diff --git a/test/src/test_ray.h b/test/src/test_ray.h index b7816f0..c1b0281 100644 --- a/test/src/test_ray.h +++ b/test/src/test_ray.h @@ -8,25 +8,25 @@ #include "test_common.h" TEST_IMPL(GLM_PREFIX, ray_triangle) { - // Check whether a simple hit is recognized with the right distance - vec3 origin = {0.0f, 0.0f, 0.0f}; - vec3 direction = {1.0f, 0.0f, 0.0f}; - vec3 opposite = {-1.0f, 0.0f, 0.0f}; - vec3 v0 = {5.0f, -1.0f, 1.0f}; - vec3 v1 = {5.0f, -1.0f, -1.0f}; - vec3 v2 = {5.0f, 1.0f, 0.0f}; + /* Check whether a simple hit is recognized with the right distance */ + vec3 origin = { 0.0f, 0.0f, 0.0f}; + vec3 direction = { 1.0f, 0.0f, 0.0f}; + vec3 opposite = {-1.0f, 0.0f, 0.0f}; + vec3 v0 = { 5.0f, -1.0f, 1.0f}; + vec3 v1 = { 5.0f, -1.0f, -1.0f}; + vec3 v2 = { 5.0f, 1.0f, 0.0f}; float d; - bool hit; + bool hit; hit = GLM(ray_triangle)(origin, direction, v0, v1, v2, &d); ASSERT(hit); ASSERT(fabsf(d - 5.0f) <= 0.0000009); - // Check whether a simple miss works + /* Check whether a simple miss works */ hit = GLM(ray_triangle)(origin, opposite, v0, v1, v2, &d); ASSERT(!hit); - // Check that we can disregard distance and pass NULL pointer instead + /* Check that we can disregard distance and pass NULL pointer instead */ hit = GLM(ray_triangle)(origin, direction, v0, v1, v2, NULL); ASSERT(hit);