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remove bezier_solve for now
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@@ -25,9 +25,3 @@ float
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glmc_decasteljau(float prm, float p0, float c0, float c1, float p1) {
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return glm_decasteljau(prm, p0, c0, c1, p1);
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}
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CGLM_EXPORT
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float
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glmc_bezier_solve(float prm, float p0, float c0, float c1, float p1) {
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return glm_bezier_solve(prm, p0, c0, c1, p1);
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}
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