mirror of
https://github.com/recp/cglm.git
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add new matrix mat2x3
Initial function being glm_mat2x3_make Signed-off-by: Vincent Davis Jr <vince@underview.tech>
This commit is contained in:
@@ -79,6 +79,7 @@ add_library(${PROJECT_NAME}
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src/vec4.c
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src/ivec4.c
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src/mat2.c
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src/mat2x3.c
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src/mat3.c
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src/mat4.c
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src/plane.c
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@@ -44,6 +44,7 @@ cglm_HEADERS = include/cglm/version.h \
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include/cglm/mat4.h \
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include/cglm/mat3.h \
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include/cglm/mat2.h \
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include/cglm/mat2x3.h \
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include/cglm/affine-pre.h \
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include/cglm/affine-post.h \
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include/cglm/affine.h \
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@@ -96,6 +97,7 @@ cglm_calldir=$(includedir)/cglm/call
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cglm_call_HEADERS = include/cglm/call/mat4.h \
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include/cglm/call/mat3.h \
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include/cglm/call/mat2.h \
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include/cglm/call/mat2x3.h \
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include/cglm/call/vec2.h \
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include/cglm/call/vec3.h \
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include/cglm/call/vec4.h \
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@@ -160,6 +162,7 @@ cglm_structdir=$(includedir)/cglm/struct
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cglm_struct_HEADERS = include/cglm/struct/mat4.h \
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include/cglm/struct/mat3.h \
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include/cglm/struct/mat2.h \
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include/cglm/struct/mat2x3.h \
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include/cglm/struct/affine-pre.h \
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include/cglm/struct/affine-post.h \
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include/cglm/struct/affine-mat.h \
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@@ -212,6 +215,7 @@ libcglm_la_SOURCES=\
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src/vec4.c \
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src/ivec4.c \
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src/mat2.c \
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src/mat2x3.c \
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src/mat3.c \
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src/mat4.c \
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src/plane.c \
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@@ -46,6 +46,7 @@ Follow the :doc:`build` documentation for this
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quat
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euler
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mat2
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mat2x3
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mat3
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mat4
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vec2
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31
docs/source/mat2x3.rst
Normal file
31
docs/source/mat2x3.rst
Normal file
@@ -0,0 +1,31 @@
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.. default-domain:: C
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mat2x3
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======
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Header: cglm/mat2x3.h
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Table of contents (click to go):
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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Macros:
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1. GLM_MAT2X3_ZERO_INIT
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#. GLM_MAT2x3_ZERO
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Functions:
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1. :c:func:`glm_mat2x3_make`
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Functions documentation
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~~~~~~~~~~~~~~~~~~~~~~~
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.. c:function:: void glm_mat2x3_make(float * __restrict src, mat2x3 dest)
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Create mat2x3 matrix from pointer
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| NOTE: **@src** must contain at least 6 elements.
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Parameters:
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| *[in]* **src** pointer to an array of floats
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| *[out]* **dest** destination matrix2x3
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@@ -19,6 +19,7 @@ extern "C" {
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#include "call/ivec3.h"
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#include "call/ivec4.h"
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#include "call/mat2.h"
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#include "call/mat2x3.h"
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#include "call/mat3.h"
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#include "call/mat4.h"
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#include "call/affine.h"
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23
include/cglm/call/mat2x3.h
Normal file
23
include/cglm/call/mat2x3.h
Normal file
@@ -0,0 +1,23 @@
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/*
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* Copyright (c), Recep Aslantas.
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*
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* MIT License (MIT), http://opensource.org/licenses/MIT
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* Full license can be found in the LICENSE file
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*/
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#ifndef cglmc_mat2x3_h
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#define cglmc_mat2x3_h
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#ifdef __cplusplus
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extern "C" {
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#endif
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#include "../cglm.h"
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CGLM_EXPORT
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void
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glmc_mat2x3_make(float * __restrict src, mat2x3 dest);
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#ifdef __cplusplus
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}
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#endif
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#endif /* cglmc_mat2x3_h */
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@@ -18,6 +18,7 @@
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#include "mat4.h"
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#include "mat3.h"
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#include "mat2.h"
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#include "mat2x3.h"
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#include "affine.h"
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#include "cam.h"
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#include "frustum.h"
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45
include/cglm/mat2x3.h
Normal file
45
include/cglm/mat2x3.h
Normal file
@@ -0,0 +1,45 @@
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/*
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* Copyright (c), Recep Aslantas.
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*
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* MIT License (MIT), http://opensource.org/licenses/MIT
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* Full license can be found in the LICENSE file
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*/
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/*
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Macros:
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GLM_MAT2X3_ZERO_INIT
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GLM_MAT2X3_ZERO
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Functions:
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CGLM_INLINE void glm_mat2x3_make(float * restrict src, mat2x3 dest)
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*/
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#ifndef cglm_mat2x3_h
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#define cglm_mat2x3_h
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#include "common.h"
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#define GLM_MAT2X3_ZERO_INIT {{0.0f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.0f}}
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/* for C only */
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#define GLM_MAT2X3_ZERO ((mat2x3)GLM_MAT2X3_ZERO_INIT)
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/*!
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* @brief Create mat2x3 matrix from pointer
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*
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* @param[in] src pointer to an array of floats
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* @param[out] dest matrix
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*/
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CGLM_INLINE
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void
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glm_mat2x3_make(float * __restrict src, mat2x3 dest) {
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dest[0][0] = src[0];
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dest[0][1] = src[1];
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dest[0][2] = src[2];
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dest[1][0] = src[3];
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dest[1][1] = src[4];
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dest[1][2] = src[5];
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}
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#endif
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@@ -17,6 +17,7 @@ extern "C" {
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#include "struct/vec3.h"
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#include "struct/vec4.h"
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#include "struct/mat2.h"
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#include "struct/mat2x3.h"
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#include "struct/mat3.h"
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#include "struct/mat4.h"
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#include "struct/affine.h"
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46
include/cglm/struct/mat2x3.h
Normal file
46
include/cglm/struct/mat2x3.h
Normal file
@@ -0,0 +1,46 @@
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/*
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* Copyright (c), Recep Aslantas.
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*
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* MIT License (MIT), http://opensource.org/licenses/MIT
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* Full license can be found in the LICENSE file
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*/
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/*
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Macros:
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GLMS_MAT2X3_ZERO_INIT
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GLMS_MAT2X3_ZERO
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Functions:
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CGLM_INLINE float glms_mat2x3_make(float * __restrict src);
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*/
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#ifndef cglms_mat2x3_h
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#define cglms_mat2x3_h
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#include "../common.h"
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#include "../types-struct.h"
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#include "../mat2x3.h"
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/* api definition */
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#define glms_mat2x3_(NAME) CGLM_STRUCTAPI(mat2x3, NAME)
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#define GLMS_MAT2X3_ZERO_INIT {GLM_MAT2X3_ZERO_INIT}
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/* for C only */
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#define GLMS_MAT2X3_ZERO ((mat2x3s)GLMS_MAT2X3_ZERO_INIT)
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/*!
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* @brief Create mat2x3 matrix from pointer
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*
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* @param[in] src pointer to an array of floats
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* @return constructed matrix from raw pointer
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*/
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CGLM_INLINE
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mat2x3s
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glms_mat2x3_(make)(float * __restrict src) {
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mat2x3s r;
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glm_mat2x3_make(src, r.raw);
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return r;
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}
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#endif /* cglms_mat2x3_h */
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@@ -197,6 +197,17 @@ typedef union mat2s {
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#endif
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} mat2s;
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typedef union mat2x3s {
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mat2x3 raw;
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vec3s col[2]; /* col -> row | [row (2), col (3)] */
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#if CGLM_USE_ANONYMOUS_STRUCT
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struct {
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float m00, m01, m02;
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float m10, m11, m12;
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};
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#endif
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} mat2x3s;
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typedef union mat3s {
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mat3 raw;
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vec3s col[3];
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@@ -56,6 +56,7 @@ typedef CGLM_ALIGN_IF(16) float vec4[4];
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typedef vec4 versor; /* |x, y, z, w| -> w is the last */
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typedef vec3 mat3[3];
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typedef CGLM_ALIGN_IF(16) vec2 mat2[2];
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typedef vec3 mat2x3[2]; /* [row (2), col (3)] */
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typedef CGLM_ALIGN_MAT vec4 mat4[4];
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/*
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@@ -39,6 +39,7 @@ cglm_src = files(
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'src/vec4.c',
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'src/ivec4.c',
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'src/mat2.c',
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'src/mat2x3.c',
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'src/mat3.c',
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'src/mat4.c',
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'src/plane.c',
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15
src/mat2x3.c
Normal file
15
src/mat2x3.c
Normal file
@@ -0,0 +1,15 @@
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/*
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* Copyright (c), Recep Aslantas.
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*
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* MIT License (MIT), http://opensource.org/licenses/MIT
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* Full license can be found in the LICENSE file
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*/
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#include "../include/cglm/cglm.h"
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#include "../include/cglm/call.h"
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CGLM_EXPORT
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void
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glmc_mat2x3_make(float * __restrict src, mat2x3 dest) {
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glm_mat2x3_make(src, dest);
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}
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@@ -174,6 +174,19 @@ test_assert_mat2_eq_zero(mat2 m2) {
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TEST_SUCCESS
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}
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test_status_t
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test_assert_mat2x3_eq_zero(mat2x3 m2x3) {
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int i, j;
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for (i = 0; i < 2; i++) {
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for (j = 0; j < 3; j++) {
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ASSERT(test_eq(m2x3[i][j], 0.0f))
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}
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}
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TEST_SUCCESS
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}
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test_status_t
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test_assert_mat3_eq(mat3 m1, mat3 m2) {
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int i, j;
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@@ -53,6 +53,9 @@ test_assert_mat2_eq_identity(mat2 m2);
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test_status_t
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test_assert_mat2_eq_zero(mat2 m2);
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test_status_t
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test_assert_mat2x3_eq_zero(mat2x3 m2x3);
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test_status_t
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test_assert_mat3_eq(mat3 m1, mat3 m2);
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53
test/src/test_mat2x3.h
Normal file
53
test/src/test_mat2x3.h
Normal file
@@ -0,0 +1,53 @@
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/*
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* Copyright (c), Recep Aslantas.
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*
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* MIT License (MIT), http://opensource.org/licenses/MIT
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* Full license can be found in the LICENSE file
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*/
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#include "test_common.h"
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#ifndef CGLM_TEST_MAT2X3_ONCE
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#define CGLM_TEST_MAT2X3_ONCE
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TEST_IMPL(MACRO_GLM_MAT2X3_ZERO_INIT) {
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mat2x3 m = GLM_MAT2X3_ZERO_INIT;
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ASSERT(test_eq(m[0][0], 0.0f))
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ASSERT(test_eq(m[0][1], 0.0f))
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ASSERT(test_eq(m[0][2], 0.0f))
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ASSERT(test_eq(m[1][0], 0.0f))
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ASSERT(test_eq(m[1][1], 0.0f))
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ASSERT(test_eq(m[1][2], 0.0f))
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TEST_SUCCESS
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}
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#endif /* CGLM_TEST_MAT2X3_ONCE */
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TEST_IMPL(GLM_PREFIX, mat2x3_make) {
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float src[18] = {
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0.5f, 1.7f, 10.3f, 4.2f, 8.9f, 1.1f,
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2.3f, 4.2f, 66.5f, 23.7f, 6.6f, 8.9f,
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5.3f, 4.8f, 96.3f, 13.7f, 4.7f, 5.5f
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};
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mat2x3 dest[3];
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float *srcp = src;
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unsigned int i, j, k;
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for (i = 0, j = 0, k = 0; i < sizeof(src) / sizeof(float); i+=6,j++) {
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GLM(mat2x3_make)(srcp + i, dest[j]);
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ASSERT(test_eq(src[ i ], dest[j][k][0]));
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ASSERT(test_eq(src[i+1], dest[j][k][1]));
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ASSERT(test_eq(src[i+2], dest[j][k][2]));
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ASSERT(test_eq(src[i+3], dest[j][k+1][0]));
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ASSERT(test_eq(src[i+4], dest[j][k+1][1]));
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ASSERT(test_eq(src[i+5], dest[j][k+1][2]));
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}
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TEST_SUCCESS
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}
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@@ -7,6 +7,14 @@
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#include "test_common.h"
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TEST_IMPL(mat2x3s_zero_init) {
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mat2x3s mat2x3_zero = GLMS_MAT2X3_ZERO_INIT;
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mat2x3 mat2x3_zero_a = GLM_MAT2X3_ZERO_INIT;
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test_assert_mat2x3_eq_zero(mat2x3_zero_a);
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test_assert_mat2x3_eq_zero(mat2x3_zero.raw);
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TEST_SUCCESS
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}
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TEST_IMPL(mat3s_identity_init) {
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mat3s mat3_identity = GLMS_MAT3_IDENTITY_INIT;
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mat3 mat3_identity_a = GLM_MAT3_IDENTITY_INIT;
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|
@@ -19,6 +19,7 @@
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#include "test_ivec3.h"
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#include "test_ivec4.h"
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#include "test_mat2.h"
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#include "test_mat2x3.h"
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#include "test_mat3.h"
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#include "test_mat4.h"
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#include "test_quat.h"
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@@ -50,6 +51,7 @@
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#include "test_ivec3.h"
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#include "test_ivec4.h"
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#include "test_mat2.h"
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#include "test_mat2x3.h"
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#include "test_mat3.h"
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#include "test_mat4.h"
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#include "test_quat.h"
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|
@@ -228,6 +228,10 @@ TEST_DECLARE(glmc_mat2_swap_row)
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TEST_DECLARE(glmc_mat2_rmc)
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TEST_DECLARE(glmc_mat2_make)
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TEST_DECLARE(glm_mat2x3_make)
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TEST_DECLARE(glmc_mat2x3_make)
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/* camera (incl [LR]H cross [NZ]O) */
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TEST_DECLARE(glm_perspective_lh_zo)
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TEST_DECLARE(glm_perspective_rh_zo)
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@@ -1083,6 +1087,10 @@ TEST_LIST {
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TEST_ENTRY(glmc_mat2_rmc)
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TEST_ENTRY(glmc_mat2_make)
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TEST_ENTRY(glm_mat2x3_make)
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TEST_ENTRY(glmc_mat2x3_make)
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/* camera (incl [LR]H cross [NZ]O) */
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TEST_ENTRY(glm_perspective_lh_zo)
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TEST_ENTRY(glm_perspective_rh_zo)
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|
@@ -66,6 +66,7 @@
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<ClInclude Include="..\test\src\test_ivec3.h" />
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<ClInclude Include="..\test\src\test_ivec4.h" />
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<ClInclude Include="..\test\src\test_mat2.h" />
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<ClInclude Include="..\test\src\test_mat2x3.h" />
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<ClInclude Include="..\test\src\test_mat3.h" />
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<ClInclude Include="..\test\src\test_mat4.h" />
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<ClInclude Include="..\test\src\test_plane.h" />
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|
@@ -79,6 +79,9 @@
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<ClInclude Include="..\test\src\test_mat2.h">
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<Filter>src</Filter>
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</ClInclude>
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<ClInclude Include="..\test\src\test_mat2x3.h">
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<Filter>src</Filter>
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</ClInclude>
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<ClInclude Include="..\test\src\test_mat3.h">
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<Filter>src</Filter>
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</ClInclude>
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|
@@ -71,6 +71,7 @@
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<ClCompile Include="..\src\ivec3.c" />
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<ClCompile Include="..\src\ivec4.c" />
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<ClCompile Include="..\src\mat2.c" />
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<ClCompile Include="..\src\mat2x3.c" />
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<ClCompile Include="..\src\mat3.c" />
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<ClCompile Include="..\src\mat4.c" />
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<ClCompile Include="..\src\plane.c" />
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@@ -120,6 +121,7 @@
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<ClInclude Include="..\include\cglm\call\ivec3.h" />
|
||||
<ClInclude Include="..\include\cglm\call\ivec4.h" />
|
||||
<ClInclude Include="..\include\cglm\call\mat2.h" />
|
||||
<ClInclude Include="..\include\cglm\call\mat2x3.h" />
|
||||
<ClInclude Include="..\include\cglm\call\mat3.h" />
|
||||
<ClInclude Include="..\include\cglm\call\mat4.h" />
|
||||
<ClInclude Include="..\include\cglm\call\plane.h" />
|
||||
@@ -160,6 +162,7 @@
|
||||
<ClInclude Include="..\include\cglm\ivec3.h" />
|
||||
<ClInclude Include="..\include\cglm\ivec4.h" />
|
||||
<ClInclude Include="..\include\cglm\mat2.h" />
|
||||
<ClInclude Include="..\include\cglm\mat2x3.h" />
|
||||
<ClInclude Include="..\include\cglm\mat3.h" />
|
||||
<ClInclude Include="..\include\cglm\mat4.h" />
|
||||
<ClInclude Include="..\include\cglm\plane.h" />
|
||||
@@ -209,6 +212,7 @@
|
||||
<ClInclude Include="..\include\cglm\struct\frustum.h" />
|
||||
<ClInclude Include="..\include\cglm\struct\io.h" />
|
||||
<ClInclude Include="..\include\cglm\struct\mat2.h" />
|
||||
<ClInclude Include="..\include\cglm\struct\mat2x3.h" />
|
||||
<ClInclude Include="..\include\cglm\struct\mat3.h" />
|
||||
<ClInclude Include="..\include\cglm\struct\mat4.h" />
|
||||
<ClInclude Include="..\include\cglm\struct\plane.h" />
|
||||
|
@@ -97,6 +97,9 @@
|
||||
<ClCompile Include="..\src\mat2.c">
|
||||
<Filter>src</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\mat2x3.c">
|
||||
<Filter>src</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\vec2.c">
|
||||
<Filter>src</Filter>
|
||||
</ClCompile>
|
||||
|
Reference in New Issue
Block a user