mat2: add tables to docs & fix comments

Signed-off-by: Vincent Davis Jr <vince@underview.tech>
This commit is contained in:
Vincent Davis Jr
2025-04-05 10:00:05 -04:00
parent dde053a295
commit 5d530cd8e0
5 changed files with 1033 additions and 370 deletions

View File

@@ -13,21 +13,25 @@ extern "C" {
#include "../cglm.h"
CGLM_EXPORT
void
glmc_mat2_make(const float * __restrict src, mat2 dest);
CGLM_EXPORT
void
glmc_mat2_copy(mat2 mat, mat2 dest);
CGLM_EXPORT
void
glmc_mat2_identity(mat2 mat);
glmc_mat2_identity(mat2 m);
CGLM_EXPORT
void
glmc_mat2_identity_array(mat2 * __restrict mat, size_t count);
glmc_mat2_identity_array(mat2 * __restrict mats, size_t count);
CGLM_EXPORT
void
glmc_mat2_zero(mat2 mat);
glmc_mat2_zero(mat2 m);
CGLM_EXPORT
void
@@ -35,28 +39,20 @@ glmc_mat2_mul(mat2 m1, mat2 m2, mat2 dest);
CGLM_EXPORT
void
glmc_mat2_transpose_to(mat2 m, mat2 dest);
glmc_mat2_mulv(mat2 m, vec2 v, vec2 dest);
CGLM_EXPORT
void
glmc_mat2_transpose_to(mat2 mat, mat2 dest);
CGLM_EXPORT
void
glmc_mat2_transpose(mat2 m);
CGLM_EXPORT
void
glmc_mat2_mulv(mat2 m, vec2 v, vec2 dest);
CGLM_EXPORT
float
glmc_mat2_trace(mat2 m);
CGLM_EXPORT
void
glmc_mat2_scale(mat2 m, float s);
CGLM_EXPORT
float
glmc_mat2_det(mat2 mat);
CGLM_EXPORT
void
glmc_mat2_inv(mat2 mat, mat2 dest);
@@ -71,11 +67,15 @@ glmc_mat2_swap_row(mat2 mat, int row1, int row2);
CGLM_EXPORT
float
glmc_mat2_rmc(vec2 r, mat2 m, vec2 c);
glmc_mat2_trace(mat2 m);
CGLM_EXPORT
void
glmc_mat2_make(const float * __restrict src, mat2 dest);
float
glmc_mat2_det(mat2 m);
CGLM_EXPORT
float
glmc_mat2_rmc(vec2 r, mat2 m, vec2 c);
#ifdef __cplusplus
}

View File

@@ -13,22 +13,22 @@
GLM_MAT2_ZERO
Functions:
CGLM_INLINE void glm_mat2_make(float * restrict src, mat2 dest)
CGLM_INLINE void glm_mat2_copy(mat2 mat, mat2 dest)
CGLM_INLINE void glm_mat2_identity(mat2 mat)
CGLM_INLINE void glm_mat2_identity_array(mat2 * restrict mat, size_t count)
CGLM_INLINE void glm_mat2_zero(mat2 mat)
CGLM_INLINE void glm_mat2_identity(mat2 m)
CGLM_INLINE void glm_mat2_identity_array(mat2 * restrict mats, size_t count)
CGLM_INLINE void glm_mat2_zero(mat2 m)
CGLM_INLINE void glm_mat2_mul(mat2 m1, mat2 m2, mat2 dest)
CGLM_INLINE void glm_mat2_transpose_to(mat2 m, mat2 dest)
CGLM_INLINE void glm_mat2_transpose(mat2 m)
CGLM_INLINE void glm_mat2_mulv(mat2 m, vec2 v, vec2 dest)
CGLM_INLINE float glm_mat2_trace(mat2 m)
CGLM_INLINE void glm_mat2_transpose_to(mat2 mat, mat2 dest)
CGLM_INLINE void glm_mat2_transpose(mat2 m)
CGLM_INLINE void glm_mat2_scale(mat2 m, float s)
CGLM_INLINE float glm_mat2_det(mat2 mat)
CGLM_INLINE void glm_mat2_inv(mat2 mat, mat2 dest)
CGLM_INLINE void glm_mat2_swap_col(mat2 mat, int col1, int col2)
CGLM_INLINE void glm_mat2_swap_row(mat2 mat, int row1, int row2)
CGLM_INLINE float glm_mat2_det(mat2 m)
CGLM_INLINE float glm_mat2_trace(mat2 m)
CGLM_INLINE float glm_mat2_rmc(vec2 r, mat2 m, vec2 c)
CGLM_INLINE void glm_mat2_make(float * restrict src, mat2 dest)
*/
#ifndef cglm_mat2_h
@@ -57,10 +57,25 @@
#define GLM_MAT2_ZERO ((mat2)GLM_MAT2_ZERO_INIT)
/*!
* @brief copy all members of [mat] to [dest]
* @brief Create mat2 (dest) from pointer (src).
*
* @param[in] mat source
* @param[out] dest destination
* @param[in] src pointer to an array of floats (left)
* @param[out] dest destination (result, mat2)
*/
CGLM_INLINE
void
glm_mat2_make(const float * __restrict src, mat2 dest) {
dest[0][0] = src[0];
dest[0][1] = src[1];
dest[1][0] = src[2];
dest[1][1] = src[3];
}
/*!
* @brief Copy mat2 (mat) to mat2 (dest).
*
* @param[in] mat mat2 (left)
* @param[out] dest destination (result, mat2)
*/
CGLM_INLINE
void
@@ -69,7 +84,9 @@ glm_mat2_copy(mat2 mat, mat2 dest) {
}
/*!
* @brief make given matrix identity. It is identical with below,
* @brief Copy a mat2 identity to mat2 (m), or makes mat2 (m) an identity.
*
* The same thing may be achieved with either of bellow methods,
* but it is more easy to do that with this func especially for members
* e.g. glm_mat2_identity(aStruct->aMatrix);
*
@@ -80,59 +97,57 @@ glm_mat2_copy(mat2 mat, mat2 dest) {
* mat2 mat = GLM_MAT2_IDENTITY_INIT;
* @endcode
*
* @param[in, out] mat destination
* @param[in, out] m mat2 (src, dest)
*/
CGLM_INLINE
void
glm_mat2_identity(mat2 mat) {
glm_mat2_identity(mat2 m) {
CGLM_ALIGN_MAT mat2 t = GLM_MAT2_IDENTITY_INIT;
glm_mat2_copy(t, mat);
glm_mat2_copy(t, m);
}
/*!
* @brief make given matrix array's each element identity matrix
* @brief Given an array of mat2s (mats) make each matrix an identity matrix.
*
* @param[in, out] mat matrix array (must be aligned (16)
* if alignment is not disabled)
*
* @param[in] count count of matrices
* @param[in, out] mats Array of mat2s (must be aligned (16/32) if alignment is not disabled)
* @param[in] count Array size of mats or number of matrices
*/
CGLM_INLINE
void
glm_mat2_identity_array(mat2 * __restrict mat, size_t count) {
glm_mat2_identity_array(mat2 * __restrict mats, size_t count) {
CGLM_ALIGN_MAT mat2 t = GLM_MAT2_IDENTITY_INIT;
size_t i;
for (i = 0; i < count; i++) {
glm_mat2_copy(t, mat[i]);
glm_mat2_copy(t, mats[i]);
}
}
/*!
* @brief make given matrix zero.
* @brief Zero out the mat2 (m).
*
* @param[in, out] mat matrix
* @param[in, out] m mat2 (src, dest)
*/
CGLM_INLINE
void
glm_mat2_zero(mat2 mat) {
glm_mat2_zero(mat2 m) {
CGLM_ALIGN_MAT mat2 t = GLM_MAT2_ZERO_INIT;
glm_mat2_copy(t, mat);
glm_mat2_copy(t, m);
}
/*!
* @brief multiply m1 and m2 to dest
* @brief Multiply mat2 (m1) by mat2 (m2) and store in mat2 (dest).
*
* m1, m2 and dest matrices can be same matrix, it is possible to write this:
* m1, m2 and dest matrices can be same matrix, it is possible to write this:
*
* @code
* mat2 m = GLM_MAT2_IDENTITY_INIT;
* glm_mat2_mul(m, m, m);
* @endcode
*
* @param[in] m1 left matrix
* @param[in] m2 right matrix
* @param[out] dest destination matrix
* @param[in] m1 mat2 (left)
* @param[in] m2 mat2 (right)
* @param[out] dest destination (result, mat2)
*/
CGLM_INLINE
void
@@ -157,32 +172,44 @@ glm_mat2_mul(mat2 m1, mat2 m2, mat2 dest) {
}
/*!
* @brief transpose mat2 and store in dest
* @brief Multiply mat2 (m) by vec2 (v) and store in vec2 (dest).
*
* source matrix will not be transposed unless dest is m
*
* @param[in] m matrix
* @param[out] dest result
* @param[in] m mat2 (left)
* @param[in] v vec2 (right, column vector)
* @param[out] dest destination (result, column vector)
*/
CGLM_INLINE
void
glm_mat2_transpose_to(mat2 m, mat2 dest) {
glm_mat2_mulv(mat2 m, vec2 v, vec2 dest) {
dest[0] = m[0][0] * v[0] + m[1][0] * v[1];
dest[1] = m[0][1] * v[0] + m[1][1] * v[1];
}
/*!
* @brief Transpose mat2 (mat) and store in mat2 (dest).
*
* @param[in] mat mat2 (left)
* @param[out] dest destination (result, mat2)
*/
CGLM_INLINE
void
glm_mat2_transpose_to(mat2 mat, mat2 dest) {
#if defined(__wasm__) && defined(__wasm_simd128__)
glm_mat2_transp_wasm(m, dest);
glm_mat2_transp_wasm(mat, dest);
#elif defined( __SSE__ ) || defined( __SSE2__ )
glm_mat2_transp_sse2(m, dest);
glm_mat2_transp_sse2(mat, dest);
#else
dest[0][0] = m[0][0];
dest[0][1] = m[1][0];
dest[1][0] = m[0][1];
dest[1][1] = m[1][1];
dest[0][0] = mat[0][0];
dest[0][1] = mat[1][0];
dest[1][0] = mat[0][1];
dest[1][1] = mat[1][1];
#endif
}
/*!
* @brief transpose mat2 and store result in same matrix
* @brief Transpose mat2 (m) and store result in the same matrix.
*
* @param[in, out] m source and dest
* @param[in, out] m mat2 (src, dest)
*/
CGLM_INLINE
void
@@ -194,39 +221,10 @@ glm_mat2_transpose(mat2 m) {
}
/*!
* @brief multiply mat2 with vec2 (column vector) and store in dest vector
* @brief Multiply mat2 (m) by scalar constant (s).
*
* @param[in] m mat2 (left)
* @param[in] v vec2 (right, column vector)
* @param[out] dest vec2 (result, column vector)
*/
CGLM_INLINE
void
glm_mat2_mulv(mat2 m, vec2 v, vec2 dest) {
dest[0] = m[0][0] * v[0] + m[1][0] * v[1];
dest[1] = m[0][1] * v[0] + m[1][1] * v[1];
}
/*!
* @brief trace of matrix
*
* sum of the elements on the main diagonal from upper left to the lower right
*
* @param[in] m matrix
*/
CGLM_INLINE
float
glm_mat2_trace(mat2 m) {
return m[0][0] + m[1][1];
}
/*!
* @brief scale (multiply with scalar) matrix
*
* multiply matrix with scalar
*
* @param[in, out] m matrix
* @param[in] s scalar
* @param[in, out] m mat2 (src, dest)
* @param[in] s float (scalar)
*/
CGLM_INLINE
void
@@ -247,23 +245,10 @@ glm_mat2_scale(mat2 m, float s) {
}
/*!
* @brief mat2 determinant
* @brief Inverse mat2 (mat) and store in mat2 (dest).
*
* @param[in] mat matrix
*
* @return determinant
*/
CGLM_INLINE
float
glm_mat2_det(mat2 mat) {
return mat[0][0] * mat[1][1] - mat[1][0] * mat[0][1];
}
/*!
* @brief inverse mat2 and store in dest
*
* @param[in] mat matrix
* @param[out] dest inverse matrix
* @param[in] mat mat2 (left)
* @param[out] dest destination (result, inverse mat2)
*/
CGLM_INLINE
void
@@ -281,11 +266,11 @@ glm_mat2_inv(mat2 mat, mat2 dest) {
}
/*!
* @brief swap two matrix columns
* @brief Swap two columns in mat2 (mat) and store in same matrix.
*
* @param[in,out] mat matrix
* @param[in] col1 col1
* @param[in] col2 col2
* @param[in, out] mat mat2 (src, dest)
* @param[in] col1 Column 1 array index
* @param[in] col2 Column 2 array index
*/
CGLM_INLINE
void
@@ -303,11 +288,11 @@ glm_mat2_swap_col(mat2 mat, int col1, int col2) {
}
/*!
* @brief swap two matrix rows
* @brief Swap two rows in mat2 (mat) and store in same matrix.
*
* @param[in,out] mat matrix
* @param[in] row1 row1
* @param[in] row2 row2
* @param[in, out] mat mat2 (src, dest)
* @param[in] row1 Row 1 array index
* @param[in] row2 Row 2 array index
*/
CGLM_INLINE
void
@@ -325,18 +310,47 @@ glm_mat2_swap_row(mat2 mat, int row1, int row2) {
}
/*!
* @brief helper for R (row vector) * M (matrix) * C (column vector)
* @brief Returns mat2 determinant.
*
* rmc stands for Row * Matrix * Column
* @param[in] m mat2 (src)
*
* the result is scalar because R * M = Matrix1x2 (row vector),
* then Matrix1x2 * Vec2 (column vector) = Matrix1x1 (Scalar)
* @return[out] mat2 determinant (float)
*/
CGLM_INLINE
float
glm_mat2_det(mat2 m) {
return m[0][0] * m[1][1] - m[1][0] * m[0][1];
}
/*!
* @brief Returns trace of matrix. Which is:
*
* @param[in] r row vector or matrix1x2
* @param[in] m matrix2x2
* @param[in] c column vector or matrix2x1
* The sum of the elements on the main diagonal from
* upper left corner to the bottom right corner.
*
* @return scalar value e.g. Matrix1x1
* @param[in] m mat2 (src)
*
* @return[out] mat2 trace (float)
*/
CGLM_INLINE
float
glm_mat2_trace(mat2 m) {
return m[0][0] + m[1][1];
}
/*!
* @brief Helper for R (row vector) * M (matrix) * C (column vector)
*
* rmc stands for Row * Matrix * Column
*
* the result is scalar because M * C = ResC (1x2, column vector),
* then if you take the dot_product(R (2x1), ResC (1x2)) = scalar value.
*
* @param[in] r vec2 (2x1, row vector)
* @param[in] m mat2 (2x2, matrix)
* @param[in] c vec2 (1x2, column vector)
*
* @return[out] Scalar value (float, 1x1)
*/
CGLM_INLINE
float
@@ -346,19 +360,4 @@ glm_mat2_rmc(vec2 r, mat2 m, vec2 c) {
return glm_vec2_dot(r, tmp);
}
/*!
* @brief Create mat2 matrix from pointer
*
* @param[in] src pointer to an array of floats
* @param[out] dest matrix
*/
CGLM_INLINE
void
glm_mat2_make(const float * __restrict src, mat2 dest) {
dest[0][0] = src[0];
dest[0][1] = src[1];
dest[1][0] = src[2];
dest[1][1] = src[3];
}
#endif /* cglm_mat2_h */

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@@ -13,21 +13,20 @@
GLM_MAT2_ZERO
Functions:
CGLM_INLINE void glms_mat2_identity(mat2 mat)
CGLM_INLINE void glms_mat2_identity_array(mat2 * restrict mat, size_t count)
CGLM_INLINE void glms_mat2_zero(mat2 mat)
CGLM_INLINE void glms_mat2_mul(mat2 m1, mat2 m2, mat2 dest)
CGLM_INLINE void glms_mat2_transpose_to(mat2 m, mat2 dest)
CGLM_INLINE void glms_mat2_transpose(mat2 m)
CGLM_INLINE void glms_mat2_mulv(mat2 m, vec2 v, vec2 dest)
CGLM_INLINE float glms_mat2_trace(mat2 m)
CGLM_INLINE void glms_mat2_scale(mat2 m, float s)
CGLM_INLINE float glms_mat2_det(mat2 mat)
CGLM_INLINE void glms_mat2_inv(mat2 mat, mat2 dest)
CGLM_INLINE void glms_mat2_swap_col(mat2 mat, int col1, int col2)
CGLM_INLINE void glms_mat2_swap_row(mat2 mat, int row1, int row2)
CGLM_INLINE float glms_mat2_rmc(vec2 r, mat2 m, vec2 c)
CGLM_INLINE mat2s glms_mat2_make(const float * __restrict src);
CGLM_INLINE mat2s glms_mat2_identity(void)
CGLM_INLINE void glms_mat2_identity_array(mat2 * restrict mats, size_t count)
CGLM_INLINE mat2s glms_mat2_zero(void)
CGLM_INLINE mat2s glms_mat2_mul(mat2 m1, mat2 m2)
CGLM_INLINE vec2s glms_mat2_mulv(mat2 m, vec2 v)
CGLM_INLINE mat2s glms_mat2_transpose(mat2 m)
CGLM_INLINE mat2s glms_mat2_scale(mat2 m, float s)
CGLM_INLINE mat2s glms_mat2_inv(mat2 m)
CGLM_INLINE mat2s glms_mat2_swap_col(mat2 mat, int col1, int col2)
CGLM_INLINE mat2s glms_mat2_swap_row(mat2 mat, int row1, int row2)
CGLM_INLINE float glms_mat2_det(mat2 m)
CGLM_INLINE float glms_mat2_trace(mat2 m)
CGLM_INLINE float glms_mat2_rmc(vec2 r, mat2 m, vec2 c)
*/
#ifndef cglms_mat2_h
@@ -48,7 +47,23 @@
#define GLMS_MAT2_ZERO ((mat2s)GLMS_MAT2_ZERO_INIT)
/*!
* @brief make given matrix identity. It is identical with below,
* @brief Returns mat2s (r) from pointer (src).
*
* @param[in] src pointer to an array of floats
* @return[out] r constructed mat2s from raw pointer
*/
CGLM_INLINE
mat2s
glms_mat2_(make)(const float * __restrict src) {
mat2s r;
glm_mat2_make(src, r.raw);
return r;
}
/*!
* @brief Return a identity mat2s (r).
*
* The same thing may be achieved with either of bellow methods,
* but it is more easy to do that with this func especially for members
* e.g. glm_mat2_identity(aStruct->aMatrix);
*
@@ -59,7 +74,7 @@
* mat2 mat = GLM_MAT2_IDENTITY_INIT;
* @endcode
*
* @returns identity matrix
* @return[out] r constructed mat2s from raw pointer
*/
CGLM_INLINE
mat2s
@@ -70,28 +85,26 @@ glms_mat2_(identity)(void) {
}
/*!
* @brief make given matrix array's each element identity matrix
* @brief Given an array of mat2ss (mats) make each matrix an identity matrix.
*
* @param[in, out] mat matrix array (must be aligned (16)
* if alignment is not disabled)
*
* @param[in] count count of matrices
* @param[in, out] mats Array of mat2ss (must be aligned (16/32) if alignment is not disabled)
* @param[in] count Array size of mats or number of matrices
*/
CGLM_INLINE
void
glms_mat2_(identity_array)(mat2s * __restrict mat, size_t count) {
glms_mat2_(identity_array)(mat2s * __restrict mats, size_t count) {
CGLM_ALIGN_MAT mat2s t = GLMS_MAT2_IDENTITY_INIT;
size_t i;
for (i = 0; i < count; i++) {
glm_mat2_copy(t.raw, mat[i].raw);
glm_mat2_copy(t.raw, mats[i].raw);
}
}
/*!
* @brief make given matrix zero.
* @brief Return zero'd out mat2 (r).
*
* @returns matrix
* @return[out] r constructed mat2s from raw pointer
*/
CGLM_INLINE
mat2s
@@ -102,19 +115,18 @@ glms_mat2_(zero)(void) {
}
/*!
* @brief multiply m1 and m2 to dest
* @brief Multiply mat2 (m1) by mat2 (m2) and return in mat2s (r)
*
* m1, m2 and dest matrices can be same matrix, it is possible to write this:
* m1 and m2 matrices can be the same matrix, it is possible to write this:
*
* @code
* mat2 m = GLM_MAT2_IDENTITY_INIT;
* r = glms_mat2_mul(m, m);
* mat2s r = glms_mat2_mul(m, m);
* @endcode
*
* @param[in] m1 left matrix
* @param[in] m2 right matrix
*
* @returns destination matrix
* @param[in] m1 mat2s (left)
* @param[in] m2 mat2s (right)
* @return[out] r constructed mat2s from raw pointers
*/
CGLM_INLINE
mat2s
@@ -124,26 +136,12 @@ glms_mat2_(mul)(mat2s m1, mat2s m2) {
return r;
}
/*!
* @brief transpose mat2
/*
* @brief Multiply mat2s (m) by vec2s (v) and return in vec2s (r).
*
* @param[in] m matrix to transpose
*
* @returns transposed matrix
*/
CGLM_INLINE
mat2s
glms_mat2_(transpose)(mat2s m) {
glm_mat2_transpose(m.raw);
return m;
}
/*!
* @brief multiply mat2 with vec2 (column vector) and store in dest vector
*
* @param[in] m mat2 (left)
* @param[in] v vec2 (right, column vector)
* @returns vec2 (result, column vector)
* @param[in] m mat2s (left)
* @param[in] v vec2s (right, column vector)
* @return[out] r constructed vec2s from raw pointers
*/
CGLM_INLINE
vec2s
@@ -154,26 +152,24 @@ glms_mat2_(mulv)(mat2s m, vec2s v) {
}
/*!
* @brief trace of matrix
* @brief Transpose mat2s (m) and store result in the same matrix.
*
* sum of the elements on the main diagonal from upper left to the lower right
*
* @param[in] m matrix
* @param[in] m mat2s (src)
* @return[out] m constructed mat2s from raw pointers
*/
CGLM_INLINE
float
glms_mat2_(trace)(mat2s m) {
return glm_mat2_trace(m.raw);
mat2s
glms_mat2_(transpose)(mat2s m) {
glm_mat2_transpose(m.raw);
return m;
}
/*!
* @brief scale (multiply with scalar) matrix
* @brief Multiply mat2s (m) by scalar constant (s)
*
* multiply matrix with scalar
*
* @param[in, out] m matrix
* @param[in] s scalar
* @returns matrix
* @param[in] m mat2s (src)
* @param[in] s scalar value
* @return[out] m constructed mat2s from raw pointers
*/
CGLM_INLINE
mat2s
@@ -183,39 +179,26 @@ glms_mat2_(scale)(mat2s m, float s) {
}
/*!
* @brief mat2 determinant
* @brief Inverse mat2s (m) and return in mat2s (r).
*
* @param[in] mat matrix
*
* @return determinant
*/
CGLM_INLINE
float
glms_mat2_(det)(mat2s mat) {
return glm_mat2_det(mat.raw);
}
/*!
* @brief inverse mat2 and store in dest
*
* @param[in] mat matrix
* @returns matrix
* @param[in] m mat2s (left, src)
* @return[out] r constructed mat2s from raw pointers
*/
CGLM_INLINE
mat2s
glms_mat2_(inv)(mat2s mat) {
glms_mat2_(inv)(mat2s m) {
mat2s r;
glm_mat2_inv(mat.raw, r.raw);
glm_mat2_inv(m.raw, r.raw);
return r;
}
/*!
* @brief swap two matrix columns
* @brief Swap two columns in mat2s (mat) and store in same matrix.
*
* @param[in] mat matrix
* @param[in] col1 col1
* @param[in] col2 col2
* @returns matrix
* @param[in] mat mat2s
* @param[in] col1 column 1 array index
* @param[in] col2 column 2 array index
* @return[out] mat constructed mat2s from raw pointers columns swapped
*/
CGLM_INLINE
mat2s
@@ -225,12 +208,12 @@ glms_mat2_(swap_col)(mat2s mat, int col1, int col2) {
}
/*!
* @brief swap two matrix rows
* @brief Swap two rows in mat2s (mat) and store in same matrix.
*
* @param[in] mat matrix
* @param[in] row1 row1
* @param[in] row2 row2
* @returns matrix
* @param[in] mat mat2s
* @param[in] row1 row 1 array index
* @param[in] row2 row 2 array index
* @return[out] mat constructed mat2s from raw pointers rows swapped
*/
CGLM_INLINE
mat2s
@@ -240,18 +223,47 @@ glms_mat2_(swap_row)(mat2s mat, int row1, int row2) {
}
/*!
* @brief helper for R (row vector) * M (matrix) * C (column vector)
* @brief Returns mat2 determinant.
*
* rmc stands for Row * Matrix * Column
* @param[in] m mat2 (src)
*
* the result is scalar because R * M = Matrix1x2 (row vector),
* then Matrix1x2 * Vec2 (column vector) = Matrix1x1 (Scalar)
* @return[out] mat2s raw pointers determinant (float)
*/
CGLM_INLINE
float
glms_mat2_(det)(mat2s m) {
return glm_mat2_det(m.raw);
}
/*!
* @brief Returns trace of matrix. Which is:
*
* @param[in] r row vector or matrix1x2
* @param[in] m matrix2x2
* @param[in] c column vector or matrix2x1
* The sum of the elements on the main diagonal from
* upper left corner to the bottom right corner.
*
* @return scalar value e.g. Matrix1x1
* @param[in] m mat2 (m)
*
* @return[out] mat2s raw pointers trace (float)
*/
CGLM_INLINE
float
glms_mat2_(trace)(mat2s m) {
return glm_mat2_trace(m.raw);
}
/*!
* @brief Helper for R (row vector) * M (matrix) * C (column vector)
*
* rmc stands for Row * Matrix * Column
*
* the result is scalar because M * C = ResC (1x2, column vector),
* then if you take the dot_product(R (2x1), ResC (1x2)) = scalar value.
*
* @param[in] r vec2s (2x1, row vector)
* @param[in] m mat2s (2x2, matrix)
* @param[in] c vec2s (1x2, column vector)
*
* @return[out] Scalar value (float, 1x1)
*/
CGLM_INLINE
float
@@ -259,18 +271,4 @@ glms_mat2_(rmc)(vec2s r, mat2s m, vec2s c) {
return glm_mat2_rmc(r.raw, m.raw, c.raw);
}
/*!
* @brief Create mat2 matrix from pointer
*
* @param[in] src pointer to an array of floats
* @return constructed matrix from raw pointer
*/
CGLM_INLINE
mat2s
glms_mat2_(make)(const float * __restrict src) {
mat2s r;
glm_mat2_make(src, r.raw);
return r;
}
#endif /* cglms_mat2_h */