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mat3x4: add tables to docs & fix comments
Signed-off-by: Vincent Davis Jr <vince@underview.tech>
This commit is contained in:
@@ -37,45 +37,15 @@ Represented
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Functions documentation
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~~~~~~~~~~~~~~~~~~~~~~~
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.. c:function:: void glm_mat3x4_copy(mat3x4 mat, mat3x4 dest)
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.. c:function:: void glm_mat3x4_copy(mat3x4 src, mat3x4 dest)
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copy mat3x4 to another one (dest).
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Copy mat3x4 (src) to mat3x4 (dest).
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Parameters:
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| *[in]* **mat** source
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| *[out]* **dest** destination
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| *[in]* **src** mat3x4 (left)
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| *[out]* **dest** destination (result, mat3x4)
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.. c:function:: void glm_mat3x4_zero(mat3x4 mat)
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make given matrix zero
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Parameters:
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| *[in,out]* **mat** matrix
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.. c:function:: void glm_mat3x4_make(const float * __restrict src, mat3x4 dest)
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Create mat3x4 matrix from pointer
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.. note::: **@src** must contain at least 12 elements.
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Parameters:
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| *[in]* **src** pointer to an array of floats
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| *[out]* **dest** destination matrix3x4
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.. c:function:: void glm_mat3x4_mul(mat3x4 m1, mat4x3 m2, mat4 dest)
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multiply m1 and m2 to dest
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.. code-block:: c
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glm_mat3x4_mul(mat3x4, mat4x3, mat4);
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Parameters:
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| *[in]* **m1** left matrix (mat3x4)
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| *[in]* **m2** right matrix (mat4x3)
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| *[out]* **dest** destination matrix (mat4)
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.. csv-table:: mat3x4
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.. csv-table:: mat3x4 **(src)**
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:header: "", "column 1", "column 2", "column 3"
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"row 1", "a00", "a10", "a20"
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@@ -83,14 +53,100 @@ Functions documentation
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"row 3", "a02", "a12", "a22"
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"row 4", "a03", "a13", "a23"
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.. csv-table:: mat4x3
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.. csv-table:: mat3x4 **(dest)**
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:header: "", "column 1", "column 2", "column 3"
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"row 1", "b00 = a00", "b10 = a10", "b20 = a20"
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"row 2", "b01 = a01", "b11 = a11", "b21 = a21"
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"row 3", "b02 = a02", "b12 = a12", "b22 = a22"
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"row 4", "b03 = a03", "b13 = a13", "b23 = a23"
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.. c:function:: void glm_mat3x4_zero(mat3x4 m)
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Zero out the mat3x4 (m).
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Parameters:
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| *[in, out]* **m** mat3x4 (src, dest)
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.. csv-table:: mat3x4 **(m)**
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:header: "", "column 1", "column 2", "column 3"
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"row 1", "0.00", "2.00", "78.00"
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"row 2", "5.00", "4.00", "12.00"
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"row 3", "7.00", "6.00", "32.00"
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"row 4", "23.00", "1.00", "9.00"
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.. csv-table:: mat3x4 **(m)**
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:header: "", "column 1", "column 2", "column 3"
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"row 1", "0.00", "0.00", "0.00"
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"row 2", "0.00", "0.00", "0.00"
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"row 3", "0.00", "0.00", "0.00"
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"row 4", "0.00", "0.00", "0.00"
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.. c:function:: void glm_mat3x4_make(const float * __restrict src, mat3x4 dest)
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Create mat3x4 (dest) from pointer (src).
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.. note:: **@src** must contain at least 12 elements.
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Parameters:
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| *[in]* **src** pointer to an array of floats (left)
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| *[out]* **dest** destination (result, mat3x4)
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.. csv-table:: float array (1x12) **(src)**
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:header: "", "column 1"
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"row 1", "v0"
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"row 2", "v1"
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"row 3", "v2"
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"row 4", "v3"
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"row 5", "v4"
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"row 6", "v5"
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"row 7", "v6"
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"row 8", "v7"
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"row 9", "v8"
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"row 10", "v9"
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"row 11", "v10"
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"row 12", "v11"
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.. csv-table:: mat3x4 **(dest)**
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:header: "", "column 1", "column 2", "column 3"
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"row 1", "v0", "v4", "v8"
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"row 2", "v1", "v5", "v9"
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"row 3", "v2", "v6", "v10"
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"row 4", "v3", "v7", "v11"
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.. c:function:: void glm_mat3x4_mul(mat3x4 m1, mat4x3 m2, mat4 dest)
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Multiply mat3x4 (m1) by mat4x3 (m2) and store in mat4 (dest).
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.. code-block:: c
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glm_mat3x4_mul(mat3x4, mat4x3, mat4);
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Parameters:
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| *[in]* **m1** mat2x4 (left)
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| *[in]* **m2** mat4x2 (right)
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| *[out]* **dest** destination (result, mat4)
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.. csv-table:: mat3x4 **(m1)**
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:header: "", "column 1", "column 2", "column 3"
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"row 1", "a00", "a10", "a20"
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"row 2", "a01", "a11", "a21"
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"row 3", "a02", "a12", "a22"
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"row 4", "a03", "a13", "a23"
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.. csv-table:: mat4x3 **(m2)**
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:header: "", "column 1", "column 2", "column 3", "column 4"
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"row 1", "b00", "b10", "b20", "b30"
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"row 2", "b01", "b11", "b21", "b31"
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"row 3", "b02", "b12", "b22", "b32"
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.. csv-table:: mat4x4
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.. csv-table:: mat4x4 **(dest)**
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:header: "", "column 1", "column 2", "column 3", "column 4"
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"row 1", "a00 * b00 + a10 * b01 + a20 * b02", "a00 * b10 + a10 * b11 + a20 * b12", "a00 * b20 + a10 * b21 + a20 * b22", "a00 * b30 + a10 * b31 + a20 * b32"
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@@ -100,14 +156,14 @@ Functions documentation
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.. c:function:: void glm_mat3x4_mulv(mat3x4 m, vec3 v, vec4 dest)
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multiply mat3x4 with vec3 (column vector) and store in dest vector
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Multiply ma3x4 (m) by vec3 (v) and store in vec4 (dest).
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Parameters:
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| *[in]* **m** mat3x4 (left)
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| *[in]* **v** vec3 (right, column vector)
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| *[out]* **dest** destination (result, column vector)
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| *[in]* **m** mat3x4 (left)
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| *[in]* **v** vec3 (right, column vector)
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| *[out]* **dest** destination (result, column vector)
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.. csv-table:: mat3x4
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.. csv-table:: mat3x4 **(m)**
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:header: "", "column 1", "column 2", "column 3"
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"row 1", "m00", "m10", "m20"
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@@ -115,14 +171,14 @@ Functions documentation
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"row 3", "m02", "m12", "m22"
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"row 4", "m03", "m13", "m23"
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.. csv-table:: column vec3 (1x3)
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.. csv-table:: column vec3 (1x3) **(v)**
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:header: "", "column 1"
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"row 1", "v0"
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"row 2", "v1"
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"row 3", "v2"
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.. csv-table:: column vec4 (1x4)
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.. csv-table:: column vec4 (1x4) **(dest)**
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:header: "", "column 1"
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"row 1", "m00 * v0 + m10 * v1 + m20 * v2"
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@@ -130,18 +186,41 @@ Functions documentation
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"row 3", "m02 * v0 + m12 * v1 + m22 * v2"
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"row 4", "m03 * v0 + m13 * v1 + m23 * v2"
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.. c:function:: void glm_mat3x4_transpose(mat3x4 m, mat4x3 dest)
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.. c:function:: void glm_mat3x4_transpose(mat3x4 src, mat4x3 dest)
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transpose matrix and store in dest
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Transpose mat3x4 (src) and store in mat4x3 (dest).
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Parameters:
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| *[in]* **m** matrix
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| *[out]* **dest** destination
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| *[in]* **src** mat3x4 (left)
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| *[out]* **dest** destination (result, mat4x3)
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.. csv-table:: mat3x4 **(src)**
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:header: "", "column 1", "column 2", "column 3"
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"row 1", "a00", "a10", "a20"
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"row 2", "a01", "a11", "a21"
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"row 3", "a02", "a12", "a22"
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"row 4", "a03", "a13", "a23"
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.. csv-table:: mat4x3 **(dest)**
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:header: "", "column 1", "column 2", "column 3", "column 4"
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"row 1", "b00 = a00", "b10 = a01", "b20 = a02", "b30 = a03"
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"row 2", "b01 = a10", "b11 = a11", "b21 = a12", "b31 = a13"
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"row 3", "b02 = a20", "b12 = a21", "b22 = a22", "b32 = a23"
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.. c:function:: void glm_mat3x4_scale(mat3x4 m, float s)
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multiply matrix with scalar
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Multiply mat3x4 (m) by scalar constant (s).
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Parameters:
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| *[in, out]* **m** matrix
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| *[in]* **s** scalar
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| *[in, out]* **m** mat3x4 (src, dest)
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| *[in]* **s** float (scalar)
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.. csv-table:: mat3x4 **(m)**
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:header: "", "column 1", "column 2", "column 3"
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"row 1", "m00 = m00 * s", "m10 = m10 * s", "m20 = m20 * s"
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"row 2", "m01 = m01 * s", "m11 = m11 * s", "m21 = m21 * s"
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"row 3", "m02 = m02 * s", "m12 = m12 * s", "m22 = m22 * s"
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"row 4", "m03 = m03 * s", "m13 = m13 * s", "m23 = m23 * s"
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