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extract fovy and aspect for perpective matrix
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@@ -426,6 +426,31 @@ glm_persp_decomp_near(mat4 proj, float * __restrict nearVal) {
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*nearVal = proj[3][2] / (proj[2][2] - 1);
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}
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/*!
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* @brief returns field of view angle along the Y-axis (in radians)
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*
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* if you need to degrees, use glm_deg to convert it or use this:
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* fovy_deg = glm_deg(glm_persp_fovy(projMatrix))
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*
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* @param[in] proj perspective projection matrix
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*/
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CGLM_INLINE
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float
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glm_persp_fovy(mat4 proj) {
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return 2.0 * atan(1.0 / proj[1][1]);
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}
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/*!
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* @brief returns aspect ratio of perspective projection
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*
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* @param[in] proj perspective projection matrix
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*/
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CGLM_INLINE
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float
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glm_persp_aspect(mat4 proj) {
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return proj[1][1] / proj[0][0];
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}
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/*!
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* @brief extracts view frustum planes
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*
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@@ -93,7 +93,8 @@ libcglm_la_SOURCES=\
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test_tests_SOURCES=\
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test/src/test_common.c \
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test/src/test_main.c \
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test/src/test_mat4.c
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test/src/test_mat4.c \
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test/src/test_cam.c
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all-local:
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sh ./post-build.sh
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25
test/src/test_cam.c
Normal file
25
test/src/test_cam.c
Normal file
@@ -0,0 +1,25 @@
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/*
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* Copyright (c), Recep Aslantas.
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*
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* MIT License (MIT), http://opensource.org/licenses/MIT
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* Full license can be found in the LICENSE file
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*/
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#include "test_common.h"
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void
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test_camera_decomp(void **state) {
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mat4 proj;
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float aspect, fovy, nearVal, farVal;
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aspect = 0.782f;
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fovy = glm_rad(49.984f);
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nearVal = 0.1f;
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farVal = 100.0f;
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glm_perspective(fovy, aspect, nearVal, farVal, proj);
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assert_true(fabsf(aspect - glm_persp_aspect(proj)) < FLT_EPSILON);
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assert_true(fabsf(fovy - glm_persp_fovy(proj)) < FLT_EPSILON);
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assert_true(fabsf(49.984f - glm_deg(glm_persp_fovy(proj))) < FLT_EPSILON);
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}
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@@ -11,6 +11,9 @@ main(int argc, const char * argv[]) {
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const struct CMUnitTest tests[] = {
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/* mat4 */
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cmocka_unit_test(test_mat4),
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/* camera */
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cmocka_unit_test(test_camera_decomp)
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};
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return cmocka_run_group_tests(tests,
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@@ -9,4 +9,8 @@
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/* mat4 */
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void test_mat4(void **state);
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/* camera */
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void
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test_camera_decomp(void **state);
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#endif /* test_tests_h */
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