diff --git a/include/cglm/call/vec2.h b/include/cglm/call/vec2.h index 87ca60b..34a5597 100644 --- a/include/cglm/call/vec2.h +++ b/include/cglm/call/vec2.h @@ -105,6 +105,30 @@ CGLM_EXPORT void glmc_vec2_minadd(vec2 a, vec2 b, vec2 dest); +CGLM_EXPORT +void +glmc_vec2_subsub(vec2 a, vec2 b, vec2 dest); + +CGLM_EXPORT +void +glmc_vec2_addsub(vec2 a, vec2 b, vec2 dest); + +CGLM_EXPORT +void +glmc_vec2_mulsub(vec2 a, vec2 b, vec2 dest); + +CGLM_EXPORT +void +glmc_vec2_mulsubs(vec2 a, float s, vec2 dest); + +CGLM_EXPORT +void +glmc_vec2_maxsub(vec2 a, vec2 b, vec2 dest); + +CGLM_EXPORT +void +glmc_vec2_minsub(vec2 a, vec2 b, vec2 dest); + CGLM_EXPORT void glmc_vec2_negate_to(vec2 v, vec2 dest); diff --git a/include/cglm/call/vec3.h b/include/cglm/call/vec3.h index 099fe4c..e6dc7f9 100644 --- a/include/cglm/call/vec3.h +++ b/include/cglm/call/vec3.h @@ -132,6 +132,30 @@ CGLM_EXPORT void glmc_vec3_minadd(vec3 a, vec3 b, vec3 dest); +CGLM_EXPORT +void +glmc_vec3_subsub(vec3 a, vec3 b, vec3 dest); + +CGLM_EXPORT +void +glmc_vec3_addsub(vec3 a, vec3 b, vec3 dest); + +CGLM_EXPORT +void +glmc_vec3_mulsub(vec3 a, vec3 b, vec3 dest); + +CGLM_EXPORT +void +glmc_vec3_mulsubs(vec3 a, float s, vec3 dest); + +CGLM_EXPORT +void +glmc_vec3_maxsub(vec3 a, vec3 b, vec3 dest); + +CGLM_EXPORT +void +glmc_vec3_minsub(vec3 a, vec3 b, vec3 dest); + CGLM_EXPORT void glmc_vec3_negate(vec3 v); diff --git a/include/cglm/call/vec4.h b/include/cglm/call/vec4.h index 6bda5db..549bc7b 100644 --- a/include/cglm/call/vec4.h +++ b/include/cglm/call/vec4.h @@ -133,6 +133,30 @@ CGLM_EXPORT void glmc_vec4_minadd(vec4 a, vec4 b, vec4 dest); +CGLM_EXPORT +void +glmc_vec4_subsub(vec4 a, vec4 b, vec4 dest); + +CGLM_EXPORT +void +glmc_vec4_subadd(vec4 a, vec4 b, vec4 dest); + +CGLM_EXPORT +void +glmc_vec4_mulsub(vec4 a, vec4 b, vec4 dest); + +CGLM_EXPORT +void +glmc_vec4_mulsubs(vec4 a, float s, vec4 dest); + +CGLM_EXPORT +void +glmc_vec4_maxsub(vec4 a, vec4 b, vec4 dest); + +CGLM_EXPORT +void +glmc_vec4_minsub(vec4 a, vec4 b, vec4 dest); + CGLM_EXPORT void glmc_vec4_negate(vec4 v); diff --git a/include/cglm/struct/vec2.h b/include/cglm/struct/vec2.h index d999404..33bdd9b 100644 --- a/include/cglm/struct/vec2.h +++ b/include/cglm/struct/vec2.h @@ -37,6 +37,12 @@ CGLM_INLINE vec2s glms_vec2_muladds(vec2s a, float s, vec2s dest) CGLM_INLINE vec2s glms_vec2_maxadd(vec2s a, vec2s b, vec2s dest) CGLM_INLINE vec2s glms_vec2_minadd(vec2s a, vec2s b, vec2s dest) + CGLM_INLINE vec2s glms_vec2_subsub(vec2s a, vec2s b, vec2s dest) + CGLM_INLINE vec2s glms_vec2_addsub(vec2s a, vec2s b, vec2s dest) + CGLM_INLINE vec2s glms_vec2_mulsub(vec2s a, vec2s b, vec2s dest) + CGLM_INLINE vec2s glms_vec2_mulsubs(vec2s a, float s, vec2s dest) + CGLM_INLINE vec2s glms_vec2_maxsub(vec2s a, vec2s b, vec2s dest) + CGLM_INLINE vec2s glms_vec2_minsub(vec2s a, vec2s b, vec2s dest) CGLM_INLINE vec2s glms_vec2_negate(vec2s v) CGLM_INLINE vec2s glms_vec2_normalize(vec2s v) CGLM_INLINE vec2s glms_vec2_rotate(vec2s v, float angle, vec2s axis) @@ -430,6 +436,102 @@ glms_vec2_(minadd)(vec2s a, vec2s b, vec2s dest) { return dest; } +/*! + * @brief sub two vectors and sub result to dest + * + * it applies -= operator so dest must be initialized + * + * @param[in] a vector 1 + * @param[in] b vector 2 + * @returns dest -= (a - b) + */ +CGLM_INLINE +vec2s +glms_vec2_(subsub)(vec2s a, vec2s b, vec2s dest) { + glm_vec2_subsub(a.raw, b.raw, dest.raw); + return dest; +} + +/*! + * @brief add two vectors and sub result to dest + * + * it applies -= operator so dest must be initialized + * + * @param[in] a vector 1 + * @param[in] b vector 2 + * @returns dest -= (a + b) + */ +CGLM_INLINE +vec2s +glms_vec2_(addsub)(vec2s a, vec2s b, vec2s dest) { + glm_vec2_addsub(a.raw, b.raw, dest.raw); + return dest; +} + +/*! + * @brief mul two vectors and sub result to dest + * + * it applies -= operator so dest must be initialized + * + * @param[in] a vector 1 + * @param[in] b vector 2 + * @returns dest -= (a * b) + */ +CGLM_INLINE +vec2s +glms_vec2_(mulsub)(vec2s a, vec2s b, vec2s dest) { + glm_vec2_mulsub(a.raw, b.raw, dest.raw); + return dest; +} + +/*! + * @brief mul vector with scalar and sub result to dest + * + * it applies -= operator so dest must be initialized + * + * @param[in] a vector + * @param[in] s scalar + * @returns dest -= (a * b) + */ +CGLM_INLINE +vec2s +glms_vec2_(mulsubs)(vec2s a, float s, vec2s dest) { + glm_vec2_mulsubs(a.raw, s, dest.raw); + return dest; +} + +/*! + * @brief sub max of two vectors to dest + * + * it applies += operator so dest must be initialized + * + * @param[in] a vector 1 + * @param[in] b vector 2 + * @returns dest -= max(a, b) + */ +CGLM_INLINE +vec2s +glms_vec2_(maxsub)(vec2s a, vec2s b, vec2s dest) { + glm_vec2_maxsub(a.raw, b.raw, dest.raw); + return dest; +} + +/*! + * @brief sub min of two vectors to dest + * + * it applies -= operator so dest must be initialized + * + * @param[in] a vector 1 + * @param[in] b vector 2 + * @returns dest -= min(a, b) + */ +CGLM_INLINE +vec2s +glms_vec2_(minsub)(vec2s a, vec2s b, vec2s dest) { + glm_vec2_minsub(a.raw, b.raw, dest.raw); + return dest; +} + /*! * @brief negate vector components * diff --git a/include/cglm/struct/vec3.h b/include/cglm/struct/vec3.h index 0b9713a..6e04023 100644 --- a/include/cglm/struct/vec3.h +++ b/include/cglm/struct/vec3.h @@ -41,6 +41,12 @@ CGLM_INLINE vec3s glms_vec3_muladds(vec3s a, float s, vec3s dest); CGLM_INLINE vec3s glms_vec3_maxadd(vec3s a, vec3s b, vec3s dest); CGLM_INLINE vec3s glms_vec3_minadd(vec3s a, vec3s b, vec3s dest); + CGLM_INLINE vec3s glms_vec3_subsub(vec3s a, vec3s b, vec3s dest); + CGLM_INLINE vec3s glms_vec3_addsub(vec3s a, vec3s b, vec3s dest); + CGLM_INLINE vec3s glms_vec3_mulsub(vec3s a, vec3s b, vec3s dest); + CGLM_INLINE vec3s glms_vec3_mulsubs(vec3s a, float s, vec3s dest); + CGLM_INLINE vec3s glms_vec3_maxsub(vec3s a, vec3s b, vec3s dest); + CGLM_INLINE vec3s glms_vec3_minsub(vec3s a, vec3s b, vec3s dest); CGLM_INLINE vec3s glms_vec3_flipsign(vec3s v); CGLM_INLINE vec3s glms_vec3_negate(vec3s v); CGLM_INLINE vec3s glms_vec3_normalize(vec3s v); @@ -484,6 +490,102 @@ glms_vec3_(minadd)(vec3s a, vec3s b, vec3s dest) { return dest; } +/*! + * @brief sub two vectors and sub result to dest + * + * it applies -= operator so dest must be initialized + * + * @param[in] a vector 1 + * @param[in] b vector 2 + * @returns dest -= (a - b) + */ +CGLM_INLINE +vec3s +glms_vec3_(subsub)(vec3s a, vec3s b, vec3s dest) { + glm_vec3_subsub(a.raw, b.raw, dest.raw); + return dest; +} + +/*! + * @brief add two vectors and sub result to dest + * + * it applies -= operator so dest must be initialized + * + * @param[in] a vector 1 + * @param[in] b vector 2 + * @returns dest -= (a + b) + */ +CGLM_INLINE +vec3s +glms_vec3_(addsub)(vec3s a, vec3s b, vec3s dest) { + glm_vec3_addsub(a.raw, b.raw, dest.raw); + return dest; +} + +/*! + * @brief mul two vectors and sub result to dest + * + * it applies -= operator so dest must be initialized + * + * @param[in] a vector 1 + * @param[in] b vector 2 + * @returns dest -= (a * b) + */ +CGLM_INLINE +vec3s +glms_vec3_(mulsub)(vec3s a, vec3s b, vec3s dest) { + glm_vec3_mulsub(a.raw, b.raw, dest.raw); + return dest; +} + +/*! + * @brief mul vector with scalar and sub result to dest + * + * it applies -= operator so dest must be initialized + * + * @param[in] a vector + * @param[in] s scalar + * @returns dest -= (a * b) + */ +CGLM_INLINE +vec3s +glms_vec3_(mulsubs)(vec3s a, float s, vec3s dest) { + glm_vec3_mulsubs(a.raw, s, dest.raw); + return dest; +} + +/*! + * @brief sub max of two vectors to dest + * + * it applies -= operator so dest must be initialized + * + * @param[in] a vector 1 + * @param[in] b vector 2 + * @returns dest -= max(a, b) + */ +CGLM_INLINE +vec3s +glms_vec3_(maxsub)(vec3s a, vec3s b, vec3s dest) { + glm_vec3_maxsub(a.raw, b.raw, dest.raw); + return dest; +} + +/*! + * @brief sub min of two vectors to dest + * + * it applies -= operator so dest must be initialized + * + * @param[in] a vector 1 + * @param[in] b vector 2 + * @returns dest -= min(a, b) + */ +CGLM_INLINE +vec3s +glms_vec3_(minsub)(vec3s a, vec3s b, vec3s dest) { + glm_vec3_minsub(a.raw, b.raw, dest.raw); + return dest; +} + /*! * @brief negate vector components and store result in dest * diff --git a/include/cglm/struct/vec4.h b/include/cglm/struct/vec4.h index 1a6b359..aef09c7 100644 --- a/include/cglm/struct/vec4.h +++ b/include/cglm/struct/vec4.h @@ -41,6 +41,12 @@ CGLM_INLINE vec4s glms_vec4_muladds(vec4s a, float s, vec4s dest); CGLM_INLINE vec4s glms_vec4_maxadd(vec4s a, vec4s b, vec4s dest); CGLM_INLINE vec4s glms_vec4_minadd(vec4s a, vec4s b, vec4s dest); + CGLM_INLINE vec4s glms_vec4_subsub(vec4s a, vec4s b, vec4s dest); + CGLM_INLINE vec4s glms_vec4_addsub(vec4s a, vec4s b, vec4s dest); + CGLM_INLINE vec4s glms_vec4_mulsub(vec4s a, vec4s b, vec4s dest); + CGLM_INLINE vec4s glms_vec4_mulsubs(vec4s a, float s, vec4s dest); + CGLM_INLINE vec4s glms_vec4_maxsub(vec4s a, vec4s b, vec4s dest); + CGLM_INLINE vec4s glms_vec4_minsub(vec4s a, vec4s b, vec4s dest); CGLM_INLINE vec4s glms_vec4_negate(vec4s v); CGLM_INLINE vec4s glms_vec4_normalize(vec4s v); CGLM_INLINE float glms_vec4_distance(vec4s a, vec4s b); @@ -513,6 +519,102 @@ glms_vec4_(minadd)(vec4s a, vec4s b, vec4s dest) { return dest; } +/*! + * @brief sub two vectors and sub result to dest + * + * it applies -= operator so dest must be initialized + * + * @param[in] a vector 1 + * @param[in] b vector 2 + * @returns dest -= (a + b) + */ +CGLM_INLINE +vec4s +glms_vec4_(subsub)(vec4s a, vec4s b, vec4s dest) { + glm_vec4_subsub(a.raw, b.raw, dest.raw); + return dest; +} + +/*! + * @brief add two vectors and sub result to dest + * + * it applies -= operator so dest must be initialized + * + * @param[in] a vector 1 + * @param[in] b vector 2 + * @returns dest -= (a + b) + */ +CGLM_INLINE +vec4s +glms_vec4_(addsub)(vec4s a, vec4s b, vec4s dest) { + glm_vec4_addsub(a.raw, b.raw, dest.raw); + return dest; +} + +/*! + * @brief mul two vectors and sub result to dest + * + * it applies -= operator so dest must be initialized + * + * @param[in] a vector 1 + * @param[in] b vector 2 + * @returns dest -= (a * b) + */ +CGLM_INLINE +vec4s +glms_vec4_(mulsub)(vec4s a, vec4s b, vec4s dest) { + glm_vec4_mulsub(a.raw, b.raw, dest.raw); + return dest; +} + +/*! + * @brief mul vector with scalar and sub result to dest + * + * it applies -= operator so dest must be initialized + * + * @param[in] a vector + * @param[in] s scalar + * @returns dest -= (a * b) + */ +CGLM_INLINE +vec4s +glms_vec4_(mulsubs)(vec4s a, float s, vec4s dest) { + glm_vec4_mulsubs(a.raw, s, dest.raw); + return dest; +} + +/*! + * @brief sub max of two vectors to dest + * + * it applies -= operator so dest must be initialized + * + * @param[in] a vector 1 + * @param[in] b vector 2 + * @returns dest -= max(a, b) + */ +CGLM_INLINE +vec4s +glms_vec4_(maxsub)(vec4s a, vec4s b, vec4s dest) { + glm_vec4_maxsub(a.raw, b.raw, dest.raw); + return dest; +} + +/*! + * @brief sub min of two vectors to dest + * + * it applies -= operator so dest must be initialized + * + * @param[in] a vector 1 + * @param[in] b vector 2 + * @returns dest -= min(a, b) + */ +CGLM_INLINE +vec4s +glms_vec4_(minsub)(vec4s a, vec4s b, vec4s dest) { + glm_vec4_minsub(a.raw, b.raw, dest.raw); + return dest; +} + /*! * @brief negate vector components and store result in dest * diff --git a/include/cglm/vec2.h b/include/cglm/vec2.h index 5d5fd8a..ee5a8de 100644 --- a/include/cglm/vec2.h +++ b/include/cglm/vec2.h @@ -36,6 +36,12 @@ CGLM_INLINE void glm_vec2_muladds(vec2 a, float s, vec2 dest) CGLM_INLINE void glm_vec2_maxadd(vec2 a, vec2 b, vec2 dest) CGLM_INLINE void glm_vec2_minadd(vec2 a, vec2 b, vec2 dest) + CGLM_INLINE void glm_vec2_subsub(vec2 a, vec2 b, vec2 dest) + CGLM_INLINE void glm_vec2_addsub(vec2 a, vec2 b, vec2 dest) + CGLM_INLINE void glm_vec2_mulsub(vec2 a, vec2 b, vec2 dest) + CGLM_INLINE void glm_vec2_mulsubs(vec2 a, float s, vec2 dest) + CGLM_INLINE void glm_vec2_maxsub(vec2 a, vec2 b, vec2 dest) + CGLM_INLINE void glm_vec2_minsub(vec2 a, vec2 b, vec2 dest) CGLM_INLINE void glm_vec2_negate_to(vec2 v, vec2 dest) CGLM_INLINE void glm_vec2_negate(vec2 v) CGLM_INLINE void glm_vec2_normalize(vec2 v) @@ -403,6 +409,102 @@ glm_vec2_minadd(vec2 a, vec2 b, vec2 dest) { dest[1] += glm_min(a[1], b[1]); } +/*! + * @brief sub two vectors and sub result to dest + * + * it applies -= operator so dest must be initialized + * + * @param[in] a vector 1 + * @param[in] b vector 2 + * @param[out] dest dest -= (a - b) + */ +CGLM_INLINE +void +glm_vec2_subsub(vec2 a, vec2 b, vec2 dest) { + dest[0] -= a[0] - b[0]; + dest[1] -= a[1] - b[1]; +} + +/*! + * @brief add two vectors and sub result to dest + * + * it applies -= operator so dest must be initialized + * + * @param[in] a vector 1 + * @param[in] b vector 2 + * @param[out] dest dest -= (a + b) + */ +CGLM_INLINE +void +glm_vec2_addsub(vec2 a, vec2 b, vec2 dest) { + dest[0] -= a[0] + b[0]; + dest[1] -= a[1] + b[1]; +} + +/*! + * @brief mul two vectors and sub result to dest + * + * it applies -= operator so dest must be initialized + * + * @param[in] a vector 1 + * @param[in] b vector 2 + * @param[out] dest dest -= (a * b) + */ +CGLM_INLINE +void +glm_vec2_mulsub(vec2 a, vec2 b, vec2 dest) { + dest[0] -= a[0] * b[0]; + dest[1] -= a[1] * b[1]; +} + +/*! + * @brief mul vector with scalar and sub result to sum + * + * it applies -= operator so dest must be initialized + * + * @param[in] a vector + * @param[in] s scalar + * @param[out] dest dest -= (a * b) + */ +CGLM_INLINE +void +glm_vec2_mulsubs(vec2 a, float s, vec2 dest) { + dest[0] -= a[0] * s; + dest[1] -= a[1] * s; +} + +/*! + * @brief sub max of two vectors to result/dest + * + * it applies -= operator so dest must be initialized + * + * @param[in] a vector 1 + * @param[in] b vector 2 + * @param[out] dest dest -= max(a, b) + */ +CGLM_INLINE +void +glm_vec2_maxsub(vec2 a, vec2 b, vec2 dest) { + dest[0] -= glm_max(a[0], b[0]); + dest[1] -= glm_max(a[1], b[1]); +} + +/*! + * @brief sub min of two vectors to result/dest + * + * it applies -= operator so dest must be initialized + * + * @param[in] a vector 1 + * @param[in] b vector 2 + * @param[out] dest dest -= min(a, b) + */ +CGLM_INLINE +void +glm_vec2_minsub(vec2 a, vec2 b, vec2 dest) { + dest[0] -= glm_min(a[0], b[0]); + dest[1] -= glm_min(a[1], b[1]); +} + /*! * @brief negate vector components and store result in dest * diff --git a/include/cglm/vec3.h b/include/cglm/vec3.h index c610226..569c3d2 100644 --- a/include/cglm/vec3.h +++ b/include/cglm/vec3.h @@ -40,6 +40,12 @@ CGLM_INLINE void glm_vec3_muladds(vec3 a, float s, vec3 dest); CGLM_INLINE void glm_vec3_maxadd(vec3 a, vec3 b, vec3 dest); CGLM_INLINE void glm_vec3_minadd(vec3 a, vec3 b, vec3 dest); + CGLM_INLINE void glm_vec3_subsub(vec3 a, vec3 b, vec3 dest); + CGLM_INLINE void glm_vec3_addsub(vec3 a, vec3 b, vec3 dest); + CGLM_INLINE void glm_vec3_mulsub(vec3 a, vec3 b, vec3 dest); + CGLM_INLINE void glm_vec3_mulsubs(vec3 a, float s, vec3 dest); + CGLM_INLINE void glm_vec3_maxsub(vec3 a, vec3 b, vec3 dest); + CGLM_INLINE void glm_vec3_minsub(vec3 a, vec3 b, vec3 dest); CGLM_INLINE void glm_vec3_flipsign(vec3 v); CGLM_INLINE void glm_vec3_flipsign_to(vec3 v, vec3 dest); CGLM_INLINE void glm_vec3_negate_to(vec3 v, vec3 dest); @@ -503,6 +509,108 @@ glm_vec3_minadd(vec3 a, vec3 b, vec3 dest) { dest[2] += glm_min(a[2], b[2]); } +/*! + * @brief sub two vectors and sub result to dest + * + * it applies += operator so dest must be initialized + * + * @param[in] a vector 1 + * @param[in] b vector 2 + * @param[out] dest dest -= (a - b) + */ +CGLM_INLINE +void +glm_vec3_subsub(vec3 a, vec3 b, vec3 dest) { + dest[0] -= a[0] - b[0]; + dest[1] -= a[1] - b[1]; + dest[2] -= a[2] - b[2]; +} + +/*! + * @brief add two vectors and sub result to dest + * + * it applies += operator so dest must be initialized + * + * @param[in] a vector 1 + * @param[in] b vector 2 + * @param[out] dest dest -= (a + b) + */ +CGLM_INLINE +void +glm_vec3_addsub(vec3 a, vec3 b, vec3 dest) { + dest[0] -= a[0] + b[0]; + dest[1] -= a[1] + b[1]; + dest[2] -= a[2] + b[2]; +} + +/*! + * @brief mul two vectors and sub result to dest + * + * it applies -= operator so dest must be initialized + * + * @param[in] a vector 1 + * @param[in] b vector 2 + * @param[out] dest dest -= (a * b) + */ +CGLM_INLINE +void +glm_vec3_mulsub(vec3 a, vec3 b, vec3 dest) { + dest[0] -= a[0] * b[0]; + dest[1] -= a[1] * b[1]; + dest[2] -= a[2] * b[2]; +} + +/*! + * @brief mul vector with scalar and sub result to dest + * + * it applies -= operator so dest must be initialized + * + * @param[in] a vector + * @param[in] s scalar + * @param[out] dest dest -= (a * b) + */ +CGLM_INLINE +void +glm_vec3_mulsubs(vec3 a, float s, vec3 dest) { + dest[0] -= a[0] * s; + dest[1] -= a[1] * s; + dest[2] -= a[2] * s; +} + +/*! + * @brief sub max of two vectors to result/dest + * + * it applies -= operator so dest must be initialized + * + * @param[in] a vector 1 + * @param[in] b vector 2 + * @param[out] dest dest -= max(a, b) + */ +CGLM_INLINE +void +glm_vec3_maxsub(vec3 a, vec3 b, vec3 dest) { + dest[0] -= glm_max(a[0], b[0]); + dest[1] -= glm_max(a[1], b[1]); + dest[2] -= glm_max(a[2], b[2]); +} + +/*! + * @brief sub min of two vectors to result/dest + * + * it applies -= operator so dest must be initialized + * + * @param[in] a vector 1 + * @param[in] b vector 2 + * @param[out] dest dest -= min(a, b) + */ +CGLM_INLINE +void +glm_vec3_minsub(vec3 a, vec3 b, vec3 dest) { + dest[0] -= glm_min(a[0], b[0]); + dest[1] -= glm_min(a[1], b[1]); + dest[2] -= glm_min(a[2], b[2]); +} + /*! * @brief negate vector components and store result in dest * diff --git a/include/cglm/vec4.h b/include/cglm/vec4.h index ae99ff6..0f283ab 100644 --- a/include/cglm/vec4.h +++ b/include/cglm/vec4.h @@ -39,6 +39,12 @@ CGLM_INLINE void glm_vec4_muladds(vec4 a, float s, vec4 dest); CGLM_INLINE void glm_vec4_maxadd(vec4 a, vec4 b, vec4 dest); CGLM_INLINE void glm_vec4_minadd(vec4 a, vec4 b, vec4 dest); + CGLM_INLINE void glm_vec4_subsub(vec4 a, vec4 b, vec4 dest); + CGLM_INLINE void glm_vec4_addsub(vec4 a, vec4 b, vec4 dest); + CGLM_INLINE void glm_vec4_mulsub(vec4 a, vec4 b, vec4 dest); + CGLM_INLINE void glm_vec4_mulsubs(vec4 a, float s, vec4 dest); + CGLM_INLINE void glm_vec4_maxsub(vec4 a, vec4 b, vec4 dest); + CGLM_INLINE void glm_vec4_minsub(vec4 a, vec4 b, vec4 dest); CGLM_INLINE void glm_vec4_negate(vec4 v); CGLM_INLINE void glm_vec4_inv(vec4 v); CGLM_INLINE void glm_vec4_inv_to(vec4 v, vec4 dest); @@ -698,6 +704,178 @@ glm_vec4_minadd(vec4 a, vec4 b, vec4 dest) { #endif } +/*! + * @brief sub two vectors and sub result to dest + * + * it applies -= operator so dest must be initialized + * + * @param[in] a vector 1 + * @param[in] b vector 2 + * @param[out] dest dest -= (a - b) + */ +CGLM_INLINE +void +glm_vec4_subsub(vec4 a, vec4 b, vec4 dest) { +#if defined(__wasm__) && defined(__wasm_simd128__) + glmm_store(dest, wasm_f32x4_sub( + glmm_load(dest), + wasm_f32x4_sub(glmm_load(a), glmm_load(b)))); +#elif defined( __SSE__ ) || defined( __SSE2__ ) + glmm_store(dest, _mm_sub_ps(glmm_load(dest), + _mm_sub_ps(glmm_load(a), + glmm_load(b)))); +#elif defined(CGLM_NEON_FP) + vst1q_f32(dest, vsubq_f32(vld1q_f32(dest), + vsubq_f32(vld1q_f32(a), + vld1q_f32(b)))); +#else + dest[0] -= a[0] - b[0]; + dest[1] -= a[1] - b[1]; + dest[2] -= a[2] - b[2]; + dest[3] -= a[3] - b[3]; +#endif +} + +/*! + * @brief add two vectors and sub result to dest + * + * it applies -= operator so dest must be initialized + * + * @param[in] a vector 1 + * @param[in] b vector 2 + * @param[out] dest dest -= (a + b) + */ +CGLM_INLINE +void +glm_vec4_addsub(vec4 a, vec4 b, vec4 dest) { +#if defined(__wasm__) && defined(__wasm_simd128__) + glmm_store(dest, wasm_f32x4_add( + glmm_load(dest), + wasm_f32x4_sub(glmm_load(a), glmm_load(b)))); +#elif defined( __SSE__ ) || defined( __SSE2__ ) + glmm_store(dest, _mm_add_ps(glmm_load(dest), + _mm_sub_ps(glmm_load(a), + glmm_load(b)))); +#elif defined(CGLM_NEON_FP) + vst1q_f32(dest, vaddq_f32(vld1q_f32(dest), + vsubq_f32(vld1q_f32(a), + vld1q_f32(b)))); +#else + dest[0] += a[0] - b[0]; + dest[1] += a[1] - b[1]; + dest[2] += a[2] - b[2]; + dest[3] += a[3] - b[3]; +#endif +} + +/*! + * @brief mul two vectors and sub result to dest + * + * it applies -= operator so dest must be initialized + * + * @param[in] a vector 1 + * @param[in] b vector 2 + * @param[out] dest dest -= (a * b) + */ +CGLM_INLINE +void +glm_vec4_mulsub(vec4 a, vec4 b, vec4 dest) { +#if defined(CGLM_SIMD) + glmm_store(dest, glmm_fmsub(glmm_load(a), glmm_load(b), glmm_load(dest))); +#else + dest[0] -= a[0] * b[0]; + dest[1] -= a[1] * b[1]; + dest[2] -= a[2] * b[2]; + dest[3] -= a[3] * b[3]; +#endif +} + +/*! + * @brief mul vector with scalar and sub result to dest + * + * it applies -= operator so dest must be initialized + * + * @param[in] a vector + * @param[in] s scalar + * @param[out] dest dest -= (a * b) + */ +CGLM_INLINE +void +glm_vec4_mulsubs(vec4 a, float s, vec4 dest) { +#if defined(CGLM_SIMD) + glmm_store(dest, glmm_fmsub(glmm_load(a), glmm_set1(s), glmm_load(dest))); +#else + dest[0] -= a[0] * s; + dest[1] -= a[1] * s; + dest[2] -= a[2] * s; + dest[3] -= a[3] * s; +#endif +} + +/*! + * @brief sub max of two vectors to dest + * + * it applies -= operator so dest must be initialized + * + * @param[in] a vector 1 + * @param[in] b vector 2 + * @param[out] dest dest -= max(a, b) + */ +CGLM_INLINE +void +glm_vec4_maxsub(vec4 a, vec4 b, vec4 dest) { +#if defined(__wasm__) && defined(__wasm_simd128__) + glmm_store(dest, wasm_f32x4_sub( + glmm_load(dest), + wasm_f32x4_pmax(glmm_load(a), glmm_load(b)))); +#elif defined( __SSE__ ) || defined( __SSE2__ ) + glmm_store(dest, _mm_sub_ps(glmm_load(dest), + _mm_max_ps(glmm_load(a), + glmm_load(b)))); +#elif defined(CGLM_NEON_FP) + vst1q_f32(dest, vsubq_f32(vld1q_f32(dest), + vmaxq_f32(vld1q_f32(a), + vld1q_f32(b)))); +#else + dest[0] -= glm_max(a[0], b[0]); + dest[1] -= glm_max(a[1], b[1]); + dest[2] -= glm_max(a[2], b[2]); + dest[3] -= glm_max(a[3], b[3]); +#endif +} + +/*! + * @brief sub min of two vectors to dest + * + * it applies -= operator so dest must be initialized + * + * @param[in] a vector 1 + * @param[in] b vector 2 + * @param[out] dest dest -= min(a, b) + */ +CGLM_INLINE +void +glm_vec4_minsub(vec4 a, vec4 b, vec4 dest) { +#if defined(__wasm__) && defined(__wasm_simd128__) + glmm_store(dest, wasm_f32x4_sub( + glmm_load(dest), + wasm_f32x4_pmin(glmm_load(a), glmm_load(b)))); +#elif defined( __SSE__ ) || defined( __SSE2__ ) + glmm_store(dest, _mm_sub_ps(glmm_load(dest), + _mm_min_ps(glmm_load(a), + glmm_load(b)))); +#elif defined(CGLM_NEON_FP) + vst1q_f32(dest, vsubq_f32(vld1q_f32(dest), + vminq_f32(vld1q_f32(a), + vld1q_f32(b)))); +#else + dest[0] -= glm_min(a[0], b[0]); + dest[1] -= glm_min(a[1], b[1]); + dest[2] -= glm_min(a[2], b[2]); + dest[3] -= glm_min(a[3], b[3]); +#endif +} + /*! * @brief negate vector components and store result in dest * diff --git a/src/vec2.c b/src/vec2.c index 07adf3e..bd2e526 100644 --- a/src/vec2.c +++ b/src/vec2.c @@ -164,6 +164,43 @@ glmc_vec2_minadd(vec2 a, vec2 b, vec2 dest) { glm_vec2_minadd(a, b, dest); } +CGLM_EXPORT +void +glmc_vec2_subsub(vec2 a, vec2 b, vec2 dest) { + glm_vec2_subsub(a, b, dest); +} + +CGLM_EXPORT +void +glmc_vec2_addsub(vec2 a, vec2 b, vec2 dest) { + glm_vec2_addsub(a, b, dest); +} + +CGLM_EXPORT +void +glmc_vec2_mulsub(vec2 a, vec2 b, vec2 dest) { + glm_vec2_mulsub(a, b, dest); +} + +CGLM_EXPORT +void +glmc_vec2_mulsubs(vec2 a, float s, vec2 dest) { + glm_vec2_mulsubs(a, s, dest); +} + +CGLM_EXPORT +void +glmc_vec2_maxsub(vec2 a, vec2 b, vec2 dest) { + glm_vec2_maxsub(a, b, dest); +} + +CGLM_EXPORT +void +glmc_vec2_minsub(vec2 a, vec2 b, vec2 dest) { + glm_vec2_minsub(a, b, dest); +} + + CGLM_EXPORT void glmc_vec2_negate_to(vec2 v, vec2 dest) { diff --git a/src/vec3.c b/src/vec3.c index e515e89..780f96a 100644 --- a/src/vec3.c +++ b/src/vec3.c @@ -176,6 +176,42 @@ glmc_vec3_minadd(vec3 a, vec3 b, vec3 dest) { glm_vec3_minadd(a, b, dest); } +CGLM_EXPORT +void +glmc_vec3_subsub(vec3 a, vec3 b, vec3 dest) { + glm_vec3_subsub(a, b, dest); +} + +CGLM_EXPORT +void +glmc_vec3_addsub(vec3 a, vec3 b, vec3 dest) { + glm_vec3_addsub(a, b, dest); +} + +CGLM_EXPORT +void +glmc_vec3_mulsub(vec3 a, vec3 b, vec3 dest) { + glm_vec3_mulsub(a, b, dest); +} + +CGLM_EXPORT +void +glmc_vec3_mulsubs(vec3 a, float s, vec3 dest) { + glm_vec3_mulsubs(a, s, dest); +} + +CGLM_EXPORT +void +glmc_vec3_maxsub(vec3 a, vec3 b, vec3 dest) { + glm_vec3_maxsub(a, b, dest); +} + +CGLM_EXPORT +void +glmc_vec3_minsub(vec3 a, vec3 b, vec3 dest) { + glm_vec3_minsub(a, b, dest); +} + CGLM_EXPORT void glmc_vec3_negate(vec3 v) { diff --git a/src/vec4.c b/src/vec4.c index 88ae54b..72fc407 100644 --- a/src/vec4.c +++ b/src/vec4.c @@ -176,6 +176,42 @@ glmc_vec4_minadd(vec4 a, vec4 b, vec4 dest) { glm_vec4_minadd(a, b, dest); } +CGLM_EXPORT +void +glmc_vec4_subsub(vec4 a, vec4 b, vec4 dest) { + glm_vec4_subsub(a, b, dest); +} + +CGLM_EXPORT +void +glmc_vec4_addsub(vec4 a, vec4 b, vec4 dest) { + glm_vec4_addsub(a, b, dest); +} + +CGLM_EXPORT +void +glmc_vec4_mulsub(vec4 a, vec4 b, vec4 dest) { + glm_vec4_mulsub(a, b, dest); +} + +CGLM_EXPORT +void +glmc_vec4_mulsubs(vec4 a, float s, vec4 dest) { + glm_vec4_mulsubs(a, s, dest); +} + +CGLM_EXPORT +void +glmc_vec4_maxsub(vec4 a, vec4 b, vec4 dest) { + glm_vec4_maxsub(a, b, dest); +} + +CGLM_EXPORT +void +glmc_vec4_minsub(vec4 a, vec4 b, vec4 dest) { + glm_vec4_minsub(a, b, dest); +} + CGLM_EXPORT void glmc_vec4_negate(vec4 v) {