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docs: Remove duplicate definitions.
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@@ -78,49 +78,6 @@ Functions documentation
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| *[in, out]* **m** affine transform
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| *[in]* **v** z factor
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.. c:function:: void glm_translate_make(mat4 m, vec3 v)
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creates NEW translate transform matrix by *v* vector.
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Parameters:
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| *[in, out]* **m** affine transform
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| *[in]* **v** translate vector [x, y, z]
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.. c:function:: void glm_scale_to(mat4 m, vec3 v, mat4 dest)
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scale existing transform matrix by *v* vector and store result in dest
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Parameters:
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| *[in]* **m** affine transform
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| *[in]* **v** scale vector [x, y, z]
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| *[out]* **dest** scaled matrix
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.. c:function:: void glm_scale_make(mat4 m, vec3 v)
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creates NEW scale matrix by v vector
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Parameters:
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| *[out]* **m** affine transform
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| *[in]* **v** scale vector [x, y, z]
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.. c:function:: void glm_scale(mat4 m, vec3 v)
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scales existing transform matrix by v vector
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and stores result in same matrix
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Parameters:
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| *[in, out]* **m** affine transform
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| *[in]* **v** scale vector [x, y, z]
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.. c:function:: void glm_scale_uni(mat4 m, float s)
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applies uniform scale to existing transform matrix v = [s, s, s]
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and stores result in same matrix
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Parameters:
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| *[in, out]* **m** affine transform
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| *[in]* **v** scale factor
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.. c:function:: void glm_rotate_x(mat4 m, float angle, mat4 dest)
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rotate existing transform matrix around X axis by angle
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@@ -151,16 +108,6 @@ Functions documentation
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| *[in]* **angle** angle (radians)
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| *[out]* **dest** rotated matrix
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.. c:function:: void glm_rotate_make(mat4 m, float angle, vec3 axis)
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creates NEW rotation matrix by angle and axis,
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axis will be normalized so you don't need to normalize it
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Parameters:
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| *[out]* **m** affine transform
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| *[in]* **axis** angle (radians)
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| *[in]* **axis** axis
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.. c:function:: void glm_rotate(mat4 m, float angle, vec3 axis)
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rotate existing transform matrix around Z axis by angle and axis
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@@ -180,56 +127,6 @@ Functions documentation
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| *[in]* **angle** angle (radians)
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| *[in]* **axis** axis
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.. c:function:: void glm_rotate_atm(mat4 m, vec3 pivot, float angle, vec3 axis)
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| creates NEW rotation matrix by angle and axis at given point
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| this creates rotation matrix, it assumes you don't have a matrix
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| this should work faster than glm_rotate_at because it reduces one glm_translate.
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Parameters:
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| *[in, out]* **m** affine transform
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| *[in]* **pivot** pivot, anchor point, rotation center
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| *[in]* **angle** angle (radians)
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| *[in]* **axis** axis
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.. c:function:: void glm_decompose_scalev(mat4 m, vec3 s)
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decompose scale vector
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Parameters:
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| *[in]* **m** affine transform
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| *[out]* **s** scale vector (Sx, Sy, Sz)
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.. c:function:: bool glm_uniscaled(mat4 m)
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returns true if matrix is uniform scaled.
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This is helpful for creating normal matrix.
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Parameters:
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| *[in]* **m** matrix
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.. c:function:: void glm_decompose_rs(mat4 m, mat4 r, vec3 s)
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decompose rotation matrix (mat4) and scale vector [Sx, Sy, Sz]
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DON'T pass projected matrix here
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Parameters:
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| *[in]* **m** affine transform
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| *[out]* **r** rotation matrix
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| *[out]* **s** scale matrix
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.. c:function:: void glm_decompose(mat4 m, vec4 t, mat4 r, vec3 s)
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decompose affine transform, TODO: extract shear factors.
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DON'T pass projected matrix here
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Parameters:
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| *[in]* **m** affine transform
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| *[out]* **t** translation vector
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| *[out]* **r** rotation matrix (mat4)
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| *[out]* **s** scaling vector [X, Y, Z]
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.. c:function:: void glm_spin(mat4 m, float angle, vec3 axis)
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| rotate existing transform matrix around given axis by angle around self (doesn't affected by position)
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