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Merge branch 'master' into simd-3
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@@ -116,11 +116,15 @@ glmc_quat_mat3t(versor q, mat3 dest);
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CGLM_EXPORT
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void
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glmc_quat_lerp(versor from, versor to, float t, versor dest);
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CGLM_EXPORT
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void
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glmc_quat_lerpc(versor from, versor to, float t, versor dest);
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CGLM_EXPORT
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void
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glmc_quat_nlerp(versor q, versor r, float t, versor dest);
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CGLM_EXPORT
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void
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glmc_quat_slerp(versor q, versor r, float t, versor dest);
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@@ -99,7 +99,7 @@ glmc_vec4_scale(vec4 v, float s, vec4 dest);
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CGLM_EXPORT
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void
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glmc_vec4_scale_as(vec3 v, float s, vec3 dest);
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glmc_vec4_scale_as(vec4 v, float s, vec4 dest);
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CGLM_EXPORT
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void
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@@ -38,6 +38,7 @@
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CGLM_INLINE void glm_quat_lerp(versor from, versor to, float t, versor dest);
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CGLM_INLINE void glm_quat_lerpc(versor from, versor to, float t, versor dest);
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CGLM_INLINE void glm_quat_slerp(versor q, versor r, float t, versor dest);
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CGLM_INLINE void glm_quat_nlerp(versor q, versor r, float t, versor dest);
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CGLM_INLINE void glm_quat_look(vec3 eye, versor ori, mat4 dest);
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CGLM_INLINE void glm_quat_for(vec3 dir, vec3 fwd, vec3 up, versor dest);
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CGLM_INLINE void glm_quat_forp(vec3 from,
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@@ -628,6 +629,26 @@ glm_quat_lerpc(versor from, versor to, float t, versor dest) {
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glm_vec4_lerpc(from, to, t, dest);
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}
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/*!
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* @brief interpolates between two quaternions
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* taking the shortest rotation path using
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* normalized linear interpolation (NLERP)
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*
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* @param[in] from from
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* @param[in] to to
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* @param[in] t interpolant (amount)
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* @param[out] dest result quaternion
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*/
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CGLM_INLINE
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void
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glm_quat_nlerp(versor from, versor to, float t, versor dest) {
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float dot = glm_vec4_dot(from, to);
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versor target;
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glm_vec4_scale(to, (dot >= 0) ? 1 : -1, target);
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glm_quat_lerp(from, target, t, dest);
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glm_quat_normalize(dest);
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}
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/*!
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* @brief interpolates between two quaternions
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* using spherical linear interpolation (SLERP)
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@@ -34,6 +34,7 @@
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CGLM_INLINE mat3s glms_quat_mat3t(versors q)
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CGLM_INLINE versors glms_quat_lerp(versors from, versors to, float t)
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CGLM_INLINE versors glms_quat_lerpc(versors from, versors to, float t)
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CGLM_INLINE versors glms_quat_nlerp(versors from, versors to, float t)
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CGLM_INLINE versors glms_quat_slerp(versors from, versors to, float t)
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CGLM_INLINE mat4s. glms_quat_look(vec3s eye, versors ori)
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CGLM_INLINE versors glms_quat_for(vec3s dir, vec3s fwd, vec3s up)
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@@ -401,6 +402,24 @@ glms_quat_lerpc(versors from, versors to, float t) {
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return dest;
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}
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/*!
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* @brief interpolates between two quaternions
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* taking the shortest rotation path using
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* normalized linear interpolation (NLERP)
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*
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* @param[in] from from
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* @param[in] to to
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* @param[in] t interpolant (amount)
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* @param[out] dest result quaternion
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*/
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CGLM_INLINE
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versors
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glms_quat_nlerp(versors from, versors to, float t) {
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versors dest;
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glm_quat_nlerp(from.raw, to.raw, t, dest.raw);
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return dest;
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}
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/*!
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* @brief interpolates between two quaternions
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* using spherical linear interpolation (SLERP)
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