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remove alignment from vec3 and mat3
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@@ -33,20 +33,18 @@
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#endif
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typedef float vec2[2];
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typedef CGLM_ALIGN_IF(8) float vec3[3];
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typedef float vec3[3];
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typedef int ivec3[3];
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typedef CGLM_ALIGN_IF(16) float vec4[4];
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typedef vec4 versor;
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typedef vec3 mat3[3];
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#ifdef __AVX__
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typedef CGLM_ALIGN_IF(32) vec3 mat3[3];
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typedef CGLM_ALIGN_IF(32) vec4 mat4[4];
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#else
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typedef vec3 mat3[3];
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typedef CGLM_ALIGN_IF(16) vec4 mat4[4];
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#endif
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typedef vec4 versor;
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#define GLM_E 2.71828182845904523536028747135266250 /* e */
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#define GLM_LOG2E 1.44269504088896340735992468100189214 /* log2(e) */
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#define GLM_LOG10E 0.434294481903251827651128918916605082 /* log10(e) */
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