diff --git a/include/cglm/cam.h b/include/cglm/cam.h index 8dfac93..c8cfd42 100644 --- a/include/cglm/cam.h +++ b/include/cglm/cam.h @@ -348,9 +348,9 @@ glm_perspective_resize(float aspect, mat4 proj) { CGLM_INLINE void glm_lookat(vec3 eye, vec3 center, vec3 up, mat4 dest) { -#if CGLM_CONFIG_CLIP_CONTROL & CGLM_CLIP_CONTROL_LH +#if CGLM_CONFIG_CLIP_CONTROL & CGLM_CLIP_CONTROL_LH_BIT glm_lookat_lh(eye, center, up, dest); -#elif CGLM_CONFIG_CLIP_CONTROL & CGLM_CLIP_CONTROL_RH +#elif CGLM_CONFIG_CLIP_CONTROL & CGLM_CLIP_CONTROL_RH_BIT glm_lookat_rh(eye, center, up, dest); #endif } @@ -372,9 +372,9 @@ glm_lookat(vec3 eye, vec3 center, vec3 up, mat4 dest) { CGLM_INLINE void glm_look(vec3 eye, vec3 dir, vec3 up, mat4 dest) { -#if CGLM_CONFIG_CLIP_CONTROL & CGLM_CLIP_CONTROL_LH +#if CGLM_CONFIG_CLIP_CONTROL & CGLM_CLIP_CONTROL_LH_BIT glm_look_lh(eye, dir, up, dest); -#elif CGLM_CONFIG_CLIP_CONTROL & CGLM_CLIP_CONTROL_RH +#elif CGLM_CONFIG_CLIP_CONTROL & CGLM_CLIP_CONTROL_RH_BIT glm_look_rh(eye, dir, up, dest); #endif } @@ -392,9 +392,9 @@ glm_look(vec3 eye, vec3 dir, vec3 up, mat4 dest) { CGLM_INLINE void glm_look_anyup(vec3 eye, vec3 dir, mat4 dest) { -#if CGLM_CONFIG_CLIP_CONTROL & CGLM_CLIP_CONTROL_LH +#if CGLM_CONFIG_CLIP_CONTROL & CGLM_CLIP_CONTROL_LH_BIT glm_look_anyup_lh(eye, dir, dest); -#elif CGLM_CONFIG_CLIP_CONTROL & CGLM_CLIP_CONTROL_RH +#elif CGLM_CONFIG_CLIP_CONTROL & CGLM_CLIP_CONTROL_RH_BIT glm_look_anyup_rh(eye, dir, dest); #endif }