||
|
* with a left-hand coordinate system and a
|
||||||
|
* clip-space of [0, 1].
|
||||||
|
*
|
||||||
|
* @param[in] proj perspective projection matrix
|
||||||
|
* @param[out] nearZ near
|
||||||
|
* @param[out] farZ far
|
||||||
|
* @param[out] top top
|
||||||
|
* @param[out] bottom bottom
|
||||||
|
* @param[out] left left
|
||||||
|
* @param[out] right right
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glms_persp_decomp_lh_zo(mat4s proj,
|
||||||
|
float * __restrict nearZ, float * __restrict farZ,
|
||||||
|
float * __restrict top, float * __restrict bottom,
|
||||||
|
float * __restrict left, float * __restrict right) {
|
||||||
|
glm_persp_decomp_lh_zo(proj.raw, nearZ, farZ, top, bottom, left, right);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief decomposes frustum values of perspective projection.
|
||||||
|
* this makes easy to get all values at once
|
||||||
|
* with a left-hand coordinate system and a
|
||||||
|
* clip-space of [0, 1].
|
||||||
|
*
|
||||||
|
* @param[in] proj perspective projection matrix
|
||||||
|
* @param[out] dest array
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glms_persp_decompv_lh_zo(mat4s proj, float dest[6]) {
|
||||||
|
glm_persp_decompv_lh_zo(proj.raw, dest);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief decomposes left and right values of perspective projection
|
||||||
|
* with a left-hand coordinate system and a
|
||||||
|
* clip-space of [0, 1].
|
||||||
|
* x stands for x axis (left / right axis)
|
||||||
|
*
|
||||||
|
* @param[in] proj perspective projection matrix
|
||||||
|
* @param[out] left left
|
||||||
|
* @param[out] right right
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glms_persp_decomp_x_lh_zo(mat4s proj,
|
||||||
|
float * __restrict left,
|
||||||
|
float * __restrict right) {
|
||||||
|
glm_persp_decomp_x_lh_zo(proj.raw, left, right);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief decomposes top and bottom values of perspective projection
|
||||||
|
* with a left-hand coordinate system and a
|
||||||
|
* clip-space of [0, 1].
|
||||||
|
* y stands for y axis (top / botom axis)
|
||||||
|
*
|
||||||
|
* @param[in] proj perspective projection matrix
|
||||||
|
* @param[out] top top
|
||||||
|
* @param[out] bottom bottom
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glms_persp_decomp_y_lh_zo(mat4s proj,
|
||||||
|
float * __restrict top,
|
||||||
|
float * __restrict bottom) {
|
||||||
|
glm_persp_decomp_y_lh_zo(proj.raw, top, bottom);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief decomposes near and far values of perspective projection
|
||||||
|
* with a left-hand coordinate system and a
|
||||||
|
* clip-space of [0, 1].
|
||||||
|
* z stands for z axis (near / far axis)
|
||||||
|
*
|
||||||
|
* @param[in] proj perspective projection matrix
|
||||||
|
* @param[out] nearZ near
|
||||||
|
* @param[out] farZ far
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glms_persp_decomp_z_lh_zo(mat4s proj,
|
||||||
|
float * __restrict nearZ,
|
||||||
|
float * __restrict farZ) {
|
||||||
|
glm_persp_decomp_z_lh_zo(proj.raw, nearZ, farZ);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief decomposes far value of perspective projection
|
||||||
|
* with a left-hand coordinate system and a
|
||||||
|
* clip-space of [0, 1].
|
||||||
|
*
|
||||||
|
* @param[in] proj perspective projection matrix
|
||||||
|
* @param[out] farZ far
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glms_persp_decomp_far_lh_zo(mat4s proj, float * __restrict farZ) {
|
||||||
|
glm_persp_decomp_far_lh_zo(proj.raw, farZ);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief decomposes near value of perspective projection
|
||||||
|
* with a left-hand coordinate system and a
|
||||||
|
* clip-space of [0, 1].
|
||||||
|
*
|
||||||
|
* @param[in] proj perspective projection matrix
|
||||||
|
* @param[out] nearZ near
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glms_persp_decomp_near_lh_zo(mat4s proj, float * __restrict nearZ) {
|
||||||
|
glm_persp_decomp_near_lh_zo(proj.raw, nearZ);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief returns field of view angle along the Y-axis (in radians)
|
||||||
|
* with a left-hand coordinate system and a
|
||||||
|
* clip-space of [0, 1].
|
||||||
|
*
|
||||||
|
* if you need to degrees, use glm_deg to convert it or use this:
|
||||||
|
* fovy_deg = glm_deg(glm_persp_fovy(projMatrix))
|
||||||
|
*
|
||||||
|
* @param[in] proj perspective projection matrix
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
float
|
||||||
|
glms_persp_fovy_lh_zo(mat4s proj) {
|
||||||
|
return glm_persp_fovy_lh_zo(proj.raw);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief returns aspect ratio of perspective projection
|
||||||
|
* with a left-hand coordinate system and a
|
||||||
|
* clip-space of [0, 1].
|
||||||
|
*
|
||||||
|
* @param[in] proj perspective projection matrix
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
float
|
||||||
|
glms_persp_aspect_lh_zo(mat4s proj) {
|
||||||
|
return glm_persp_aspect_lh_zo(proj.raw);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief returns sizes of near and far planes of perspective projection
|
||||||
|
* with a left-hand coordinate system and a
|
||||||
|
* clip-space of [0, 1].
|
||||||
|
*
|
||||||
|
* @param[in] proj perspective projection matrix
|
||||||
|
* @param[in] fovy fovy (see brief)
|
||||||
|
* @returns sizes as vector, sizes order: [Wnear, Hnear, Wfar, Hfar]
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
vec4s
|
||||||
|
glms_persp_sizes_lh_zo(mat4s proj, float fovy) {
|
||||||
|
vec4s dest;
|
||||||
|
glm_persp_sizes_lh_zo(proj.raw, fovy, dest.raw);
|
||||||
|
return dest;
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif /* cglms_persp_lh_zo_h */
|
297
include/cglm/struct/clipspace/persp_rh_no.h
Normal file
297
include/cglm/struct/clipspace/persp_rh_no.h
Normal file
@@ -0,0 +1,297 @@
|
|||||||
|
/*
|
||||||
|
* Copyright (c), Recep Aslantas.
|
||||||
|
*
|
||||||
|
* MIT License (MIT), htt../opensource.org/licenses/MIT
|
||||||
|
* Full license can be found in the LICENSE file
|
||||||
|
*/
|
||||||
|
|
||||||
|
/*
|
||||||
|
Functions:
|
||||||
|
CGLM_INLINE mat4s glms_frustum_rh_no(float left, float right,
|
||||||
|
float bottom, float top,
|
||||||
|
float nearZ, float farZ)
|
||||||
|
CGLM_INLINE mat4s glms_perspective_rh_no(float fovy,
|
||||||
|
float aspect,
|
||||||
|
float nearZ,
|
||||||
|
float farZ)
|
||||||
|
CGLM_INLINE void glms_persp_move_far_rh_no(mat4s proj, float deltaFar)
|
||||||
|
CGLM_INLINE mat4s glms_perspective_default_rh_no(float aspect)
|
||||||
|
CGLM_INLINE void glms_perspective_resize_rh_no(mat4s proj, float aspect)
|
||||||
|
CGLM_INLINE void glms_persp_decomp_rh_no(mat4s proj,
|
||||||
|
float *nearv, float *farv,
|
||||||
|
float *top, float *bottom,
|
||||||
|
float *left, float *right)
|
||||||
|
CGLM_INLINE void glms_persp_decompv_rh_no(mat4s proj, float dest[6])
|
||||||
|
CGLM_INLINE void glms_persp_decomp_x_rh_no(mat4s proj, float *left, float *right)
|
||||||
|
CGLM_INLINE void glms_persp_decomp_y_rh_no(mat4s proj, float *top, float *bottom)
|
||||||
|
CGLM_INLINE void glms_persp_decomp_z_rh_no(mat4s proj, float *nearv, float *farv)
|
||||||
|
CGLM_INLINE void glms_persp_decomp_far_rh_no(mat4s proj, float *farZ)
|
||||||
|
CGLM_INLINE void glms_persp_decomp_near_rh_no(mat4s proj, float *nearZ)
|
||||||
|
CGLM_INLINE float glms_persp_fovy_rh_no(mat4s proj)
|
||||||
|
CGLM_INLINE float glms_persp_aspect_rh_no(mat4s proj)
|
||||||
|
CGLM_INLINE vec4s glms_persp_sizes_rh_no(mat4s proj, float fovy)
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef cglms_persp_rh_no_h
|
||||||
|
#define cglms_persp_rh_no_h
|
||||||
|
|
||||||
|
#include "../../common.h"
|
||||||
|
#include "../../types-struct.h"
|
||||||
|
#include "../../plane.h"
|
||||||
|
#include "../../cam.h"
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief set up perspective peprojection matrix
|
||||||
|
* with a right-hand coordinate system and a
|
||||||
|
* clip-space of [-1, 1].
|
||||||
|
*
|
||||||
|
* @param[in] left viewport.left
|
||||||
|
* @param[in] right viewport.right
|
||||||
|
* @param[in] bottom viewport.bottom
|
||||||
|
* @param[in] top viewport.top
|
||||||
|
* @param[in] nearZ near clipping plane
|
||||||
|
* @param[in] farZ far clipping plane
|
||||||
|
* @returns result matrix
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
mat4s
|
||||||
|
glms_frustum_rh_no(float left, float right,
|
||||||
|
float bottom, float top,
|
||||||
|
float nearZ, float farZ) {
|
||||||
|
mat4s dest;
|
||||||
|
glm_frustum_rh_no(left, right, bottom, top, nearZ, farZ, dest.raw);
|
||||||
|
return dest;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief set up perspective projection matrix
|
||||||
|
* with a right-hand coordinate system and a
|
||||||
|
* clip-space of [-1, 1].
|
||||||
|
*
|
||||||
|
* @param[in] fovy field of view angle
|
||||||
|
* @param[in] aspect aspect ratio ( width / height )
|
||||||
|
* @param[in] nearZ near clipping plane
|
||||||
|
* @param[in] farZ far clipping planes
|
||||||
|
* @returns result matrix
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
mat4s
|
||||||
|
glms_perspective_rh_no(float fovy, float aspect, float nearZ, float farZ) {
|
||||||
|
mat4s dest;
|
||||||
|
glm_perspective_rh_no(fovy, aspect, nearZ, farZ, dest.raw);
|
||||||
|
return dest;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief extend perspective projection matrix's far distance
|
||||||
|
* with a right-hand coordinate system and a
|
||||||
|
* clip-space of [-1, 1].
|
||||||
|
*
|
||||||
|
* this function does not guarantee far >= near, be aware of that!
|
||||||
|
*
|
||||||
|
* @param[in, out] proj projection matrix to extend
|
||||||
|
* @param[in] deltaFar distance from existing far (negative to shink)
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glms_persp_move_far_rh_no(mat4s proj, float deltaFar) {
|
||||||
|
glm_persp_move_far_rh_no(proj.raw, deltaFar);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief set up perspective projection matrix with default near/far
|
||||||
|
* and angle values with a right-hand coordinate system and a
|
||||||
|
* clip-space of [-1, 1].
|
||||||
|
*
|
||||||
|
* @param[in] aspect aspect ratio ( width / height )
|
||||||
|
* @returns result matrix
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
mat4s
|
||||||
|
glms_perspective_default_rh_no(float aspect) {
|
||||||
|
mat4s dest;
|
||||||
|
glm_perspective_default_rh_no(aspect, dest.raw);
|
||||||
|
return dest;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief resize perspective matrix by aspect ratio ( width / height )
|
||||||
|
* this makes very easy to resize proj matrix when window /viewport
|
||||||
|
* reized with a right-hand coordinate system and a
|
||||||
|
* clip-space of [-1, 1].
|
||||||
|
*
|
||||||
|
* @param[in, out] proj perspective projection matrix
|
||||||
|
* @param[in] aspect aspect ratio ( width / height )
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glms_perspective_resize_rh_no(mat4s proj, float aspect) {
|
||||||
|
glm_perspective_resize_rh_no(aspect, proj.raw);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief decomposes frustum values of perspective projection.
|
||||||
|
* with a right-hand coordinate system and a
|
||||||
|
* clip-space of [-1, 1].
|
||||||
|
*
|
||||||
|
* @param[in] proj perspective projection matrix
|
||||||
|
* @param[out] nearZ near
|
||||||
|
* @param[out] farZ far
|
||||||
|
* @param[out] top top
|
||||||
|
* @param[out] bottom bottom
|
||||||
|
* @param[out] left left
|
||||||
|
* @param[out] right right
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glms_persp_decomp_rh_no(mat4s proj,
|
||||||
|
float * __restrict nearZ, float * __restrict farZ,
|
||||||
|
float * __restrict top, float * __restrict bottom,
|
||||||
|
float * __restrict left, float * __restrict right) {
|
||||||
|
glm_persp_decomp_rh_no(proj.raw, nearZ, farZ, top, bottom, left, right);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief decomposes frustum values of perspective projection.
|
||||||
|
* this makes easy to get all values at once
|
||||||
|
* with a right-hand coordinate system and a
|
||||||
|
* clip-space of [-1, 1].
|
||||||
|
*
|
||||||
|
* @param[in] proj perspective projection matrix
|
||||||
|
* @param[out] dest array
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glms_persp_decompv_rh_no(mat4s proj, float dest[6]) {
|
||||||
|
glm_persp_decompv_rh_no(proj.raw, dest);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief decomposes left and right values of perspective projection
|
||||||
|
* with a right-hand coordinate system and a
|
||||||
|
* clip-space of [-1, 1].
|
||||||
|
* x stands for x axis (left / right axis)
|
||||||
|
*
|
||||||
|
* @param[in] proj perspective projection matrix
|
||||||
|
* @param[out] left left
|
||||||
|
* @param[out] right right
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glms_persp_decomp_x_rh_no(mat4s proj,
|
||||||
|
float * __restrict left,
|
||||||
|
float * __restrict right) {
|
||||||
|
glm_persp_decomp_x_rh_no(proj.raw, left, right);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief decomposes top and bottom values of perspective projection
|
||||||
|
* with a right-hand coordinate system and a
|
||||||
|
* clip-space of [-1, 1].
|
||||||
|
* y stands for y axis (top / botom axis)
|
||||||
|
*
|
||||||
|
* @param[in] proj perspective projection matrix
|
||||||
|
* @param[out] top top
|
||||||
|
* @param[out] bottom bottom
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glms_persp_decomp_y_rh_no(mat4s proj,
|
||||||
|
float * __restrict top,
|
||||||
|
float * __restrict bottom) {
|
||||||
|
glm_persp_decomp_y_rh_no(proj.raw, top, bottom);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief decomposes near and far values of perspective projection
|
||||||
|
* with a right-hand coordinate system and a
|
||||||
|
* clip-space of [-1, 1].
|
||||||
|
* z stands for z axis (near / far axis)
|
||||||
|
*
|
||||||
|
* @param[in] proj perspective projection matrix
|
||||||
|
* @param[out] nearZ near
|
||||||
|
* @param[out] farZ far
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glms_persp_decomp_z_rh_no(mat4s proj,
|
||||||
|
float * __restrict nearZ,
|
||||||
|
float * __restrict farZ) {
|
||||||
|
glm_persp_decomp_z_rh_no(proj.raw, nearZ, farZ);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief decomposes far value of perspective projection
|
||||||
|
* with a right-hand coordinate system and a
|
||||||
|
* clip-space of [-1, 1].
|
||||||
|
*
|
||||||
|
* @param[in] proj perspective projection matrix
|
||||||
|
* @param[out] farZ far
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glms_persp_decomp_far_rh_no(mat4s proj, float * __restrict farZ) {
|
||||||
|
glm_persp_decomp_far_rh_no(proj.raw, farZ);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief decomposes near value of perspective projection
|
||||||
|
* with a right-hand coordinate system and a
|
||||||
|
* clip-space of [-1, 1].
|
||||||
|
*
|
||||||
|
* @param[in] proj perspective projection matrix
|
||||||
|
* @param[out] nearZ near
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glms_persp_decomp_near_rh_no(mat4s proj, float * __restrict nearZ) {
|
||||||
|
glm_persp_decomp_near_rh_no(proj.raw, nearZ);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief returns field of view angle along the Y-axis (in radians)
|
||||||
|
* with a right-hand coordinate system and a
|
||||||
|
* clip-space of [-1, 1].
|
||||||
|
*
|
||||||
|
* if you need to degrees, use glm_deg to convert it or use this:
|
||||||
|
* fovy_deg = glm_deg(glm_persp_fovy(projMatrix))
|
||||||
|
*
|
||||||
|
* @param[in] proj perspective projection matrix
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
float
|
||||||
|
glms_persp_fovy_rh_no(mat4s proj) {
|
||||||
|
return glm_persp_fovy_rh_no(proj.raw);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief returns aspect ratio of perspective projection
|
||||||
|
* with a right-hand coordinate system and a
|
||||||
|
* clip-space of [-1, 1].
|
||||||
|
*
|
||||||
|
* @param[in] proj perspective projection matrix
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
float
|
||||||
|
glms_persp_aspect_rh_no(mat4s proj) {
|
||||||
|
return glm_persp_aspect_rh_no(proj.raw);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief returns sizes of near and far planes of perspective projection
|
||||||
|
* with a right-hand coordinate system and a
|
||||||
|
* clip-space of [-1, 1].
|
||||||
|
*
|
||||||
|
* @param[in] proj perspective projection matrix
|
||||||
|
* @param[in] fovy fovy (see brief)
|
||||||
|
* @returns sizes as vector, sizes order: [Wnear, Hnear, Wfar, Hfar]
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
vec4s
|
||||||
|
glms_persp_sizes_rh_no(mat4s proj, float fovy) {
|
||||||
|
vec4s dest;
|
||||||
|
glm_persp_sizes_rh_no(proj.raw, fovy, dest.raw);
|
||||||
|
return dest;
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif /* cglms_persp_rh_no_h */
|
297
include/cglm/struct/clipspace/persp_rh_zo.h
Normal file
297
include/cglm/struct/clipspace/persp_rh_zo.h
Normal file
@@ -0,0 +1,297 @@
|
|||||||
|
/*
|
||||||
|
* Copyright (c), Recep Aslantas.
|
||||||
|
*
|
||||||
|
* MIT License (MIT), htt../opensource.org/licenses/MIT
|
||||||
|
* Full license can be found in the LICENSE file
|
||||||
|
*/
|
||||||
|
|
||||||
|
/*
|
||||||
|
Functions:
|
||||||
|
CGLM_INLINE mat4s glms_frustum_rh_zo(float left, float right,
|
||||||
|
float bottom, float top,
|
||||||
|
float nearZ, float farZ)
|
||||||
|
CGLM_INLINE mat4s glms_perspective_rh_zo(float fovy,
|
||||||
|
float aspect,
|
||||||
|
float nearZ,
|
||||||
|
float farZ)
|
||||||
|
CGLM_INLINE void glms_persp_move_far_rh_zo(mat4s proj, float deltaFar)
|
||||||
|
CGLM_INLINE mat4s glms_perspective_default_rh_zo(float aspect)
|
||||||
|
CGLM_INLINE void glms_perspective_resize_rh_zo(mat4s proj, float aspect)
|
||||||
|
CGLM_INLINE void glms_persp_decomp_rh_zo(mat4s proj,
|
||||||
|
float *nearv, float *farv,
|
||||||
|
float *top, float *bottom,
|
||||||
|
float *left, float *right)
|
||||||
|
CGLM_INLINE void glms_persp_decompv_rh_zo(mat4s proj, float dest[6])
|
||||||
|
CGLM_INLINE void glms_persp_decomp_x_rh_zo(mat4s proj, float *left, float *right)
|
||||||
|
CGLM_INLINE void glms_persp_decomp_y_rh_zo(mat4s proj, float *top, float *bottom)
|
||||||
|
CGLM_INLINE void glms_persp_decomp_z_rh_zo(mat4s proj, float *nearv, float *farv)
|
||||||
|
CGLM_INLINE void glms_persp_decomp_far_rh_zo(mat4s proj, float *farZ)
|
||||||
|
CGLM_INLINE void glms_persp_decomp_near_rh_zo(mat4s proj, float *nearZ)
|
||||||
|
CGLM_INLINE float glms_persp_fovy_rh_zo(mat4s proj)
|
||||||
|
CGLM_INLINE float glms_persp_aspect_rh_zo(mat4s proj)
|
||||||
|
CGLM_INLINE vec4s glms_persp_sizes_rh_zo(mat4s proj, float fovy)
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef cglms_persp_rh_zo_h
|
||||||
|
#define cglms_persp_rh_zo_h
|
||||||
|
|
||||||
|
#include "../../common.h"
|
||||||
|
#include "../../types-struct.h"
|
||||||
|
#include "../../plane.h"
|
||||||
|
#include "../../cam.h"
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief set up perspective peprojection matrix
|
||||||
|
* with a right-hand coordinate system and a
|
||||||
|
* clip-space of [0, 1].
|
||||||
|
*
|
||||||
|
* @param[in] left viewport.left
|
||||||
|
* @param[in] right viewport.right
|
||||||
|
* @param[in] bottom viewport.bottom
|
||||||
|
* @param[in] top viewport.top
|
||||||
|
* @param[in] nearZ near clipping plane
|
||||||
|
* @param[in] farZ far clipping plane
|
||||||
|
* @returns result matrix
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
mat4s
|
||||||
|
glms_frustum_rh_zo(float left, float right,
|
||||||
|
float bottom, float top,
|
||||||
|
float nearZ, float farZ) {
|
||||||
|
mat4s dest;
|
||||||
|
glm_frustum_rh_zo(left, right, bottom, top, nearZ, farZ, dest.raw);
|
||||||
|
return dest;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief set up perspective projection matrix
|
||||||
|
* with a right-hand coordinate system and a
|
||||||
|
* clip-space of [0, 1].
|
||||||
|
*
|
||||||
|
* @param[in] fovy field of view angle
|
||||||
|
* @param[in] aspect aspect ratio ( width / height )
|
||||||
|
* @param[in] nearZ near clipping plane
|
||||||
|
* @param[in] farZ far clipping planes
|
||||||
|
* @returns result matrix
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
mat4s
|
||||||
|
glms_perspective_rh_zo(float fovy, float aspect, float nearZ, float farZ) {
|
||||||
|
mat4s dest;
|
||||||
|
glm_perspective_rh_zo(fovy, aspect, nearZ, farZ, dest.raw);
|
||||||
|
return dest;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief extend perspective projection matrix's far distance
|
||||||
|
* with a right-hand coordinate system and a
|
||||||
|
* clip-space of [0, 1].
|
||||||
|
*
|
||||||
|
* this function does not guarantee far >= near, be aware of that!
|
||||||
|
*
|
||||||
|
* @param[in, out] proj projection matrix to extend
|
||||||
|
* @param[in] deltaFar distance from existing far (negative to shink)
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glms_persp_move_far_rh_zo(mat4s proj, float deltaFar) {
|
||||||
|
glm_persp_move_far_rh_zo(proj.raw, deltaFar);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief set up perspective projection matrix with default near/far
|
||||||
|
* and angle values with a right-hand coordinate system and a
|
||||||
|
* clip-space of [0, 1].
|
||||||
|
*
|
||||||
|
* @param[in] aspect aspect ratio ( width / height )
|
||||||
|
* @returns result matrix
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
mat4s
|
||||||
|
glms_perspective_default_rh_zo(float aspect) {
|
||||||
|
mat4s dest;
|
||||||
|
glm_perspective_default_rh_zo(aspect, dest.raw);
|
||||||
|
return dest;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief resize perspective matrix by aspect ratio ( width / height )
|
||||||
|
* this makes very easy to resize proj matrix when window /viewport
|
||||||
|
* reized with a right-hand coordinate system and a
|
||||||
|
* clip-space of [0, 1].
|
||||||
|
*
|
||||||
|
* @param[in, out] proj perspective projection matrix
|
||||||
|
* @param[in] aspect aspect ratio ( width / height )
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glms_perspective_resize_rh_zo(mat4s proj, float aspect) {
|
||||||
|
glm_perspective_resize_rh_zo(aspect, proj.raw);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief decomposes frustum values of perspective projection.
|
||||||
|
* with a right-hand coordinate system and a
|
||||||
|
* clip-space of [0, 1].
|
||||||
|
*
|
||||||
|
* @param[in] proj perspective projection matrix
|
||||||
|
* @param[out] nearZ near
|
||||||
|
* @param[out] farZ far
|
||||||
|
* @param[out] top top
|
||||||
|
* @param[out] bottom bottom
|
||||||
|
* @param[out] left left
|
||||||
|
* @param[out] right right
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glms_persp_decomp_rh_zo(mat4s proj,
|
||||||
|
float * __restrict nearZ, float * __restrict farZ,
|
||||||
|
float * __restrict top, float * __restrict bottom,
|
||||||
|
float * __restrict left, float * __restrict right) {
|
||||||
|
glm_persp_decomp_rh_zo(proj.raw, nearZ, farZ, top, bottom, left, right);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief decomposes frustum values of perspective projection.
|
||||||
|
* this makes easy to get all values at once
|
||||||
|
* with a right-hand coordinate system and a
|
||||||
|
* clip-space of [0, 1].
|
||||||
|
*
|
||||||
|
* @param[in] proj perspective projection matrix
|
||||||
|
* @param[out] dest array
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glms_persp_decompv_rh_zo(mat4s proj, float dest[6]) {
|
||||||
|
glm_persp_decompv_rh_zo(proj.raw, dest);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief decomposes left and right values of perspective projection
|
||||||
|
* with a right-hand coordinate system and a
|
||||||
|
* clip-space of [0, 1].
|
||||||
|
* x stands for x axis (left / right axis)
|
||||||
|
*
|
||||||
|
* @param[in] proj perspective projection matrix
|
||||||
|
* @param[out] left left
|
||||||
|
* @param[out] right right
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glms_persp_decomp_x_rh_zo(mat4s proj,
|
||||||
|
float * __restrict left,
|
||||||
|
float * __restrict right) {
|
||||||
|
glm_persp_decomp_x_rh_zo(proj.raw, left, right);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief decomposes top and bottom values of perspective projection
|
||||||
|
* with a right-hand coordinate system and a
|
||||||
|
* clip-space of [0, 1].
|
||||||
|
* y stands for y axis (top / botom axis)
|
||||||
|
*
|
||||||
|
* @param[in] proj perspective projection matrix
|
||||||
|
* @param[out] top top
|
||||||
|
* @param[out] bottom bottom
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glms_persp_decomp_y_rh_zo(mat4s proj,
|
||||||
|
float * __restrict top,
|
||||||
|
float * __restrict bottom) {
|
||||||
|
glm_persp_decomp_y_rh_zo(proj.raw, top, bottom);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief decomposes near and far values of perspective projection
|
||||||
|
* with a right-hand coordinate system and a
|
||||||
|
* clip-space of [0, 1].
|
||||||
|
* z stands for z axis (near / far axis)
|
||||||
|
*
|
||||||
|
* @param[in] proj perspective projection matrix
|
||||||
|
* @param[out] nearZ near
|
||||||
|
* @param[out] farZ far
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glms_persp_decomp_z_rh_zo(mat4s proj,
|
||||||
|
float * __restrict nearZ,
|
||||||
|
float * __restrict farZ) {
|
||||||
|
glm_persp_decomp_z_rh_zo(proj.raw, nearZ, farZ);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief decomposes far value of perspective projection
|
||||||
|
* with a right-hand coordinate system and a
|
||||||
|
* clip-space of [0, 1].
|
||||||
|
*
|
||||||
|
* @param[in] proj perspective projection matrix
|
||||||
|
* @param[out] farZ far
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glms_persp_decomp_far_rh_zo(mat4s proj, float * __restrict farZ) {
|
||||||
|
glm_persp_decomp_far_rh_zo(proj.raw, farZ);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief decomposes near value of perspective projection
|
||||||
|
* with a right-hand coordinate system and a
|
||||||
|
* clip-space of [0, 1].
|
||||||
|
*
|
||||||
|
* @param[in] proj perspective projection matrix
|
||||||
|
* @param[out] nearZ near
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glms_persp_decomp_near_rh_zo(mat4s proj, float * __restrict nearZ) {
|
||||||
|
glm_persp_decomp_near_rh_zo(proj.raw, nearZ);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief returns field of view angle along the Y-axis (in radians)
|
||||||
|
* with a right-hand coordinate system and a
|
||||||
|
* clip-space of [0, 1].
|
||||||
|
*
|
||||||
|
* if you need to degrees, use glm_deg to convert it or use this:
|
||||||
|
* fovy_deg = glm_deg(glm_persp_fovy(projMatrix))
|
||||||
|
*
|
||||||
|
* @param[in] proj perspective projection matrix
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
float
|
||||||
|
glms_persp_fovy_rh_zo(mat4s proj) {
|
||||||
|
return glm_persp_fovy_rh_zo(proj.raw);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief returns aspect ratio of perspective projection
|
||||||
|
* with a right-hand coordinate system and a
|
||||||
|
* clip-space of [0, 1].
|
||||||
|
*
|
||||||
|
* @param[in] proj perspective projection matrix
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
float
|
||||||
|
glms_persp_aspect_rh_zo(mat4s proj) {
|
||||||
|
return glm_persp_aspect_rh_zo(proj.raw);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief returns sizes of near and far planes of perspective projection
|
||||||
|
* with a right-hand coordinate system and a
|
||||||
|
* clip-space of [0, 1].
|
||||||
|
*
|
||||||
|
* @param[in] proj perspective projection matrix
|
||||||
|
* @param[in] fovy fovy (see brief)
|
||||||
|
* @returns sizes as vector, sizes order: [Wnear, Hnear, Wfar, Hfar]
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
vec4s
|
||||||
|
glms_persp_sizes_rh_zo(mat4s proj, float fovy) {
|
||||||
|
vec4s dest;
|
||||||
|
glm_persp_sizes_rh_zo(proj.raw, fovy, dest.raw);
|
||||||
|
return dest;
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif /* cglms_persp_rh_zo_h */
|
88
include/cglm/struct/clipspace/view_lh_no.h
Normal file
88
include/cglm/struct/clipspace/view_lh_no.h
Normal file
@@ -0,0 +1,88 @@
|
|||||||
|
/*
|
||||||
|
* Copyright (c), Recep Aslantas.
|
||||||
|
*
|
||||||
|
* MIT License (MIT), htt../opensource.org/licenses/MIT
|
||||||
|
* Full license can be found in the LICENSE file
|
||||||
|
*/
|
||||||
|
|
||||||
|
/*
|
||||||
|
Functions:
|
||||||
|
CGLM_INLINE mat4s glms_lookat_lh_no(vec3s eye, vec3s center, vec3s up)
|
||||||
|
CGLM_INLINE mat4s glms_look_lh_no(vec3s eye, vec3s dir, vec3s up)
|
||||||
|
CGLM_INLINE mat4s glms_look_anyup_lh_no(vec3s eye, vec3s dir)
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef cglms_view_lh_no_h
|
||||||
|
#define cglms_view_lh_no_h
|
||||||
|
|
||||||
|
#include "../../common.h"
|
||||||
|
#include "../../types-struct.h"
|
||||||
|
#include "../../plane.h"
|
||||||
|
#include "../../cam.h"
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief set up view matrix
|
||||||
|
* with a left-hand coordinate system and a
|
||||||
|
* clip-space of [-1, 1].
|
||||||
|
*
|
||||||
|
* NOTE: The UP vector must not be parallel to the line of sight from
|
||||||
|
* the eye point to the reference point
|
||||||
|
*
|
||||||
|
* @param[in] eye eye vector
|
||||||
|
* @param[in] center center vector
|
||||||
|
* @param[in] up up vector
|
||||||
|
* @returns result matrix
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
mat4s
|
||||||
|
glms_lookat_lh_no(vec3s eye, vec3s center, vec3s up) {
|
||||||
|
mat4s dest;
|
||||||
|
glm_lookat_lh_no(eye.raw, center.raw, up.raw, dest.raw);
|
||||||
|
return dest;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief set up view matrix
|
||||||
|
* with a left-hand coordinate system and a
|
||||||
|
* clip-space of [-1, 1].
|
||||||
|
*
|
||||||
|
* convenient wrapper for lookat: if you only have direction not target self
|
||||||
|
* then this might be useful. Because you need to get target from direction.
|
||||||
|
*
|
||||||
|
* NOTE: The UP vector must not be parallel to the line of sight from
|
||||||
|
* the eye point to the reference point
|
||||||
|
*
|
||||||
|
* @param[in] eye eye vector
|
||||||
|
* @param[in] dir direction vector
|
||||||
|
* @param[in] up up vector
|
||||||
|
* @returns result matrix
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
mat4s
|
||||||
|
glms_look_lh_no(vec3s eye, vec3s dir, vec3s up) {
|
||||||
|
mat4s dest;
|
||||||
|
glm_look_lh_no(eye.raw, dir.raw, up.raw, dest.raw);
|
||||||
|
return dest;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief set up view matrix
|
||||||
|
* with a left-hand coordinate system and a
|
||||||
|
* clip-space of [-1, 1].
|
||||||
|
*
|
||||||
|
* convenient wrapper for look: if you only have direction and if you don't
|
||||||
|
* care what UP vector is then this might be useful to create view matrix
|
||||||
|
*
|
||||||
|
* @param[in] eye eye vector
|
||||||
|
* @param[in] dir direction vector
|
||||||
|
* @returns result matrix
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
mat4s
|
||||||
|
glms_look_anyup_lh_no(vec3s eye, vec3s dir) {
|
||||||
|
mat4s dest;
|
||||||
|
glm_look_anyup_lh_no(eye.raw, dir.raw, dest.raw);
|
||||||
|
return dest;
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif /* cglms_view_lh_no_h */
|
88
include/cglm/struct/clipspace/view_lh_zo.h
Normal file
88
include/cglm/struct/clipspace/view_lh_zo.h
Normal file
@@ -0,0 +1,88 @@
|
|||||||
|
/*
|
||||||
|
* Copyright (c), Recep Aslantas.
|
||||||
|
*
|
||||||
|
* MIT License (MIT), htt../opensource.org/licenses/MIT
|
||||||
|
* Full license can be found in the LICENSE file
|
||||||
|
*/
|
||||||
|
|
||||||
|
/*
|
||||||
|
Functions:
|
||||||
|
CGLM_INLINE mat4s glms_lookat_lh_zo(vec3s eye, vec3s center, vec3s up)
|
||||||
|
CGLM_INLINE mat4s glms_look_lh_zo(vec3s eye, vec3s dir, vec3s up)
|
||||||
|
CGLM_INLINE mat4s glms_look_anyup_lh_zo(vec3s eye, vec3s dir)
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef cglms_view_lh_zo_h
|
||||||
|
#define cglms_view_lh_zo_h
|
||||||
|
|
||||||
|
#include "../../common.h"
|
||||||
|
#include "../../types-struct.h"
|
||||||
|
#include "../../plane.h"
|
||||||
|
#include "../../cam.h"
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief set up view matrix
|
||||||
|
* with a left-hand coordinate system and a
|
||||||
|
* clip-space of [0, 1].
|
||||||
|
*
|
||||||
|
* NOTE: The UP vector must not be parallel to the line of sight from
|
||||||
|
* the eye point to the reference point
|
||||||
|
*
|
||||||
|
* @param[in] eye eye vector
|
||||||
|
* @param[in] center center vector
|
||||||
|
* @param[in] up up vector
|
||||||
|
* @returns result matrix
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
mat4s
|
||||||
|
glms_lookat_lh_zo(vec3s eye, vec3s center, vec3s up) {
|
||||||
|
mat4s dest;
|
||||||
|
glm_lookat_lh_zo(eye.raw, center.raw, up.raw, dest.raw);
|
||||||
|
return dest;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief set up view matrix
|
||||||
|
* with a left-hand coordinate system and a
|
||||||
|
* clip-space of [0, 1].
|
||||||
|
*
|
||||||
|
* convenient wrapper for lookat: if you only have direction not target self
|
||||||
|
* then this might be useful. Because you need to get target from direction.
|
||||||
|
*
|
||||||
|
* NOTE: The UP vector must not be parallel to the line of sight from
|
||||||
|
* the eye point to the reference point
|
||||||
|
*
|
||||||
|
* @param[in] eye eye vector
|
||||||
|
* @param[in] dir direction vector
|
||||||
|
* @param[in] up up vector
|
||||||
|
* @returns result matrix
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
mat4s
|
||||||
|
glms_look_lh_zo(vec3s eye, vec3s dir, vec3s up) {
|
||||||
|
mat4s dest;
|
||||||
|
glm_look_lh_zo(eye.raw, dir.raw, up.raw, dest.raw);
|
||||||
|
return dest;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief set up view matrix
|
||||||
|
* with a left-hand coordinate system and a
|
||||||
|
* clip-space of [0, 1].
|
||||||
|
*
|
||||||
|
* convenient wrapper for look: if you only have direction and if you don't
|
||||||
|
* care what UP vector is then this might be useful to create view matrix
|
||||||
|
*
|
||||||
|
* @param[in] eye eye vector
|
||||||
|
* @param[in] dir direction vector
|
||||||
|
* @returns result matrix
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
mat4s
|
||||||
|
glms_look_anyup_lh_zo(vec3s eye, vec3s dir) {
|
||||||
|
mat4s dest;
|
||||||
|
glm_look_anyup_lh_zo(eye.raw, dir.raw, dest.raw);
|
||||||
|
return dest;
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif /* cglms_view_lh_zo_h */
|
88
include/cglm/struct/clipspace/view_rh_no.h
Normal file
88
include/cglm/struct/clipspace/view_rh_no.h
Normal file
@@ -0,0 +1,88 @@
|
|||||||
|
/*
|
||||||
|
* Copyright (c), Recep Aslantas.
|
||||||
|
*
|
||||||
|
* MIT License (MIT), htt../opensource.org/licenses/MIT
|
||||||
|
* Full license can be found in the LICENSE file
|
||||||
|
*/
|
||||||
|
|
||||||
|
/*
|
||||||
|
Functions:
|
||||||
|
CGLM_INLINE mat4s glms_lookat_rh_no(vec3s eye, vec3s center, vec3s up)
|
||||||
|
CGLM_INLINE mat4s glms_look_rh_no(vec3s eye, vec3s dir, vec3s up)
|
||||||
|
CGLM_INLINE mat4s glms_look_anyup_rh_no(vec3s eye, vec3s dir)
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef cglms_view_rh_no_h
|
||||||
|
#define cglms_view_rh_no_h
|
||||||
|
|
||||||
|
#include "../../common.h"
|
||||||
|
#include "../../types-struct.h"
|
||||||
|
#include "../../plane.h"
|
||||||
|
#include "../../cam.h"
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief set up view matrix
|
||||||
|
* with a right-hand coordinate system and a
|
||||||
|
* clip-space of [-1, 1].
|
||||||
|
*
|
||||||
|
* NOTE: The UP vector must not be parallel to the line of sight from
|
||||||
|
* the eye point to the reference point
|
||||||
|
*
|
||||||
|
* @param[in] eye eye vector
|
||||||
|
* @param[in] center center vector
|
||||||
|
* @param[in] up up vector
|
||||||
|
* @returns result matrix
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
mat4s
|
||||||
|
glms_lookat_rh_no(vec3s eye, vec3s center, vec3s up) {
|
||||||
|
mat4s dest;
|
||||||
|
glm_lookat_rh_no(eye.raw, center.raw, up.raw, dest.raw);
|
||||||
|
return dest;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief set up view matrix
|
||||||
|
* with a right-hand coordinate system and a
|
||||||
|
* clip-space of [-1, 1].
|
||||||
|
*
|
||||||
|
* convenient wrapper for lookat: if you only have direction not target self
|
||||||
|
* then this might be useful. Because you need to get target from direction.
|
||||||
|
*
|
||||||
|
* NOTE: The UP vector must not be parallel to the line of sight from
|
||||||
|
* the eye point to the reference point
|
||||||
|
*
|
||||||
|
* @param[in] eye eye vector
|
||||||
|
* @param[in] dir direction vector
|
||||||
|
* @param[in] up up vector
|
||||||
|
* @returns result matrix
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
mat4s
|
||||||
|
glms_look_rh_no(vec3s eye, vec3s dir, vec3s up) {
|
||||||
|
mat4s dest;
|
||||||
|
glm_look_rh_no(eye.raw, dir.raw, up.raw, dest.raw);
|
||||||
|
return dest;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief set up view matrix
|
||||||
|
* with a right-hand coordinate system and a
|
||||||
|
* clip-space of [-1, 1].
|
||||||
|
*
|
||||||
|
* convenient wrapper for look: if you only have direction and if you don't
|
||||||
|
* care what UP vector is then this might be useful to create view matrix
|
||||||
|
*
|
||||||
|
* @param[in] eye eye vector
|
||||||
|
* @param[in] dir direction vector
|
||||||
|
* @returns result matrix
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
mat4s
|
||||||
|
glms_look_anyup_rh_no(vec3s eye, vec3s dir) {
|
||||||
|
mat4s dest;
|
||||||
|
glm_look_anyup_rh_no(eye.raw, dir.raw, dest.raw);
|
||||||
|
return dest;
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif /* cglms_view_rh_no_h */
|
88
include/cglm/struct/clipspace/view_rh_zo.h
Normal file
88
include/cglm/struct/clipspace/view_rh_zo.h
Normal file
@@ -0,0 +1,88 @@
|
|||||||
|
/*
|
||||||
|
* Copyright (c), Recep Aslantas.
|
||||||
|
*
|
||||||
|
* MIT License (MIT), htt../opensource.org/licenses/MIT
|
||||||
|
* Full license can be found in the LICENSE file
|
||||||
|
*/
|
||||||
|
|
||||||
|
/*
|
||||||
|
Functions:
|
||||||
|
CGLM_INLINE mat4s glms_lookat_rh_zo(vec3s eye, vec3s center, vec3s up)
|
||||||
|
CGLM_INLINE mat4s glms_look_rh_zo(vec3s eye, vec3s dir, vec3s up)
|
||||||
|
CGLM_INLINE mat4s glms_look_anyup_rh_zo(vec3s eye, vec3s dir)
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef cglms_view_rh_zo_h
|
||||||
|
#define cglms_view_rh_zo_h
|
||||||
|
|
||||||
|
#include "../../common.h"
|
||||||
|
#include "../../types-struct.h"
|
||||||
|
#include "../../plane.h"
|
||||||
|
#include "../../cam.h"
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief set up view matrix
|
||||||
|
* with a right-hand coordinate system and a
|
||||||
|
* clip-space of [0, 1].
|
||||||
|
*
|
||||||
|
* NOTE: The UP vector must not be parallel to the line of sight from
|
||||||
|
* the eye point to the reference point
|
||||||
|
*
|
||||||
|
* @param[in] eye eye vector
|
||||||
|
* @param[in] center center vector
|
||||||
|
* @param[in] up up vector
|
||||||
|
* @returns result matrix
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
mat4s
|
||||||
|
glms_lookat_rh_zo(vec3s eye, vec3s center, vec3s up) {
|
||||||
|
mat4s dest;
|
||||||
|
glm_lookat_rh_zo(eye.raw, center.raw, up.raw, dest.raw);
|
||||||
|
return dest;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief set up view matrix
|
||||||
|
* with a right-hand coordinate system and a
|
||||||
|
* clip-space of [0, 1].
|
||||||
|
*
|
||||||
|
* convenient wrapper for lookat: if you only have direction not target self
|
||||||
|
* then this might be useful. Because you need to get target from direction.
|
||||||
|
*
|
||||||
|
* NOTE: The UP vector must not be parallel to the line of sight from
|
||||||
|
* the eye point to the reference point
|
||||||
|
*
|
||||||
|
* @param[in] eye eye vector
|
||||||
|
* @param[in] dir direction vector
|
||||||
|
* @param[in] up up vector
|
||||||
|
* @returns result matrix
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
mat4s
|
||||||
|
glms_look_rh_zo(vec3s eye, vec3s dir, vec3s up) {
|
||||||
|
mat4s dest;
|
||||||
|
glm_look_rh_zo(eye.raw, dir.raw, up.raw, dest.raw);
|
||||||
|
return dest;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief set up view matrix
|
||||||
|
* with a right-hand coordinate system and a
|
||||||
|
* clip-space of [0, 1].
|
||||||
|
*
|
||||||
|
* convenient wrapper for look: if you only have direction and if you don't
|
||||||
|
* care what UP vector is then this might be useful to create view matrix
|
||||||
|
*
|
||||||
|
* @param[in] eye eye vector
|
||||||
|
* @param[in] dir direction vector
|
||||||
|
* @returns result matrix
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
mat4s
|
||||||
|
glms_look_anyup_rh_zo(vec3s eye, vec3s dir) {
|
||||||
|
mat4s dest;
|
||||||
|
glm_look_anyup_rh_zo(eye.raw, dir.raw, dest.raw);
|
||||||
|
return dest;
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif /* cglms_view_rh_zo_h */
|
Reference in New Issue
Block a user