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msvc: opengl header
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@@ -8,8 +8,26 @@
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#ifndef cglm_mat_opengl_h
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#ifndef cglm_mat_opengl_h
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#define cglm_mat_opengl_h
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#define cglm_mat_opengl_h
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#ifdef __APPLE__
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# include <OpenGL/gl3.h>
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#else
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# ifdef _WIN32
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# include <windows.h>
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# endif
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# include <GL/gl.h>
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#endif
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#include "cglm.h"
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#include "cglm.h"
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#ifdef _WIN32
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extern
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void
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glUniformMatrix4fv(GLint location,
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GLsizei count,
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GLboolean transpose,
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const GLfloat *value);
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#endif
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CGLM_INLINE
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CGLM_INLINE
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void
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void
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glm_mat4_uniform(mat4 m, GLint location){
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glm_mat4_uniform(mat4 m, GLint location){
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