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API documentation
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📚 API documentation
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================================
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Some functions may exist twice,
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once for their namespace and once for global namespace
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to make easier to write very common functions
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**cglm** provides a few APIs for similar functions.
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For instance, in general we use :code:`glm_vec3_dot` to get dot product
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of two **vec3**. Now we can also do this with :code:`glm_dot`,
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same for *_cross* and so on...
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* 📦 **Inline API**: All functions are inline. You can include **cglm/cglm.h** header
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to use this API. This is the default API. `glm_` is namespace/prefix for this API.
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* 📦 **Call API**: All functions are not inline. You need to build *cglm* and link it
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to your project. You can include **cglm/call.h** header to use this API. `glmc_` is namespace/prefix for this API.
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The original function stays where it is, the function in global namespace
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of same name is just an alias, so there is no call version of those functions.
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e.g there is no func like :code:`glmc_dot` because *glm_dot* is just alias for
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:code:`glm_vec3_dot`
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And also there are also sub categories:
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By including **cglm/cglm.h** header you will include all inline version
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of functions. Since functions in this header[s] are inline you don't need to
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build or link *cglm* against your project.
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* 📦 **Array API**: Types are raw arrays and functions takes array as argument. You can include **cglm/cglm.h** header
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to use this API. This is the default API. `glm_` is namespace/prefix for this API.
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* 📦 **Struct API**: Types are union/struct and functions takes struct as argument and return structs if needed. You can include **cglm/struct.h** header
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to use this API. This also includes **cglm/cglm.h** header.`glms_` is namespace/prefix for this API but your can omit or change it, see struct api docs.
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* 📦 **SIMD API**: SIMD functions and helpers. `glmm_` is namespace/prefix for this API.
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But by including **cglm/call.h** header you will include all *non-inline*
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version of functions. You need to build *cglm* and link it.
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Follow the :doc:`build` documentation for this
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📌 Since struct api and call api are built top of inline array api, follow inline array api docs for individual functions.
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.. toctree::
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:maxdepth: 1
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:caption: API categories:
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:caption: API documentations:
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affine
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affine-mat
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affine2d
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cam
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frustum
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box
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quat
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euler
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mat2
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mat3
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mat4
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vec2
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vec2-ext
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vec3
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vec3-ext
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vec4
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vec4-ext
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ivec2
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ivec3
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ivec4
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color
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plane
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project
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util
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io
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call
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sphere
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curve
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bezier
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version
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ray
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api_inline_array
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api_struct
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api_call
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api_simd
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11
docs/source/api_call.rst
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11
docs/source/api_call.rst
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Call API
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================================
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Call API is pre-built API for making calls from library. It is built on top of the array api. **glmc_** is the namespace for the call api.
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**c** stands for call.
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You need to built cglm to use call api. See build instructions (:doc:`build`) for more details.
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The functions except namespace **glmc_** are same as inline api. See ( :doc:`api_inline_array` ) for more details.
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📌 In the future we can define option to forward inline functions or struct api to call api.
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70
docs/source/api_inline_array.rst
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70
docs/source/api_inline_array.rst
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Array API - Inline (Default)
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========================================
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This is the default API of *cglm*. All functions are forced to be inlined
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and struct api, call api uses this inline api to share implementation.
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📌 Call api is also array api but it is not inlined.
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In the future there may be option to forward struct api to call api instead of inline api to reduce binary size if needed.
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📌 **USE this API docs for similar functions in struct and call api**
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📌 In struct api you can omit namespace e.g :code:`glms_vec3_dot` can be called as :code:`vec3_dot` in struct api, see :doc:`struct-api` to configure struct api for more details.
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📌 In struct api functions can return struct/union
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📌 In struct api you can access items like **.x**, **.y**, **.z**, **.w**, **.r**, **.g**, **.b**, **.a**, **.m00**, **m01**...
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Some functions may exist twice, once for their namespace and once for global namespace
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to make easier to write very common functions
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For instance, in general we use :code:`glm_vec3_dot` to get dot product
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of two **vec3**. Now we can also do this with :code:`glm_dot`,
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same for *_cross* and so on...
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The original function stays where it is, the function in global namespace
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of same name is just an alias, so there is no call version of those functions.
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e.g there is no func like :code:`glmc_dot` because *glm_dot* is just alias for
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:code:`glm_vec3_dot`
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By including **cglm/cglm.h** header you will include all inline version
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of functions. Since functions in this header[s] are inline you don't need to
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build or link *cglm* against your project.
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But by including **cglm/call.h** header you will include all *non-inline*
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version of functions. You need to build *cglm* and link it.
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Follow the :doc:`build` documentation for this
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.. toctree::
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:maxdepth: 1
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:caption: API categories:
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affine
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affine-mat
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affine2d
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cam
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frustum
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box
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quat
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euler
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mat2
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mat3
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mat4
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vec2
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vec2-ext
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vec3
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vec3-ext
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vec4
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vec4-ext
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ivec2
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ivec3
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ivec4
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color
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plane
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project
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util
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io
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call
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sphere
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curve
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bezier
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version
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ray
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12
docs/source/api_simd.rst
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12
docs/source/api_simd.rst
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SIMD API
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================================
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SIMD api is special api for SIMD operations. **glmm_** prefix is used for SIMD operations in cglm. It is used in many places in cglm.
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You can use it for your own SIMD operations too. In the future the api may be extended by time.
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Supported SIMD architectures ( may vary by time )
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* SSE / SSE2
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* AVX
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* NEON
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* WASM 128
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98
docs/source/api_struct.rst
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98
docs/source/api_struct.rst
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Struct API
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================================
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Struct API is alternative API to array api to use **cglm** with improved type safety and easy to use.
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Since struct api is built top of array api, every struct API is not documented here.
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See array api documentation for more information for individual functions.
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By default struct api adds `s` suffix to every type name e.g. vec3s, mat4s, versors etc.
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Also struct api `s` suffix to namespace e.g. `glms_vec3_add`, `glms_mat4_mul` etc.
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By starting v0.9.0, struct api namespace is configurable. We can omit **glms_** namespace or
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even change it with custom name to move existing api integrations to **cglm** more easliy...
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We can also add **s** to functin names if we want e.g. `glms_vec3_add()` -> `vec3_add()` or `vec3s_add()`.
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By including **cglm/struct.h** header you will include all struct api. It will also include **cglm/cglm.h** too.
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Since struct apis are inline you don't need to build or link *cglm* against
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your project unless if you want to use pre-built call-api too.
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Struct API is built top of array api. So you can mix them.
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Use **.raw** union member to access raw array data to use it with array api.
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Unlike array api ([0], [1], [0][0] ...), it is also possible to use struct api
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with **.x**, **.y**, **.z**, **.w**, **.r**, **.g**, **.b**, **.a**, **.m00**, **m01**...
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accessors to access individual elements/properties of vectors and matrices.
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Struct API usage:
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-----------------
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.. code-block:: c
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#include <cglm/struct.h>
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mat4s m1 = glms_mat4_identity(); /* init... */
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mat4s m2 = glms_mat4_identity(); /* init... */
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mat4s m3 = glms_mat4_mul(glms_mat4_mul(m1, m2), glms_mat4_mul(m3, m4));
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vec3s v1 = { 1.0f, 0.0f, 0.0f };
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vec3s v2 = { 0.0f, 1.0f, 0.0f };
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vec4s v4 = { 0.0f, 1.0f, 0.0f, 0.0f };
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vec4 v5a = { 0.0f, 1.0f, 0.0f, 0.0f };
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mat4s m4 = glms_rotate(m3, M_PI_2,
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glms_vec3_cross(glms_vec3_add(v1, v6)
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glms_vec3_add(v1, v7)));
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v1.x = 1.0f; v1.y = 0.0f; v1.z = 0.0f;
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// or
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v1.raw[0] = 1.0f; v1.raw[1] = 0.0f; v1.raw[2] = 0.0f;
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/* use struct api with array api (mix them). */
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/* use .raw to access array and use it with array api */
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glm_vec4_add(m4.col[0].raw, v5a, m4.col[0].raw);
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glm_mat4_mulv(m4.raw, v4.raw, v5a);
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or omit `glms_` namespace completely (see options below):
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.. code-block:: c
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#define CGLM_OMIT_NS_FROM_STRUCT_API
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#include <cglm/struct.h>
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mat4s m1 = mat4_identity(); /* init... */
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mat4s m2 = mat4_identity(); /* init... */
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mat4s m3 = mat4_mul(mat4_mul(m1, m2), mat4_mul(m3, m4));
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vec3s v1 = { 1.0f, 0.0f, 0.0f };
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vec3s v2 = { 0.0f, 1.0f, 0.0f };
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vec4s v4 = { 0.0f, 1.0f, 0.0f, 0.0f };
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vec4 v5a = { 0.0f, 1.0f, 0.0f, 0.0f };
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mat4s m4 = glms_rotate(m3, M_PI_2,
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vec3_cross(vec3_add(v1, v6)
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vec3_add(v1, v7)));
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v1.x = 1.0f; v1.y = 0.0f; v1.z = 0.0f;
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// or
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v1.raw[0] = 1.0f; v1.raw[1] = 0.0f; v1.raw[2] = 0.0f;
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/* use struct api with array api (mix them) */
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glm_vec4_add(m4.col[0].raw, v5a, m4.col[0].raw);
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glm_mat4_mulv(m4.raw, v4.raw, v5a);
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Configuring the Struct API:
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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To configure the Struct API namespace, you can define the following macros before including the cglm/struct.h header:
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- **CGLM_OMIT_NS_FROM_STRUCT_API**: omits CGLM_STRUCT_API_NS (`glms_`) namespace completely if there is sub namespace e.g `mat4_`, `vec4_` ... DEFAULT is not defined
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- **CGLM_STRUCT_API_NS**: define name space for struct api, DEFAULT is **glms**
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- **CGLM_STRUCT_API_NAME_SUFFIX**: define name suffix, DEFAULT is **empty** e.g defining it as #define CGLM_STRUCT_API_NAME_SUFFIX s will add s suffix to mat4_mul -> mat4s_mul
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Detailed documentation for Struct API:
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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Since struct api if built top of array api, see array api functions for more information about individual functions.
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@@ -71,7 +71,7 @@ release = u'0.9.0'
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#
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# This is also used if you do content translation via gettext catalogs.
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# Usually you set "language" from the command line for these cases.
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language = None
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language = 'en'
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# List of patterns, relative to source directory, that match files and
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# directories to ignore when looking for source files.
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@@ -111,7 +111,7 @@ html_theme_options = {
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# Add any paths that contain custom static files (such as style sheets) here,
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# relative to this directory. They are copied after the builtin static files,
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# so a file named "default.css" will overwrite the builtin "default.css".
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html_static_path = ['_static']
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# html_static_path = ['_static']
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# -- Options for HTMLHelp output ------------------------------------------
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@@ -1,7 +1,7 @@
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Features
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================================================================================
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* **scalar** and **simd** (sse, avx, neon...) optimizations
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* **scalar** and **simd** (sse, avx, neon, wasm...) optimizations
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* option to use different clipspaces e.g. Left Handed, Zero-to-One... (currrently right handed negative-one is default)
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* array api and struct api, you can use arrays or structs.
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* general purpose matrix operations (mat4, mat3)
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@@ -28,7 +28,7 @@ considered to be supported as optional.
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opengl
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.. toctree::
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||||
:maxdepth: 2
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:maxdepth: 3
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:caption: API:
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api
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|
@@ -1,6 +1,6 @@
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.. default-domain:: C
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Options
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🛠️ Options
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===============================================================================
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A few options are provided via macros.
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@@ -90,6 +90,16 @@ You have to extra options for dot product: **CGLM_SSE4_DOT** and **CGLM_SSE3_DOT
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otherwise cglm will use custom cglm's hadd functions which are optimized too.
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Struct API Options
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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To configure the Struct API namespace, you can define the following macros before including the cglm/struct.h header:
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- **CGLM_OMIT_NS_FROM_STRUCT_API**: omits CGLM_STRUCT_API_NS (`glms_`) namespace completely if there is sub namespace e.g `mat4_`, `vec4_` ... DEFAULT is not defined
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- **CGLM_STRUCT_API_NS**: define name space for struct api, DEFAULT is **glms**
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- **CGLM_STRUCT_API_NAME_SUFFIX**: define name suffix, DEFAULT is **empty** e.g defining it as #define CGLM_STRUCT_API_NAME_SUFFIX s will add s suffix to mat4_mul -> mat4s_mul
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Print Options
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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