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add mat3 and mat4 implementation
This commit is contained in:
@@ -6,9 +6,29 @@
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*/
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/*
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Macros:
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GLMS_MAT3_IDENTITY_INIT
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GLMS_MAT3_ZERO_INIT
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GLMS_MAT3_IDENTITY
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GLMS_MAT3_ZERO
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Functions:
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CGLM_INLINE vec3s glm_mat3_mulv(mat3 m, vec3s v);
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CGLM_INLINE float glm_mat3_rmc(vec3s r, mat3 m, vec3s c);
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CGLM_INLINE mat3s glms_mat3_copy(mat3s mat);
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CGLM_INLINE mat3s glms_mat3_identity();
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CGLM_INLINE void glms_mat3_identity_array(mat3s * __restrict mat, size_t count);
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CGLM_INLINE mat3s glms_mat3_zero();
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CGLM_INLINE mat3s glms_mat3_mul(mat3s m1, mat3s m2);
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CGLM_INLINE mat3s glms_mat3_transpose_to(mat3s m);
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CGLM_INLINE ma3s glms_mat3_transpose(mat3s m);
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CGLM_INLINE vec3s glms_mat3_mulv(mat3s m, vec3s v);
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CGLM_INLINE float glms_mat3_trace(mat3s m);
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CGLM_INLINE versor glms_mat3_quat(mat3s m);
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CGLM_INLINE mat3s glms_mat3_scale(mat3s m, float s);
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CGLM_INLINE float glms_mat3_det(mat3s mat);
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CGLM_INLINE mat3s glms_mat3_inv(mat3s mat);
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CGLM_INLINE mat3s glms_mat3_swap_col(mat3s mat, int col1, int col2);
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CGLM_INLINE mat3s glms_mat3_swap_row(mat3s mat, int row1, int row2);
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CGLM_INLINE float glms_mat3_rmc(vec3s r, mat3s m, vec3s c);
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*/
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#ifndef cglm_mat3s_h
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@@ -19,21 +39,250 @@
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#include "../mat3.h"
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#include "vec3.h"
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#define GLMS_MAT3_IDENTITY_INIT {1.0f, 0.0f, 0.0f, \
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0.0f, 1.0f, 0.0f, \
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0.0f, 0.0f, 1.0f}
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#define GLMS_MAT3_ZERO_INIT {0.0f, 0.0f, 0.0f, \
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0.0f, 0.0f, 0.0f, \
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0.0f, 0.0f, 0.0f}
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/* for C only */
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#define GLMS_MAT3_IDENTITY ((mat3s)GLMS_MAT3_IDENTITY_INIT)
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#define GLMS_MAT3_ZERO ((mat3s)GLMS_MAT3_ZERO_INIT)
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/*!
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* @brief copy all members of [mat] to [dest]
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*
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* @param[in] mat source
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* @returns destination
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*/
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CGLM_INLINE
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mat3s
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glms_mat3_copy(mat3s mat) {
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mat3s r;
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glm_mat3_copy(mat.raw, r.raw);
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return r;
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}
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/*!
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* @brief make given matrix identity. It is identical with below,
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* but it is more easy to do that with this func especially for members
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* e.g. glm_mat3_identity(aStruct->aMatrix);
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*
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* @code
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* glm_mat3_copy(GLM_MAT3_IDENTITY, mat); // C only
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*
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* // or
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* mat3 mat = GLM_MAT3_IDENTITY_INIT;
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* @endcode
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*
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* @returns destination
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*/
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CGLM_INLINE
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mat3s
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glms_mat3_identity() {
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mat3s r;
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glm_mat3_identity(r.raw);
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return r;
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}
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/*!
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* @brief make given matrix array's each element identity matrix
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*
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* @param[in, out] mat matrix array (must be aligned (16/32)
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* if alignment is not disabled)
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*
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* @param[in] count count of matrices
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*/
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CGLM_INLINE
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void
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glms_mat3_identity_array(mat3s * __restrict mat, size_t count) {
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CGLM_ALIGN_MAT mat3s t = GLMS_MAT3_IDENTITY_INIT;
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size_t i;
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for (i = 0; i < count; i++) {
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glm_mat3_copy(t.raw, mat[i].raw);
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}
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}
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/*!
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* @brief make given matrix zero.
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*
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* @returns matrix
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*/
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CGLM_INLINE
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mat3s
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glms_mat3_zero() {
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mat3s r;
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glm_mat3_zero(r.raw);
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return r;
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}
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/*!
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* @brief multiply m1 and m2 to dest
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*
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* m1, m2 and dest matrices can be same matrix, it is possible to write this:
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*
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* @code
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* mat3 m = GLM_MAT3_IDENTITY_INIT;
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* glm_mat3_mul(m, m, m);
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* @endcode
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*
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* @param[in] m1 left matrix
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* @param[in] m2 right matrix
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* @returns destination matrix
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*/
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CGLM_INLINE
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mat3s
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glms_mat3_mul(mat3s m1, mat3s m2) {
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mat3s r;
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glm_mat3_mul(m1.raw, m2.raw, r.raw);
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return r;
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}
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/*!
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* @brief transpose mat3 and store in dest
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*
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* source matrix will not be transposed unless dest is m
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*
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* @param[in] m matrix
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* @param[out] dest result
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*/
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CGLM_INLINE
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mat3s
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glms_mat3_transpose_to(mat3s m) {
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mat3s r;
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glm_mat3_transpose_to(m.raw, r.raw);
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return r;
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}
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/*!
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* @brief tranpose mat3 and store result in same matrix
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*
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* @param[in, out] m source and dest
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*/
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CGLM_INLINE
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mat3s
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glms_mat3_transpose(mat3s m) {
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glm_mat3_transpose(m.raw);
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return m;
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}
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/*!
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* @brief multiply mat3 with vec3 (column vector) and store in dest vector
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*
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* @param[in] m mat3 (left)
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* @param[in] v vec3 (right, column vector)
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* returns vec3 (result, column vector)
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* @returns vec3 (result, column vector)
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*/
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CGLM_INLINE
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vec3s
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glms_mat3_mulv(mat3 m, vec3s v) {
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glms_mat3_mulv(mat3s m, vec3s v) {
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vec3s r;
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glm_mat3_mulv(m, v.raw, r.raw);
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glm_mat3_mulv(m.raw, v.raw, r.raw);
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return r;
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}
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/*!
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* @brief trace of matrix
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*
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* sum of the elements on the main diagonal from upper left to the lower right
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*
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* @param[in] m matrix
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*/
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CGLM_INLINE
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float
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glms_mat3_trace(mat3s m) {
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return glm_mat3_trace(m.raw);
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}
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/*!
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* @brief convert mat3 to quaternion
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*
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* @param[in] m rotation matrix
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* @returns destination quaternion
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*/
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CGLM_INLINE
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versors
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glms_mat3_quat(mat3s m) {
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versors r;
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glm_mat3_quat(m.raw, r.raw);
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return r;
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}
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/*!
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* @brief scale (multiply with scalar) matrix
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*
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* multiply matrix with scalar
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*
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* @param[in] m matrix
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* @param[in] s scalar
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* @returns scaled matrix
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*/
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CGLM_INLINE
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mat3s
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glms_mat3_scale(mat3s m, float s) {
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glm_mat3_scale(m.raw, s);
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return m;
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}
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/*!
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* @brief mat3 determinant
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*
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* @param[in] mat matrix
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*
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* @return determinant
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*/
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CGLM_INLINE
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float
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glms_mat3_det(mat3s mat) {
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return glm_mat3_det(mat.raw);
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}
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/*!
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* @brief inverse mat3 and store in dest
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*
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* @param[in] mat matrix
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* @returns inverse matrix
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*/
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CGLM_INLINE
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mat3s
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glms_mat3_inv(mat3s mat) {
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mat3s r;
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glm_mat3_inv(mat.raw, r.raw);
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return r;
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}
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/*!
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* @brief swap two matrix columns
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*
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* @param[in] mat matrix
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* @param[in] col1 col1
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* @param[in] col2 col2
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* @returns matrix
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*/
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CGLM_INLINE
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mat3s
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glms_mat3_swap_col(mat3s mat, int col1, int col2) {
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glm_mat3_swap_col(mat.raw, col1, col2);
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return mat;
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}
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/*!
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* @brief swap two matrix rows
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*
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* @param[in] mat matrix
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* @param[in] row1 row1
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* @param[in] row2 row2
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* @returns matrix
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*/
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CGLM_INLINE
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mat3s
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glms_mat3_swap_row(mat3s mat, int row1, int row2) {
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glm_mat3_swap_row(mat.raw, row1, row2);
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return mat;
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}
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/*!
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* @brief helper for R (row vector) * M (matrix) * C (column vector)
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*
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@@ -50,8 +299,8 @@ glms_mat3_mulv(mat3 m, vec3s v) {
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*/
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CGLM_INLINE
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float
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glms_mat3_rmc(vec3s r, mat3 m, vec3s c) {
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return glm_mat3_rmc(r.raw, m, c.raw);
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glms_mat3_rmc(vec3s r, mat3s m, vec3s c) {
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return glm_mat3_rmc(r.raw, m.raw, c.raw);
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}
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#endif /* cglm_mat3s_h */
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@@ -11,14 +11,42 @@
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*/
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/*
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Macros:
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GLMS_MAT4_IDENTITY_INIT
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GLMS_MAT4_ZERO_INIT
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GLMS_MAT4_IDENTITY
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GLMS_MAT4_ZERO
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Functions:
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CGLM_INLINE void glm_mat4_mulv(mat4 m, vec4 v, vec4 dest);
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CGLM_INLINE void glm_mat4_mulv3(mat4 m, vec3 v, vec3 dest);
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CGLM_INLINE float glm_mat4_rmc(vec4 r, mat4 m, vec4 c);
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CGLM_INLINE mat4s glms_mat4_ucopy(mat4s mat);
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CGLM_INLINE mat4s glms_mat4_copy(mat4s mat);
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CGLM_INLINE mat4s glms_mat4_identity();
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CGLM_INLINE void glms_mat4_identity_array(mat4s * __restrict mat, size_t count);
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CGLM_INLINE mat4s glms_mat4_zero();
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CGLM_INLINE mat3s glms_mat4_pick3(mat4s mat);
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CGLM_INLINE mat3s glms_mat4_pick3t(mat4s mat);
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CGLM_INLINE mat4s glms_mat4_ins3(mat3s mat);
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CGLM_INLINE mat4s glms_mat4_mul(mat4s m1, mat4s m2);
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CGLM_INLINE mat4s glms_mat4_mulN(mat4s * __restrict matrices[], uint32_t len);
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CGLM_INLINE vec4s glms_mat4_mulv(mat4s m, vec4s v);
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CGLM_INLINE float glms_mat4_trace(mat4s m);
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CGLM_INLINE float glms_mat4_trace3(mat4s m);
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CGLM_INLINE versors glms_mat4_quat(mat4s m);
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CGLM_INLINE vec3s glms_mat4_mulv3(mat4s m, vec3s v, float last);
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CGLM_INLINE mat4s glms_mat4_transpose_to(mat4s m);
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CGLM_INLINE mat4s glms_mat4_transpose(mat4s m);
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CGLM_INLINE mat4s glms_mat4_scale_p(mat4s m, float s);
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CGLM_INLINE mat4s glms_mat4_scale(mat4s m, float s);
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CGLM_INLINE float glms_mat4_det(mat4s mat);
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CGLM_INLINE mat4s glms_mat4_inv(mat4s mat);
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CGLM_INLINE mat4s glms_mat4_inv_fast(mat4s mat);
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CGLM_INLINE mat4s glms_mat4_swap_col(mat4s mat, int col1, int col2);
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CGLM_INLINE mat4s glms_mat4_swap_row(mat4s mat, int row1, int row2);
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CGLM_INLINE float glms_mat4_rmc(vec4s r, mat4s m, vec4s c);
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*/
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#ifndef cglm_mats_h
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#define cglm_mats_h
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#ifndef cglm_mat4s_h
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#define cglm_mat4s_h
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#include "../common.h"
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#include "../types-struct.h"
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@@ -26,18 +54,250 @@
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#include "vec4.h"
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#include "vec3.h"
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#define GLMS_MAT4_IDENTITY_INIT {{1.0f, 0.0f, 0.0f, 0.0f}, \
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{0.0f, 1.0f, 0.0f, 0.0f}, \
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{0.0f, 0.0f, 1.0f, 0.0f}, \
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{0.0f, 0.0f, 0.0f, 1.0f}}
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#define GLMS_MAT4_ZERO_INIT {{0.0f, 0.0f, 0.0f, 0.0f}, \
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{0.0f, 0.0f, 0.0f, 0.0f}, \
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{0.0f, 0.0f, 0.0f, 0.0f}, \
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{0.0f, 0.0f, 0.0f, 0.0f}}
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/* for C only */
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#define GLMS_MAT4_IDENTITY ((mat4)GLMS_MAT4_IDENTITY_INIT)
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#define GLMS_MAT4_ZERO ((mat4)GLMS_MAT4_ZERO_INIT)
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/*!
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* @brief copy all members of [mat] to [dest]
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*
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* matrix may not be aligned, u stands for unaligned, this may be useful when
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* copying a matrix from external source e.g. asset importer...
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*
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* @param[in] mat source
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* @returns destination
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*/
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CGLM_INLINE
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mat4s
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glms_mat4_ucopy(mat4s mat) {
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mat4s r;
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glm_mat4_ucopy(mat.raw, r.raw);
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return r;
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}
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/*!
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* @brief copy all members of [mat] to [dest]
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*
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* @param[in] mat source
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* @returns destination
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*/
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CGLM_INLINE
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mat4s
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glms_mat4_copy(mat4s mat) {
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mat4s r;
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glm_mat4_copy(mat.raw, r.raw);
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return r;
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}
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/*!
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* @brief make given matrix identity. It is identical with below,
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* but it is more easy to do that with this func especially for members
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* e.g. glm_mat4_identity(aStruct->aMatrix);
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*
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* @code
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* glm_mat4_copy(GLM_MAT4_IDENTITY, mat); // C only
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*
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* // or
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* mat4 mat = GLM_MAT4_IDENTITY_INIT;
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* @endcode
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*
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* @retuns destination
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*/
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CGLM_INLINE
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mat4s
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glms_mat4_identity() {
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mat4s r;
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glm_mat4_identity(r.raw);
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return r;
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}
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/*!
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* @brief make given matrix array's each element identity matrix
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*
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* @param[in, out] mat matrix array (must be aligned (16/32)
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* if alignment is not disabled)
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*
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* @param[in] count count of matrices
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*/
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CGLM_INLINE
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void
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glms_mat4_identity_array(mat4s * __restrict mat, size_t count) {
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CGLM_ALIGN_MAT mat4 t = GLM_MAT4_IDENTITY_INIT;
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size_t i;
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for (i = 0; i < count; i++) {
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glm_mat4_copy(t.raw, mat[i].raw);
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}
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}
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/*!
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* @brief make given matrix zero.
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*
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* @returns matrix
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*/
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CGLM_INLINE
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mat4s
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glms_mat4_zero() {
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mat4s r;
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glm_mat4_zero(r.raw);
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return r;
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}
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/*!
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* @brief copy upper-left of mat4 to mat3
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*
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* @param[in] mat source
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||||
* @returns destination
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*/
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CGLM_INLINE
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mat3s
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glms_mat4_pick3(mat4s mat) {
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mat3s r;
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glm_mat4_pick3(mat.raw, r.raw);
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return r;
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}
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/*!
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||||
* @brief copy upper-left of mat4 to mat3 (transposed)
|
||||
*
|
||||
* the postfix t stands for transpose
|
||||
*
|
||||
* @param[in] mat source
|
||||
* @returns destination
|
||||
*/
|
||||
CGLM_INLINE
|
||||
mat3s
|
||||
glms_mat4_pick3t(mat4s mat) {
|
||||
mat3s r;
|
||||
glm_mat4_pick3t(mat.raw, r.raw);
|
||||
return r;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief copy mat3 to mat4's upper-left
|
||||
*
|
||||
* @param[in] mat source
|
||||
* @returns destination
|
||||
*/
|
||||
CGLM_INLINE
|
||||
mat4s
|
||||
glms_mat4_ins3(mat3s mat) {
|
||||
mat4s r;
|
||||
glm_mat4_ins3(mat.raw, r.raw);
|
||||
return r;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief multiply m1 and m2 to dest
|
||||
*
|
||||
* m1, m2 and dest matrices can be same matrix, it is possible to write this:
|
||||
*
|
||||
* @code
|
||||
* mat4 m = GLM_MAT4_IDENTITY_INIT;
|
||||
* glm_mat4_mul(m, m, m);
|
||||
* @endcode
|
||||
*
|
||||
* @param[in] m1 left matrix
|
||||
* @param[in] m2 right matrix
|
||||
* @returns destination matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
mat4s
|
||||
glms_mat4_mul(mat4s m1, mat4s m2) {
|
||||
mat4s r;
|
||||
glm_mat4_mul(m1.raw, m2.raw, r.raw);
|
||||
return r;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief mupliply N mat4 matrices and store result in dest
|
||||
*
|
||||
* this function lets you multiply multiple (more than two or more...) matrices
|
||||
* <br><br>multiplication will be done in loop, this may reduce instructions
|
||||
* size but if <b>len</b> is too small then compiler may unroll whole loop,
|
||||
* usage:
|
||||
* @code
|
||||
* mat m1, m2, m3, m4, res;
|
||||
*
|
||||
* glm_mat4_mulN((mat4 *[]){&m1, &m2, &m3, &m4}, 4, res);
|
||||
* @endcode
|
||||
*
|
||||
* @warning matrices parameter is pointer array not mat4 array!
|
||||
*
|
||||
* @param[in] matrices mat4 * array
|
||||
* @param[in] len matrices count
|
||||
* @returns result
|
||||
*/
|
||||
CGLM_INLINE
|
||||
mat4s
|
||||
glms_mat4_mulN(mat4s * __restrict matrices[], uint32_t len) {
|
||||
mat4s r;
|
||||
glm_mat4_mulN(matrices, len, r.raw);
|
||||
return r;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief multiply mat4 with vec4 (column vector) and store in dest vector
|
||||
*
|
||||
* @param[in] m mat4 (left)
|
||||
* @param[in] v vec4 (right, column vector)
|
||||
* returns vec4 (result, column vector)
|
||||
* @returns vec4 (result, column vector)
|
||||
*/
|
||||
CGLM_INLINE
|
||||
vec4s
|
||||
glms_mat4_mulv(mat4 m, vec4s v) {
|
||||
glms_mat4_mulv(mat4s m, vec4s v) {
|
||||
vec4s r;
|
||||
glm_mat4_mulv(m, v.raw, r.raw);
|
||||
glm_mat4_mulv(m.raw, v.raw, r.raw);
|
||||
return r;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief trace of matrix
|
||||
*
|
||||
* sum of the elements on the main diagonal from upper left to the lower right
|
||||
*
|
||||
* @param[in] m matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
float
|
||||
glms_mat4_trace(mat4s m) {
|
||||
return glm_mat4_trace(m.raw);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief trace of matrix (rotation part)
|
||||
*
|
||||
* sum of the elements on the main diagonal from upper left to the lower right
|
||||
*
|
||||
* @param[in] m matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
float
|
||||
glms_mat4_trace3(mat4s m) {
|
||||
return glm_mat4_trace3(m.raw);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief convert mat4's rotation part to quaternion
|
||||
*
|
||||
* @param[in] m affine matrix
|
||||
* @returns destination quaternion
|
||||
*/
|
||||
CGLM_INLINE
|
||||
versors
|
||||
glms_mat4_quat(mat4s m) {
|
||||
versors r;
|
||||
glm_mat4_quat(m.raw, r.raw);
|
||||
return r;
|
||||
}
|
||||
|
||||
@@ -47,16 +307,154 @@ glms_mat4_mulv(mat4 m, vec4s v) {
|
||||
* @param[in] m mat4(affine transform)
|
||||
* @param[in] v vec3
|
||||
* @param[in] last 4th item to make it vec4
|
||||
* returns result vector (vec3)
|
||||
* @returns result vector (vec3)
|
||||
*/
|
||||
CGLM_INLINE
|
||||
vec3s
|
||||
glms_mat4_mulv3(mat4 m, vec3s v, float last) {
|
||||
glms_mat4_mulv3(mat4s m, vec3s v, float last) {
|
||||
vec3s r;
|
||||
glm_mat4_mulv3(m, v.raw, last, r.raw);
|
||||
glm_mat4_mulv3(m.raw, v.raw, last, r.raw);
|
||||
return r;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief transpose mat4 and store in dest
|
||||
*
|
||||
* source matrix will not be transposed unless dest is m
|
||||
*
|
||||
* @param[in] m matrix
|
||||
* @returns result
|
||||
*/
|
||||
CGLM_INLINE
|
||||
mat4s
|
||||
glms_mat4_transpose_to(mat4s m) {
|
||||
mat4s r;
|
||||
glm_mat4_transpose_to(m.raw, r.raw);
|
||||
return r;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief tranpose mat4 and store result in same matrix
|
||||
*
|
||||
* @param[in] m source
|
||||
* @returns result
|
||||
*/
|
||||
CGLM_INLINE
|
||||
mat4s
|
||||
glms_mat4_transpose(mat4s m) {
|
||||
glm_mat4_transpose(m.raw);
|
||||
return m;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief scale (multiply with scalar) matrix without simd optimization
|
||||
*
|
||||
* multiply matrix with scalar
|
||||
*
|
||||
* @param[in] m matrix
|
||||
* @param[in] s scalar
|
||||
* @returns matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
mat4s
|
||||
glms_mat4_scale_p(mat4s m, float s) {
|
||||
glm_mat4_scale_p(m.raw, s);
|
||||
return m;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief scale (multiply with scalar) matrix
|
||||
*
|
||||
* multiply matrix with scalar
|
||||
*
|
||||
* @param[in] m matrix
|
||||
* @param[in] s scalar
|
||||
* @returns matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
mat4s
|
||||
glms_mat4_scale(mat4s m, float s) {
|
||||
glm_mat4_scale(m.raw, s);
|
||||
return m;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief mat4 determinant
|
||||
*
|
||||
* @param[in] mat matrix
|
||||
*
|
||||
* @return determinant
|
||||
*/
|
||||
CGLM_INLINE
|
||||
float
|
||||
glms_mat4_det(mat4s mat) {
|
||||
return glm_mat4_det(mat.raw);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief inverse mat4 and store in dest
|
||||
*
|
||||
* @param[in] mat matrix
|
||||
* @returns inverse matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
mat4s
|
||||
glms_mat4_inv(mat4s mat) {
|
||||
mat4s r;
|
||||
glm_mat4_inv(mat.raw, r.raw);
|
||||
return r;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief inverse mat4 and store in dest
|
||||
*
|
||||
* this func uses reciprocal approximation without extra corrections
|
||||
* e.g Newton-Raphson. this should work faster than normal,
|
||||
* to get more precise use glm_mat4_inv version.
|
||||
*
|
||||
* NOTE: You will lose precision, glm_mat4_inv is more accurate
|
||||
*
|
||||
* @param[in] mat matrix
|
||||
* @returns inverse matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
mat4s
|
||||
glms_mat4_inv_fast(mat4s mat) {
|
||||
mat4s r;
|
||||
glm_mat4_inv_fast(mat.raw, r.raw);
|
||||
return r;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief swap two matrix columns
|
||||
*
|
||||
* @param[in] mat matrix
|
||||
* @param[in] col1 col1
|
||||
* @param[in] col2 col2
|
||||
* @returns matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
mat4s
|
||||
glms_mat4_swap_col(mat4s mat, int col1, int col2) {
|
||||
glm_mat4_swap_col(mat.raw, col1, col2);
|
||||
return mat;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief swap two matrix rows
|
||||
*
|
||||
* @param[in] mat matrix
|
||||
* @param[in] row1 row1
|
||||
* @param[in] row2 row2
|
||||
* @returns matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
mat4s
|
||||
glms_mat4_swap_row(mat4s mat, int row1, int row2) {
|
||||
glm_mat4_swap_row(mat.raw, row1, row2);
|
||||
return mat;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief helper for R (row vector) * M (matrix) * C (column vector)
|
||||
*
|
||||
@@ -73,8 +471,9 @@ glms_mat4_mulv3(mat4 m, vec3s v, float last) {
|
||||
*/
|
||||
CGLM_INLINE
|
||||
float
|
||||
glms_mat4_rmc(vec4s r, mat4 m, vec4s c) {
|
||||
return glm_mat4_rmc(r.raw, m, c.raw);
|
||||
glms_mat4_rmc(vec4s r, mat4s m, vec4s c) {
|
||||
return glm_mat4_rmc(r.raw, m.raw, c.raw);
|
||||
}
|
||||
|
||||
#endif /* cglm_mats_h */
|
||||
#endif /* cglm_mat4s_h */
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
|
||||
#include "types.h"
|
||||
|
||||
typedef union CGLM_ALIGN_IF(16) vec3s {
|
||||
typedef union vec3s {
|
||||
#ifndef CGLM_NO_ANONYMOUS_STRUCT
|
||||
struct {
|
||||
float x;
|
||||
@@ -33,4 +33,62 @@ typedef union CGLM_ALIGN_IF(16) vec4s {
|
||||
vec4 raw;
|
||||
} vec4s;
|
||||
|
||||
typedef vec4s versors;
|
||||
|
||||
typedef union mat3s {
|
||||
#ifndef CGLM_NO_ANONYMOUS_STRUCT
|
||||
struct {
|
||||
float m00;
|
||||
float m01;
|
||||
float m02;
|
||||
float m10;
|
||||
float m11;
|
||||
float m12;
|
||||
float m20;
|
||||
float m21;
|
||||
float m22;
|
||||
};
|
||||
struct {
|
||||
vec3s col0;
|
||||
vec3s col1;
|
||||
vec3s col2;
|
||||
};
|
||||
#endif
|
||||
mat3 raw;
|
||||
} mat3s;
|
||||
|
||||
#ifdef __AVX__
|
||||
typedef union CGLM_ALIGN_IF(32) mat4s {
|
||||
#else
|
||||
typedef union CGLM_ALIGN_IF(16) mat4s {
|
||||
#endif
|
||||
#ifndef CGLM_NO_ANONYMOUS_STRUCT
|
||||
struct {
|
||||
float m00;
|
||||
float m01;
|
||||
float m02;
|
||||
float m03;
|
||||
float m10;
|
||||
float m11;
|
||||
float m12;
|
||||
float m13;
|
||||
float m20;
|
||||
float m21;
|
||||
float m22;
|
||||
float m23;
|
||||
float m30;
|
||||
float m31;
|
||||
float m32;
|
||||
float m33;
|
||||
};
|
||||
struct {
|
||||
vec4s col0;
|
||||
vec4s col1;
|
||||
vec4s col2;
|
||||
vec4s col3;
|
||||
};
|
||||
#endif
|
||||
mat4 raw;
|
||||
} mat4s;
|
||||
|
||||
#endif /* cglm_types_struct_h */
|
||||
|
||||
Reference in New Issue
Block a user