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Update mat4.rst
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@@ -163,7 +163,7 @@ Functions documentation
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| multiply **vec3** with **mat4** and get **vec3** as result
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| multiply **vec3** with **mat4** and get **vec3** as result
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| actually the result is vec4, after multiplication,
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| actually the result is **vec4**, after multiplication,
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the last component is trimmed, if you need the result's last component
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the last component is trimmed, if you need the result's last component
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then don't use this function and consider to use **glm_mat4_mulv()**
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then don't use this function and consider to use **glm_mat4_mulv()**
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