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add _scale_as feature
glm_vec_scale multiplies vector (all items) by a scalar result = vector * factor, new scale = old scale * factor now it is possible to scale a vector as specified factor result = unit(vector) * factor, new scale = factor
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@@ -121,6 +121,24 @@ glmc_vec_scale(vec3 v, float s, vec3 dest) {
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glm_vec_scale(v, s, dest);
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}
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CGLM_EXPORT
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void
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glmc_vec4_scale(vec4 v, float s, vec4 dest) {
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glm_vec4_scale(v, s, dest);
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}
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CGLM_EXPORT
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void
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glmc_vec_scale_as(vec3 v, float s, vec3 dest) {
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glm_vec_scale_as(v, s, dest);
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}
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CGLM_EXPORT
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void
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glmc_vec4_scale_as(vec3 v, float s, vec3 dest) {
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glm_vec4_scale_as(v, s, dest);
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}
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CGLM_EXPORT
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void
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glmc_vec_flipsign(vec3 v) {
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@@ -133,12 +151,6 @@ glmc_vec4_flipsign(vec4 v) {
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glm_vec4_flipsign(v);
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}
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CGLM_EXPORT
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void
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glmc_vec4_scale(vec4 v, float s, vec4 dest) {
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glm_vec4_scale(v, s, dest);
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}
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CGLM_EXPORT
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float
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glmc_vec_angle(vec3 v1, vec3 v2) {
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