made quat struct and also exported it

This commit is contained in:
John Choi
2023-12-08 13:05:53 -06:00
parent 2f7dbad6a8
commit 4ee6aea037
5 changed files with 200 additions and 4 deletions

View File

@@ -25,6 +25,30 @@ CGLM_EXPORT
void
glmc_quat_init(versor q, float x, float y, float z, float w);
CGLM_EXPORT
void
glmc_euler_xyz_quat(versor q, vec3 angles);
CGLM_EXPORT
void
glmc_euler_xzy_quat(versor q, vec3 angles);
CGLM_EXPORT
void
glmc_euler_yxz_quat(versor q, vec3 angles);
CGLM_EXPORT
void
glmc_euler_yzx_quat(versor q, vec3 angles);
CGLM_EXPORT
void
glmc_euler_zxy_quat(versor q, vec3 angles);
CGLM_EXPORT
void
glmc_euler_zyx_quat(versor q, vec3 angles);
CGLM_EXPORT
void
glmc_quat(versor q, float angle, float x, float y, float z);

View File

@@ -13,6 +13,12 @@
Functions:
CGLM_INLINE void glm_quat_identity(versor q);
CGLM_INLINE void glm_quat_init(versor q, float x, float y, float z, float w);
CGLM_INLINE void glm_euler_xyz_quat(versor q, vec3 angles);
CGLM_INLINE void glm_euler_xzy_quat(versor q, vec3 angles);
CGLM_INLINE void glm_euler_yxz_quat(versor q, vec3 angles);
CGLM_INLINE void glm_euler_yzx_quat(versor q, vec3 angles);
CGLM_INLINE void glm_euler_zxy_quat(versor q, vec3 angles);
CGLM_INLINE void glm_euler_zyx_quat(versor q, vec3 angles);
CGLM_INLINE void glm_quat(versor q, float angle, float x, float y, float z);
CGLM_INLINE void glm_quatv(versor q, float angle, vec3 axis);
CGLM_INLINE void glm_quat_copy(versor q, versor dest);
@@ -139,8 +145,6 @@ glm_quat_init(versor q, float x, float y, float z, float w) {
q[3] = w;
}
//TODO: telephone001's eulertoquat
/*!
* @brief creates NEW quaternion using rotation angles and does
* rotations in x y z order (roll pitch yaw)

View File

@@ -14,6 +14,12 @@
CGLM_INLINE versors glms_quat_identity(void)
CGLM_INLINE void glms_quat_identity_array(versor *q, size_t count)
CGLM_INLINE versors glms_quat_init(float x, float y, float z, float w)
CGLM_INLINE versors glms_euler_xyz_quat(versors q, vec3s angles)
CGLM_INLINE versors glms_euler_xzy_quat(versors q, vec3s angles)
CGLM_INLINE versors glms_euler_yxz_quat(versors q, vec3s angles)
CGLM_INLINE versors glms_euler_yzx_quat(versors q, vec3s angles)
CGLM_INLINE versors glms_euler_zxy_quat(versors q, vec3s angles)
CGLM_INLINE versors glms_euler_zyx_quat(versors q, vec3s angles)
CGLM_INLINE versors glms_quatv(float angle, vec3s axis)
CGLM_INLINE versors glms_quat(float angle, float x, float y, float z)
CGLM_INLINE versors glms_quat_from_vecs(vec3s a, vec3s b)
@@ -120,6 +126,97 @@ glms_quat_(init)(float x, float y, float z, float w) {
return dest;
}
/*!
* @brief creates NEW quaternion using rotation angles and does
* rotations in x y z order (roll pitch yaw)
*
* @param[out] q quaternion
* @param[in] angle angles x y z (radians)
*/
CGLM_INLINE
versors
glms_euler_xyz_quat(versors q, vec3s angles) {
versors dest;
glm_euler_xyz_quat(dest.raw, angles.raw);
return dest;
}
/*!
* @brief creates NEW quaternion using rotation angles and does
* rotations in x z y order (roll yaw pitch)
*
* @param[out] q quaternion
* @param[in] angle angles x y z (radians)
*/
CGLM_INLINE
versors
glms_euler_xzy_quat(versors q, vec3s angles) {
versors dest;
glm_euler_xzy_quat(dest.raw, angles.raw);
return dest;
}
/*!
* @brief creates NEW quaternion using rotation angles and does
* rotations in y x z order (pitch roll yaw)
*
* @param[out] q quaternion
* @param[in] angle angles x y z (radians)
*/
CGLM_INLINE
versors
glms_euler_yxz_quat(versors q, vec3s angles) {
versors dest;
glm_euler_yxz_quat(dest.raw, angles.raw);
return dest;
}
/*!
* @brief creates NEW quaternion using rotation angles and does
* rotations in y z x order (pitch yaw roll)
*
* @param[out] q quaternion
* @param[in] angle angles x y z (radians)
*/
CGLM_INLINE
versors
glms_euler_yzx_quat(versors q, vec3s angles) {
versors dest;
glm_euler_yzx_quat(dest.raw, angles.raw);
return dest;
}
/*!
* @brief creates NEW quaternion using rotation angles and does
* rotations in z x y order (yaw roll pitch)
*
* @param[out] q quaternion
* @param[in] angle angles x y z (radians)
*/
CGLM_INLINE
versors
glms_euler_zxy_quat(versors q, vec3s angles) {
versors dest;
glm_euler_zxy_quat(dest.raw, angles.raw);
return dest;
}
/*!
* @brief creates NEW quaternion using rotation angles and does
* rotations in z y x order (yaw pitch roll)
*
* @param[out] q quaternion
* @param[in] angle angles x y z (radians)
*/
CGLM_INLINE
versors
glms_euler_zyx_quat(versors q, vec3s angles) {
versors dest;
glm_euler_zyx_quat(dest.raw, angles.raw);
return dest;
}
/*!
* @brief creates NEW quaternion with axis vector
*