dont use I macro defined in standard

This commit is contained in:
Recep Aslantas
2024-03-31 04:22:42 +03:00
parent edfb5e3984
commit 4c872238d9
15 changed files with 115 additions and 115 deletions

View File

@@ -516,26 +516,26 @@ Functions documentation
| *[in]* **src** pointer to an array of floats
| *[out]* **dest** destination vector
.. c:function:: void glm_vec3_faceforward(vec3 N, vec3 I, vec3 Nref, vec3 dest)
.. c:function:: void glm_vec3_faceforward(vec3 n, vec3 v, vec3 nref, vec3 dest)
A vector pointing in the same direction as another
Parameters:
| *[in]* **N** vector to orient
| *[in]* **I** incident vector
| *[in]* **Nref** reference vector
| *[in]* **n** vector to orient
| *[in]* **v** incident vector
| *[in]* **nref** reference vector
| *[out]* **dest** destination: oriented vector, pointing away from the surface.
.. c:function:: void glm_vec3_reflect(vec3 I, vec3 N, vec3 dest)
.. c:function:: void glm_vec3_reflect(vec3 v, vec3 n, vec3 dest)
Reflection vector using an incident ray and a surface normal
Parameters:
| *[in]* **I** incident vector
| *[in]* **N** *❗️ normalized ❗️* normal vector
| *[in]* **v** incident vector
| *[in]* **n** *❗️ normalized ❗️* normal vector
| *[out]* **dest** destination: reflection result
.. c:function:: bool glm_vec3_refract(vec3 I, vec3 N, float eta, vec3 dest)
.. c:function:: bool glm_vec3_refract(vec3 v, vec3 n, float eta, vec3 dest)
Computes refraction vector for an incident vector and a surface normal.
@@ -545,10 +545,10 @@ Functions documentation
Otherwise, computes refraction vector, stores it in dest, and returns true.
Parameters:
| *[in]* **I** *❗️ normalized ❗️* incident vector
| *[in]* **N** *❗️ normalized ❗️* normal vector
| *[in]* **v** *❗️ normalized ❗️* incident vector
| *[in]* **n** *❗️ normalized ❗️* normal vector
| *[in]* **eta** ratio of indices of refraction (incident/transmitted)
| *[out]* **dest** refraction vector if refraction occurs; zero vector otherwise
Returns:
returns true if refraction occurs; false if total internal reflection occurs.
returns true if refraction occurs; false if total internal reflection occurs.