use native types instead GL*

This commit is contained in:
Recep Aslantas
2016-10-09 18:08:59 +03:00
parent 2ebdfaeeaf
commit 3ffca7a733
2 changed files with 4 additions and 4 deletions

View File

@@ -13,7 +13,7 @@
CGLM_INLINE
void
glm_mat4_uniform(mat4 m, GLint location){
glm_mat4_uniform(mat4 m, int32_t location){
glm_platform_uniform_mat4fv(location, m[0]);
}